下面这段代码给我带来了一些问题,特别是diff的评估:
#include <iostream>
template<typename T>
class array2d
{
protected:
T* arr;
int w, h;
public:
array2d() : arr(nullptr), w(0), h(0) {}
bool init(int w, int h)
{
free();
arr = new (std::nothrow) T[w*h];
if (arr == nullptr)
{
std::cerr << "array2d::init(): Failed to allocate: " << w * h * sizeof(T) << " bytes.\n";
return false;
}
this->w = w;
this->h = h;
return true;
}
void fill(T v)
{
for (int i = 0; i < w*h; ++i)
arr[i] = v;
}
void free()
{
if (arr != nullptr)
{
delete[] arr;
arr = nullptr;
w = 0;
h = 0;
}
}
template<typename U>
bool copy(const array2d<U>& v)
{
if (!v)
{
std::cerr << "array2d::copy(): Input array is empty.\n";
return false;
}
if (w*h != v.width()*v.height())
{
if (!init(v.width(), v.height())) return false;
}
for (int i = 0; i < w*h; ++i)
arr[i] = static_cast<T>(v(i));
return true;
}
inline T operator()(int i) const { return arr[i]; }
inline T& operator()(int i) { return arr[i]; }
inline T operator[](int i) const { return arr[i]; }
inline T& operator[](int i) { return arr[i]; }
inline T operator()(int x, int y) const { return arr[x + y*w]; }
inline T& operator()(int x, int y) { return arr[x + y*w]; }
inline int width() const { return w; }
inline int height() const { return h; }
inline const T* get() const { return arr; }
inline T* get() { return arr; }
operator bool() const { return arr != nullptr; }
array2d<T>& operator*=(T v)
{
for (int i = 0; i < w*h; ++i)
arr[i] *= v;
return *this;
}
~array2d() { free(); }
};
typedef unsigned long long uint64;
uint64 computeErrors(const array2d<uint64>& a, const array2d<uint64>& b)
{
uint64 MNE = 0;
for (int i = 0; i < a.height()*a.width(); ++i)
{
uint64 diff = ((a[i] >= b[i]) ? a[i] - b[i] : b[i] - a[i]);
if (a[i] != b[i])
{
std::cout << "Diff: " << diff << "\n";
std::cout << "What diff should equal to: " << ((a[i] >= b[i]) ? a[i] - b[i] : b[i] - a[i]) << "\n";
}
if (i == 0)
{
std::cout << "Diff should not be 0, but it is: " << diff << "\n";
}
if (MNE < diff)
{
MNE = diff;
std::cout << "We should reach this, but we don't.\n";
}
}
return MNE;
}
int main()
{
int w = 1;
int h = 1;
array2d<uint64> a;
if (!a.init(w,h)) return 1;
a.fill(0);
array2d<uint64> b;
if (!b.init(w,h)) return 1;
b.fill(0);
a[0] = 0ull;
b[0] = 1;
std::cout << a[0] << " " << b[0] << "\n";
auto e = computeErrors(a, b);
std::cout << "MNE: " << e << "\n";
return 0;
}
如果我用/ O1,/ O2或/ Ox编译它;使用/ Ot和/ Ob2,然后diff总是0,当它不应该是。如果我在没有/ Ot或没有/ Ob2的情况下编译,一切都按预期工作。这段代码中有什么不正确的吗?我在这里附上了全部内容:http://coliru.stacked-crooked.com/a/245f23f05df39418。如果我更改数组&#39; s []运算符以返回const T&amp;然而,不是T,一切正常。这是编译器错误吗?或者是我的糟糕回归T而不是const T&amp;在operator []中(我正在返回T,因为我读到了某个地方,按值传递较小的POD更快,在我的情况下,我有一些带有uint32的数组,其中速度非常重要)。我目前正在使用Visual C ++ 2017.
编辑: 根据用户4581301的建议,我也在这里添加了整个代码。
EDIT2: 这是我的_MSC_FULL_VER:191125547。
答案 0 :(得分:1)
该报告已于2018年2月28日提交给Visual Studio Developer Community(我由@lightxbulb承担)。
2018年5月8日,据报道(相同链接),该问题已在最新的Visual Studio版本2017 15.7中得以解决(根据发布标头中的信息)。