抱歉,我是Canvas的新手,不知道如何谷歌这个。问题是如果前一层(夜空)存在,我无法在掩模上绘制。
以下是两个片段:
const canvas = document.querySelector('#board canvas');
const ctx = canvas.getContext('2d');
const { width: w, height: h } = canvas;
// first layer
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, w, h);
ctx.fillStyle = '#555';
let x, y, radius;
for (let i = 0; i < 550; i++) {
x = Math.random() * w;
y = Math.random() * h;
radius = Math.random() * 3;
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2, false);
ctx.fill();
}
// destination
ctx.font = 'bold 70pt monospace';
ctx.fillStyle = 'black';
ctx.fillText('FOO', 10, 60);
ctx.fillText('BAR', 10, 118);
ctx.fill();
// source
ctx.globalCompositeOperation = 'source-atop';
for (let i = 0; i < 6; i++) {
ctx.fillStyle = `hsl(${i * (250 / 6)}, 90%, 55%)`;
ctx.fillRect(0, i * 20, 200, 20);
}
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<div id="board">
<canvas width="640" height="480"></canvas>
</div>
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预期结果(但第一层 - 夜空):
const canvas = document.querySelector('#board canvas');
const ctx = canvas.getContext('2d');
const { width: w, height: h } = canvas;
// destination
ctx.font = 'bold 70pt monospace';
ctx.fillStyle = 'black';
ctx.fillText('FOO', 10, 60);
ctx.fillText('BAR', 10, 118);
ctx.fill();
// source
ctx.globalCompositeOperation = 'source-atop';
for (let i = 0; i < 6; i++) {
ctx.fillStyle = `hsl(${i * (250 / 6)}, 90%, 55%)`;
ctx.fillRect(0, i * 20, 200, 20);
}
&#13;
<div id="board">
<canvas width="640" height="480"></canvas>
</div>
&#13;
答案 0 :(得分:2)
source-atop
模式只会在存在像素的地方绘制(即只有alpha> 0的地方)。这意味着source-atop不会在完全不透明的图像上产生任何内容。
一旦你理解了这些要点,很明显你需要单独进行合成
例如,您可以在不同的离屏画布上使用ctx.drawImage(canvas, x, y)
在主画布上绘制。
const canvas = document.querySelector('#board canvas');
const ctx = canvas.getContext('2d');
const {
width: w,
height: h
} = canvas;
// background
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, w, h);
ctx.fillStyle = '#555';
let x, y, radius;
for (let i = 0; i < 550; i++) {
x = Math.random() * w;
y = Math.random() * h;
radius = Math.random() * 3;
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2, false);
ctx.fill();
}
// text compositing on an off-screen context
const ctx2 = Object.assign(document.createElement('canvas'), {
width: 200,
height: 120
}).getContext('2d');
// text
ctx2.font = 'bold 70pt monospace';
ctx2.fillStyle = 'black';
ctx2.fillText('FOO', 10, 60);
ctx2.fillText('BAR', 10, 118);
ctx2.globalCompositeOperation = 'source-atop';
// rainbow
for (let i = 0; i < 6; i++) {
ctx2.fillStyle = `hsl(${i * (250 / 6)}, 90%, 55%)`;
ctx2.fillRect(0, i * 20, 200, 20);
}
// now draw our off-screen canvas on the main one
ctx.drawImage(ctx2.canvas, 0, 0);
<div id="board">
<canvas width="640" height="480"></canvas>
</div>
或者,由于这是合成中唯一的合成,您也可以同时使用其他合成,但使用其他合成模式:destination-over
。
此模式将隐藏现有内容,这意味着您必须在之后实际绘制背景。
const canvas = document.querySelector('#board canvas');
const ctx = canvas.getContext('2d');
const {
width: w,
height: h
} = canvas;
//
// text compositing on a clear context
drawText();
// will draw only where the text has been drawn
ctx.globalCompositeOperation = 'source-atop';
drawRainbow();
// from here we will draw behind
ctx.globalCompositeOperation = 'destination-over';
// so we need to first draw the stars, otherwise they'll be behind
drawStars();
//And finally the sky black background
drawSky();
//... reset
ctx.globalCompositeOperation = 'source-over';
function drawSky() {
ctx.fillStyle = 'black';
ctx.fillRect(0, 0, w, h);
}
function drawStars() {
ctx.fillStyle = '#555';
let x, y, radius;
for (let i = 0; i < 550; i++) {
x = Math.random() * w;
y = Math.random() * h;
radius = Math.random() * 3;
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.PI * 2, false);
ctx.fill();
}
}
function drawText() {
ctx.font = 'bold 70pt monospace';
ctx.fillStyle = 'black';
ctx.fillText('FOO', 10, 60);
ctx.fillText('BAR', 10, 118);
}
function drawRainbow() {
for (let i = 0; i < 6; i++) {
ctx.fillStyle = `hsl(${i * (250 / 6)}, 90%, 55%)`;
ctx.fillRect(0, i * 20, 200, 20);
}
}
<div id="board">
<canvas width="640" height="480"></canvas>
</div>