我想在运行时加载一些插件(C#程序集),并使用在每个插件中实现某个接口的一些类。 所以我写了一个基本的assemby(Interfaces.dll),我在其中声明了基本接口:
namespace Interfaces
{
public interface IPlugin01
{
string Name { get; }
string Description { get; }
void Calc1();
}
public interface IPlugin02
{
void Calc2();
}
}
然后,在两个不同的程序集(Plugin01.dll和Plugin02.dll)中,我使用类实现了这些接口:
namespace Plugin01
{
public class Class1 : Interfaces.IPlugin01,Interfaces.IPlugin02
{
public string Name { get { return "Plugin01.Class1"; } }
public string Description { get { return "Plugin01.Class1 description"; } }
public void Calc1() { Console.WriteLine("sono Plugin01.Class1 Calc1()"); }
public void Calc2() { Console.WriteLine("sono Plugin01.Class1 Calc2()"); }
}
public class Class2 : Interfaces.IPlugin01
{
public string Name { get { return "Plugin01.Class2"; } }
public string Description { get { return "Plugin01.Class2 description"; } }
public void Calc1() { Console.WriteLine("sono Plugin01.Class2 Calc1()"); }
}
}
和
namespace Plugin02
{
public class Class1 : Interfaces.IPlugin01
{
public string Name { get { return "Plugin02.Class1"; } }
public string Description { get { return "Plugin02.Class1 description"; } }
public void Calc1() { Console.WriteLine("sono Plugin02.Class1 Calc1()"); }
}
public class Class2 : Interfaces.IPlugin02
{
public void Calc2() { Console.WriteLine("sono Plugin02.Class2 Calc2()"); }
}
}
最后是测试控制台应用程序:
//#define LIST1
#define LIST2
using System;
using System.Collections.Generic;
using System.Reflection;
using System.IO;
using System.Diagnostics;
namespace Test
{
class Program
{
static void Main(string[] args)
{
#if LIST1
List<Interfaces.IPlugin01> list1 = GetFilePlugins<Interfaces.IPlugin01>(@".\Plugins\Plugin01.dll");
#else
List<Interfaces.IPlugin01> list1 = new List<Interfaces.IPlugin01>();
#endif
#if LIST2
List<Interfaces.IPlugin01> list2 = GetFilePlugins<Interfaces.IPlugin01>(@".\Plugins\Plugin02.dll");
#else
List<Interfaces.IPlugin01> list2 = new List<Interfaces.IPlugin01>();
#endif
/// ------------------------------------------------------------------------------
/// If I don't load one of the assembly using LIST1 or LIST2
/// GetDirectoryPlugins returns an empty list.
/// The bug (is a bug or my mistake?) is inside GetFilePlugins:
/// typeT.IsAssignableFrom(type) returns FALSE even if interface is implemented !!!
/// Using LIST1 or LIST2 before using GetDirectoryPlugins makes
/// typeT.IsAssignableFrom(type) return TRUE as expected !!!
/// I'm going crazy over this....
/// ------------------------------------------------------------------------------
List<Interfaces.IPlugin01> listtot = GetDirectoryPlugins<Interfaces.IPlugin01>(@".\Plugins\");
#if LIST1
Console.WriteLine("--- 001 ---");
foreach(Interfaces.IPlugin01 plugin in list1)
plugin.Calc1();
#endif
#if LIST2
Console.WriteLine("--- 002 ---");
foreach (Interfaces.IPlugin01 plugin in list2)
plugin.Calc1();
#endif
Console.WriteLine("--- TOT ---");
foreach (Interfaces.IPlugin01 plugin in listtot)
plugin.Calc1();
Console.ReadLine();
}
public static List<T> GetFilePlugins<T>(string filename)
{
List<T> ret = new List<T>();
if (File.Exists(filename))
{
Type typeT = typeof(T);
Assembly ass = Assembly.LoadFrom(filename);
foreach (Type type in ass.GetTypes())
{
if (!type.IsClass || type.IsNotPublic) continue;
Debug.Print("{0} <- {1}", typeT.IsAssignableFrom(type), type);
if (typeT.IsAssignableFrom(type))
{
T plugin = (T)Activator.CreateInstance(type);
ret.Add(plugin);
}
}
}
return ret;
}
public static List<T> GetDirectoryPlugins<T>(string dirname)
{
List<T> ret = new List<T>();
string[] dlls = Directory.GetFiles(dirname, "*.dll");
foreach (string dll in dlls)
{
List<T> dll_plugins = GetFilePlugins<T>(Path.GetFullPath(dll));
ret.AddRange(dll_plugins);
}
return ret;
}
}
}
如评论中所述,如果我将 #define LIST1 和 #define LIST2 两行留下评论,即使我的类实现了所需的接口,IsAssignableFrom()也返回false。为什么呢?
答案 0 :(得分:1)
已经回答了同样的问题
打印完全限定名称,如suggested here
您也可以尝试拨打GetInterface
并检查null
。
答案 1 :(得分:1)
关于直观代码和可读性的附注,我认为这与此处的混淆有关:
当应用于测试继承或检测接口实现时,Type.IsAssignableFrom方法的名称含糊不清且令人困惑。以下用于这些目的的包装器会更有意义:
public static bool CanBeTreatedAsType(this Type CurrentType, Type TypeToCompareWith)
{
// Always return false if either Type is null
if (CurrentType == null || TypeToCompareWith == null)
return false;
// Return the result of the assignability test
return TypeToCompareWith.IsAssignableFrom(CurrentType);
}
然后,可以使用更易理解的客户端语法,例如:
bool CanBeTreatedAs = typeof(SimpleChildClass).CanBeTreatedAsType(typeof(SimpleClass));
CanBeTreatedAs = typeof(SimpleClass).CanBeTreatedAsType(typeof(IDisposable));
此方法代替'is'关键字的优点是它可以在运行时用于测试未知的任意类型,而'is'关键字(和通用的Type参数)需要编译时知识特定类型。