我无法弄清楚为什么我的onChange事件监听器不接受我表单中的最后一个字符。 (参见image和console.log)onChange Issue
我已阅读有关表格https://reactjs.org/docs/forms.html的反应网站上的文章 我还查看了帖子onChange in React doesn't capture the last character of text
但似乎仍无法找到答案。
这是我的代码:
import React from 'react';
import ReactDOM from 'react-dom';
import './index.css';
/*stop clicking ability after clicking a problem (prevent default) and enable it when submit is done.*/
/* let btnStyle = {
backgroundColor: 'green'
} */
/*we also changed onClick={() => props.onClick()} to just onClick={props.onClick},
as passing the function down is enough for our example. Note that onClick={props.onClick()}
would not work because it would call props.onClick immediately instead of passing it down.*/
class Square extends React.Component
{
render()
{
return (
<button className="square" onClick = {this.props.onClick} style = {{backgroundColor: this.props.backgroundColor}}>
{this.props.value}
{this.props.txt}
</button>
);
}
}
class Board extends React.Component
{
constructor(props)
{
super(props);
this.state =
{
squares: Array(25).fill(null),
xIsNext: true,
squaresColor: Array(25).fill('null'),
num1: generateRandomNumber(),
num2: generateRandomNumber(),
ans: function(a,b){return(a * b);},
sqTxt: Array(25).fill(null)
};
//this.handleAnswer = this.handleAnswer.bind(this);
}
handleClick(i)
{
const squares = this.state.squares.slice(); // makes a mutable copy of the array
const squaresColor = this.state.squaresColor.slice(); // makes a mutable copy of the array
const sqTxt = this.state.sqTxt.slice(); // makes a mutable copy of the array
if (/* calculateWinner(squares) || */ squares[i])
{
return;
}
squaresColor[i] = 'blue';
sqTxt[i] = <input onChange = {(e,i) => this.handleAnswer(e, i)} className = 'answer-input' type = 'text' name = 'answer' />;
this.setState({
squares: squares,
xIsNext: !this.state.xIsNext,
squaresColor: squaresColor,
/* num1: generateRandomNumber(),
num2: generateRandomNumber(), */
sqTxt: sqTxt
});
squares[i] = this.state.num1 + ' X ' + this.state.num2;
}
/*When an event is invoked, it will be passed an event object as it's first argument. You can name evt whatever you like. Common names are e evt and event.*/
handleAnswer(e, i)
{
const userAnswer = parseInt(e.target.value, 10);
const num1 = this.state.num1;
const num2 = this.state.num2;
const correctAnswer = num1 * num2;
const squaresColor = this.state.squaresColor.slice(); // makes a mutable copy of the array
console.log('num1: ' + num1);
console.log('num2: ' + num2);
console.log('userAnswer: ' + userAnswer);
console.log('correctAnswer: ' + correctAnswer)
squaresColor[i] = 'purple';
this.setState({
squaresColor: squaresColor
})
if(userAnswer === correctAnswer)
{
this.setState({squaresColor: squaresColor});
console.log('correct');
squaresColor[i] = 'green';
}
else
{
console.log('incorrect');
}
//create new numbers for next problem
this.setState({num1: generateRandomNumber(), num2: generateRandomNumber()});
}
renderSquare(i)
{
return (
<Square
value={this.state.squares[i]}
onClick = {() => this.handleClick(i)}
backgroundColor = {this.state.squaresColor[i]}
txt = {this.state.sqTxt[i]}
/>
);
}
render()
{
return (
<div className = 'all-rows'>
<div className="board-row">
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
{this.renderSquare(3)}
{this.renderSquare(4)}
</div>
<div className="board-row">
{this.renderSquare(5)}
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
{this.renderSquare(9)}
</div>
<div className="board-row">
{this.renderSquare(10)}
{this.renderSquare(11)}
{this.renderSquare(12)}
{this.renderSquare(13)}
{this.renderSquare(14)}
</div>
<div className="board-row">
{this.renderSquare(15)}
{this.renderSquare(16)}
{this.renderSquare(17)}
{this.renderSquare(18)}
{this.renderSquare(19)}
</div>
<div className="board-row">
{this.renderSquare(20)}
{this.renderSquare(21)}
{this.renderSquare(22)}
{this.renderSquare(23)}
{this.renderSquare(24)}
</div>
</div>
);
}
}
class Game extends React.Component
{
render() {
return (
<div className="game">
<div className="gxame-board">
<Board />
</div>
<div className="game-info">
</div>
</div>
);
}
}
ReactDOM.render(
<Game />,
document.getElementById('root')
);
function generateRandomNumber()
{
return Math.floor(Math.random() * 10);
}
答案 0 :(得分:0)
问题是您正在使用onChange。 onChange意味着如果你改变某些东西,它就会发送一个事件。例如在你的代码中:
您已将输入更改为18,但在键入下一个8之前,第一个输入更改为1,因此当您键入18时,它将发送2个事件onChange
在handleAnswer的最后一行,你的代码是:
this.setState({num1: generateRandomNumber(), num2: generateRandomNumber()})
这意味着,在您输入1之后,num 1&amp;的状态为num 2已更改。
我建议你,你必须在条件中移动this.setState({num1: generateRandomNumber(), num2: generateRandomNumber()});
,如果用户输入了正确的答案,它将改变num1&amp;的状态。 NUM2。
我的另一个建议是,你可以尝试这种方法
to call onChange event after pressing Enter key