我从http://support.microsoft.com/kb/314945获取代码以绘制可逆/橡皮筋矩形。我添加了代码,这样当我离开鼠标左键时,在图像上也会创建一个矩形,然后我用它来裁剪图像。
这很有效。唯一的问题是橡皮筋矩形不会从鼠标所在的位置开始或结束......差别很小但仍然非常值得注意。我使用相同的co-ords绘制后面的矩形,它正好在我的鼠标开始和结束的地方绘制。帮助将不胜感激。
以下是代码:(修复了问题 - 添加其他人可以从中受益的代码) 我把它作为一个控件,我在任何需要它的地方使用它!
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace CroppingControl
{
public partial class CroppingImage : UserControl
{
Rectangle rc = new Rectangle();
Boolean bHaveMouse;
Point ptOriginal = new Point();
Point ptLast = new Point();
Image Pic;
public CroppingImage()
{
InitializeComponent();
pictureBox1.MouseDown += new MouseEventHandler(MyMouseDown);
pictureBox1.MouseUp += new MouseEventHandler(MyMouseUp);
pictureBox1.MouseMove += new MouseEventHandler(MyMouseMove);
bHaveMouse = false;
}
public Image Image
{
set
{
pictureBox1.Image = value;
Pic = value;
}
get
{
return pictureBox1.Image;
}
}
public void MyMouseDown(Object sender, MouseEventArgs e)
{
pictureBox1.Image = Pic;
// Make a note that we "have the mouse".
bHaveMouse = true;
// Store the "starting point" for this rubber-band rectangle.
ptOriginal.X = e.X;
ptOriginal.Y = e.Y;
// Special value lets us know that no previous
// rectangle needs to be erased.
ptLast.X = -1;
ptLast.Y = -1;
}
// Convert and normalize the points and draw the reversible frame.
private void MyDrawReversibleRectangle(Point p1, Point p2)
{
Point px = p1;
Point py = p2;
// Convert the points to screen coordinates.
p1 = PointToScreen(p1);
p2 = PointToScreen(p2);
// Normalize the rectangle.
if (p1.X < p2.X)
{
rc.X = p1.X;
rc.Width = p2.X - p1.X;
}
else
{
rc.X = p2.X;
rc.Width = p1.X - p2.X;
}
if (p1.Y < p2.Y)
{
rc.Y = p1.Y;
rc.Height = p2.Y - p1.Y;
}
else
{
rc.Y = p2.Y;
rc.Height = p1.Y - p2.Y;
}
// Draw the reversible frame.
ControlPaint.DrawReversibleFrame(rc, Color.Black, FrameStyle.Dashed);
rc.X = px.X;
rc.Y = px.Y;
}
// Called when the left mouse button is released.
public void MyMouseUp(Object sender, MouseEventArgs e)
{
// Set internal flag to know we no longer "have the mouse".
bHaveMouse = false;
// If we have drawn previously, draw again in that spot
// to remove the lines.
if (ptLast.X != -1)
{
Point ptCurrent = new Point(e.X, e.Y);
MyDrawReversibleRectangle(ptOriginal, ptLast);
Graphics graphics = pictureBox1.CreateGraphics();
Pen pen = new Pen(Color.Gray, 2);
pen.DashStyle = System.Drawing.Drawing2D.DashStyle.DashDot;
graphics.DrawRectangle(pen, rc);
}
// Set flags to know that there is no "previous" line to reverse.
ptLast.X = -1;
ptLast.Y = -1;
ptOriginal.X = -1;
ptOriginal.Y = -1;
}
// Called when the mouse is moved.
public void MyMouseMove(Object sender, MouseEventArgs e)
{
Point ptCurrent = new Point(e.X, e.Y);
// If we "have the mouse", then we draw our lines.
if (bHaveMouse)
{
// If we have drawn previously, draw again in
// that spot to remove the lines.
if (ptLast.X != -1)
{
MyDrawReversibleRectangle(ptOriginal, ptLast);
}
// Update last point.
ptLast = ptCurrent;
// Draw new lines.
MyDrawReversibleRectangle(ptOriginal, ptCurrent);
}
}
}
}
答案 0 :(得分:2)
ControlPaint.DrawReversibleFrame
使用屏幕坐标在屏幕上绘制一个矩形(即不依赖于应用程序的窗口),当鼠标移动到应用程序窗口之外时,这对于拖动鼠标操作很有用。如果你在你的应用程序中使用这些非常相同的坐标绘制,那么它们将作为控件的坐标而不是控件的原点(通常是它的左上角)
要使用屏幕坐标,首先需要使用您正在绘制的控件上的PointToClient()
或RectangleToClient()
方法将它们转换为对照坐标,例如
// panel`s OnPaint
Rectangle screenRectangle = ...
Rectangle clientRectangle = panel.RectangleToClient(screenRectangle);
graphics.DrawRectangle(Pens.Red, clientRectangle);