从底部到顶部swift2逐渐填充一个圆圈

时间:2018-02-21 04:26:29

标签: ios swift swift2

基本上我是Swift 2的新手,并使用下面的代码创建了一个带有笔触和白色背景的圆圈,然后我得到了一个像这样的圆圈:

then I got a circle something like this:

func getDynamicItemQty() -> UIImage {

    let View = UIView(frame: CGRectMake(0,0,200,200))

    let circlePath =
        UIBezierPath(arcCenter: CGPoint(x: 100,y: 100), radius: CGFloat(90), startAngle: CGFloat(9.4), endAngle:CGFloat(0), clockwise: false)

    let shapeLayer = CAShapeLayer()
    shapeLayer.path = circlePath.CGPath


    //shapeLayer.fillRule = kCAFillRuleEvenOdd
    //change the fill color
    shapeLayer.fillColor = UIColor.brownColor().CGColor
    //you can change the stroke color
    shapeLayer.strokeColor = UIColor.blueColor().CGColor
    //you can change the line width
    shapeLayer.lineWidth = 10

    View.layer.addSublayer(shapeLayer)

    return UIImage.renderUIViewToImage(View)
}

但是,我们如何在Swift 2中绘制部分水平填充的圆圈?我指的是根据Swift代码中指定的百分比从例如从底部到顶部填充的圆圈。

以下是我们需要的预览:

desired output

1 个答案:

答案 0 :(得分:3)

一个视图和一个形状层绝对是一个争吵的appraoch。您应该查看UIGraphicsBeginImageContextWithOptions或iOS 10或更新UIGraphicsImageRenderer。对于你的问题:你应该画两圈。这样的事情:

let size = CGSize(width: 200.0, height: 200.0)
UIGraphicsBeginImageContextWithOptions(size, true, 0)
let circlePath =
    UIBezierPath(arcCenter: CGPoint(x: 100, y: 100), radius: CGFloat(90), startAngle: CGFloat(9.4), endAngle:CGFloat(0), clockwise: false)

UIColor.white.fill()
UIRectFill(origin: CGPoint.zero, size: size)
// Drawing the background with a clipping
UIGraphicsPushContext(UIGraphicsGetCurrentContext())
UIColor(...).setFill()
UIRectClip(CGRect(x: 0.0, y:10.0 + 180.0 * (1.0 - percentage), width:size.width, height:size.height))
circlePath.fill()
// leave the subcontext to discard the clipping
UIGraphicsPopContext()
UIColor(...).setStroke()
circlePath.lineWidth = 10.0
circlePath.stroke()

// Keep the fruits of our labour
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()