我在Unity中编写一个简单的代码,以检查我是否能通过我的应用访问网站。这是我写的代码:
A[999]
我发现了一个错误,如果我在我的互联网上运行它,它会显示“已连接”,但当我关闭互联网并立即运行应用程序时,它不会记录任何内容。仅当我再次重启应用程序时,它才显示“未连接”。 有谁知道为什么它在第一次没有记录?感谢
答案 0 :(得分:4)
这是一个错误与WWW
类,已经存在了很长时间。每个设备的行为可能都不同。如果禁用Wifi,它曾用于冻结编辑器。快速测试显示此错误尚未修复。
您需要使用HttpWebRequest
代替WWW
。
在下面的示例中,Thread
用于避免请求阻止Unity程序,UnityThread
用于在请求完成后回调Unity主线程。从this帖子获取UnityThread
。
void Awake()
{
//Enable Callback on the main Thread
UnityThread.initUnityThread();
}
void isOnline(Action<bool> online)
{
bool success = true;
//Use ThreadPool to avoid freezing
ThreadPool.QueueUserWorkItem(delegate
{
try
{
int timeout = 2000;
HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://google.com");
request.Method = "GET";
request.Timeout = timeout;
request.KeepAlive = false;
request.ServicePoint.Expect100Continue = false;
request.ServicePoint.MaxIdleTime = timeout;
//Make sure Google don't reject you when called on mobile device (Android)
request.changeSysTemHeader("User-Agent", "Mozilla / 5.0(Windows NT 10.0; WOW64) AppleWebKit / 537.36(KHTML, like Gecko) Chrome / 55.0.2883.87 Safari / 537.36");
HttpWebResponse response = (HttpWebResponse)request.GetResponse();
if (response == null)
{
success = false;
}
if (response != null && response.StatusCode != HttpStatusCode.OK)
{
success = false;
}
}
catch (Exception)
{
success = false;
}
//Do the callback in the main Thread
UnityThread.executeInUpdate(() =>
{
if (online != null)
online(success);
});
});
}
您需要changeSysTemHeader
功能的扩展类,该功能允许更改“User-Agent”标头:
public static class ExtensionMethods
{
public static void changeSysTemHeader(this HttpWebRequest request, string key, string value)
{
WebHeaderCollection wHeader = new WebHeaderCollection();
wHeader[key] = value;
FieldInfo fildInfo = request.GetType().GetField("webHeaders",
System.Reflection.BindingFlags.NonPublic
| System.Reflection.BindingFlags.Instance
| System.Reflection.BindingFlags.GetField);
fildInfo.SetValue(request, wHeader);
}
}
使用起来非常简单:
void Start()
{
isOnline((online) =>
{
if (online)
{
Debug.Log("Connected to Internet");
//internetMenu.SetActive(false);
}
else
{
Debug.Log("Not Connected to Internet");
}
});
}