我试图将libgdx触控板类修改为仅水平移动而不是整圆。所以像这样:
但触摸是混乱的,并没有像在圆形版本中那样阻止触摸板边界内的移动。继承我的版本,任何有关我出错的地方的帮助都会受到赞赏:
public class HorizontalTouchpad extends Widget {
private HorizontalTouchpadStyle style;
boolean touched;
boolean resetOnTouchUp = true;
private float deadzoneWidth;
private final Rectangle knobBounds = new Rectangle(0, 0, 0,0);
private final Rectangle touchBounds = new Rectangle(0, 0, 0,0);
private final Rectangle deadzoneBounds = new Rectangle(0, 0, 0,0);
private final Vector2 knobPosition = new Vector2();
private final Vector2 knobPercent = new Vector2();
/** @param deadzoneWidth The distance in pixels from the center of the touchpad required for the knob to be moved. */
public HorizontalTouchpad (float deadzoneWidth, Skin skin) {
this(deadzoneWidth, skin.get(HorizontalTouchpadStyle.class));
}
/** @param deadzoneWidth The distance in pixels from the center of the touchpad required for the knob to be moved. */
public HorizontalTouchpad (float deadzoneWidth, Skin skin, String styleName) {
this(deadzoneWidth, skin.get(styleName, HorizontalTouchpadStyle.class));
}
/** @param deadzoneWidth The distance in pixels from the center of the touchpad required for the knob to be moved. */
public HorizontalTouchpad (float deadzoneWidth, HorizontalTouchpadStyle style) {
if (deadzoneWidth < 0) throw new IllegalArgumentException("deadzoneWidth must be > 0");
this.deadzoneWidth = deadzoneWidth;
knobPosition.set(getWidth() / 2f, getHeight() / 2f);
setStyle(style);
setSize(getPrefWidth(), getPrefHeight());
addListener(new InputListener() {
@Override
public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
if (touched) return false;
touched = true;
calculatePositionAndValue(x, y, false);
return true;
}
@Override
public void touchDragged (InputEvent event, float x, float y, int pointer) {
calculatePositionAndValue(x, y, false);
}
@Override
public void touchUp (InputEvent event, float x, float y, int pointer, int button) {
touched = false;
calculatePositionAndValue(x, y, resetOnTouchUp);
}
});
}
void calculatePositionAndValue (float x, float y, boolean isTouchUp) {
float oldPositionX = knobPosition.x;
float oldPositionY = knobPosition.y;
float oldPercentX = knobPercent.x;
float oldPercentY = knobPercent.y;
float centerX = knobBounds.x;
float centerY = knobBounds.y;
knobPosition.set(centerX, centerY);
knobPercent.set(0f, 0f);
if (!isTouchUp) {
if (!deadzoneBounds.contains(x, y)) {
knobPercent.set((x - centerX) / (knobBounds.getWidth()/2), 0);
float length = knobPercent.len();
if (length > 1) knobPercent.scl(1 / length);
if (knobBounds.contains(x, y)) {
knobPosition.set(x, y);
} else {
knobPosition.set(knobPercent).nor().scl(knobBounds.getWidth()/2,0).add(knobBounds.x, knobBounds.y);
}
}
}
if (oldPercentX != knobPercent.x || oldPercentY != knobPercent.y) {
ChangeListener.ChangeEvent changeEvent = Pools.obtain(ChangeListener.ChangeEvent.class);
if (fire(changeEvent)) {
knobPercent.set(oldPercentX, oldPercentY);
knobPosition.set(oldPositionX, oldPositionY);
}
Pools.free(changeEvent);
}
}
public void setStyle (HorizontalTouchpadStyle style) {
if (style == null) throw new IllegalArgumentException("style cannot be null");
this.style = style;
invalidateHierarchy();
}
/** Returns the touchpad's style. Modifying the returned style may not have an effect until {@link #setStyle(HorizontalTouchpadStyle)} is
* called. */
public HorizontalTouchpadStyle getStyle () {
return style;
}
@Override
public Actor hit (float x, float y, boolean touchable) {
if (touchable && this.getTouchable() != Touchable.enabled) return null;
return touchBounds.contains(x, y) ? this : null;
}
@Override
public void layout () {
// Recalc pad and deadzone bounds
float halfWidth = getWidth() / 2;
float halfHeight = getHeight() / 2;
float radius = Math.min(halfWidth, halfHeight);
touchBounds.set(halfWidth, halfHeight, getWidth(),getHeight());
if (style.knob != null) radius -= Math.max(style.knob.getMinWidth(), style.knob.getMinHeight()) / 2;
knobBounds.set(halfWidth, halfHeight, getWidth(),getHeight());
deadzoneBounds.set(halfWidth, halfHeight, deadzoneWidth, getHeight());
// Recalc pad values and knob position
knobPosition.set(halfWidth, halfHeight);
knobPercent.set(0, 0);
}
@Override
public void draw (Batch batch, float parentAlpha) {
validate();
Color c = getColor();
batch.setColor(c.r, c.g, c.b, c.a * parentAlpha);
float x = getX();
float y = getY();
float w = getWidth();
float h = getHeight();
final Drawable bg = style.background;
if (bg != null) bg.draw(batch, x, y, w, h);
final Drawable knob = style.knob;
if (knob != null) {
x += knobPosition.x - knob.getMinWidth() / 2f;
y += knobPosition.y - knob.getMinHeight() / 2f;
knob.draw(batch, x, y, knob.getMinWidth(), knob.getMinHeight());
}
}
@Override
public float getPrefWidth () {
return style.background != null ? style.background.getMinWidth() : 0;
}
@Override
public float getPrefHeight () {
return style.background != null ? style.background.getMinHeight() : 0;
}
public boolean isTouched () {
return touched;
}
public boolean getResetOnTouchUp () {
return resetOnTouchUp;
}
/** @param reset Whether to reset the knob to the center on touch up. */
public void setResetOnTouchUp (boolean reset) {
this.resetOnTouchUp = reset;
}
/** @param deadzoneWidth The distance in pixels from the center of the touchpad required for the knob to be moved. */
public void setDeadzone (float deadzoneWidth) {
if (deadzoneWidth < 0) throw new IllegalArgumentException("deadzoneWidth must be > 0");
this.deadzoneWidth = deadzoneWidth;
invalidate();
}
/** Returns the x-position of the knob relative to the center of the widget. The positive direction is right. */
public float getKnobX () {
return knobPosition.x;
}
/** Returns the y-position of the knob relative to the center of the widget. The positive direction is up. */
public float getKnobY () {
return knobPosition.y;
}
/** Returns the x-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
* area. The positive direction is right. */
public float getKnobPercentX () {
return knobPercent.x;
}
/** Returns the y-position of the knob as a percentage from the center of the touchpad to the edge of the circular movement
* area. The positive direction is up. */
public float getKnobPercentY () {
return knobPercent.y;
}
/** The style for a {@link HorizontalTouchpad}.
* @author Josh Street */
public static class HorizontalTouchpadStyle {
/** Stretched in both directions. Optional. */
public Drawable background;
/** Optional. */
public Drawable knob;
public HorizontalTouchpadStyle () {
}
public HorizontalTouchpadStyle (Drawable background, Drawable knob) {
this.background = background;
this.knob = knob;
}
public HorizontalTouchpadStyle (HorizontalTouchpadStyle style) {
this.background = style.background;
this.knob = style.knob;
}
}
}
答案 0 :(得分:1)
如果你只允许水平移动,那么只有x位置才有意义吗?您可以将y-position设置为始终为常量值。要使其保持在触摸板的范围内,您需要检查以确保它不会移动到外面。因此,如果在布局方法中定义一些常量:
@Override
public void layout () {
// Recalc pad and deadzone bounds
float halfWidth = getWidth() / 2;
float halfHeight = getHeight() / 2;
float radius = Math.min(halfWidth, halfHeight);
touchBounds.set(halfWidth, halfHeight, getWidth(),getHeight());
if (style.knob != null) radius -= Math.max(style.knob.getMinWidth(), style.knob.getMinHeight()) / 2;
knobBounds.set(halfWidth, halfHeight, getWidth(),getHeight());
deadzoneBounds.set(halfWidth, halfHeight, deadzoneWidth, getHeight());
yPosition = halfHeight;
minX = style.knob.getMinWidth() / 2;
maxX = getWidth() - style.knob.getMinWidth() / 2;
// Recalc pad values and knob position
knobPosition.set(halfWidth, halfHeight);
knobPercent.set(0, 0);
}
然后当你设置位置时:
.....
if (knobBounds.contains(x, y)) {
if (x < minX) {
x = minX;
}
if (x > maxX) {
x = maxX;
}
knobPosition.set(x, yPosition);
} else {
knobPosition.set(knobPercent).nor().scl(knobBounds.getWidth()/2,0).add(knobBounds.x, knobBounds.y);
}
.....
类似的东西(可能需要tweeking)。您可能需要对knobPercent进行类似检查。
答案 1 :(得分:1)
必须调整边界以及如何根据矩形与圆形来计算位置和百分比。这是更新的布局方法和计算方法:
@Override
public void layout () {
// Recalc pad and deadzone bounds
float halfWidth = getWidth() / 2;
float halfHeight = getHeight() / 2;
touchBounds.set(getX(), getY(), getWidth(),getHeight());
knobBounds.set(getX(), getY(), getWidth(),getHeight());
deadzoneBounds.set(halfWidth-deadzoneWidth/2, getY(), deadzoneWidth, getHeight());
yPosition = halfHeight;
// Recalc pad values and knob position
knobPosition.set(halfWidth, halfHeight);
knobPercent.set(0, 0);
}
添加了一个yPosition变量,以便每次都轻松设置y位置
void calculatePositionAndValue (float x, float y, boolean isTouchUp) {
float oldPositionX = knobPosition.x;
float oldPositionY = knobPosition.y;
float oldPercentX = knobPercent.x;
float oldPercentY = knobPercent.y;
float centerX = knobBounds.width/2;
float centerY = knobBounds.height/2;
knobPosition.set(centerX, centerY);
knobPercent.set(0f, 0f);
if (!isTouchUp) {
if (!deadzoneBounds.contains(x, y)) {
knobPercent.set((x - centerX) / (knobBounds.getWidth()/2), 0);
float length = knobPercent.len();
if (length > 1) knobPercent.scl(1 / length);
if (knobBounds.contains(x, y)) {
knobPosition.set(x, yPosition);
} else {
knobPosition.set(knobPercent).scl(knobBounds.getWidth()/2,0).add(knobBounds.width/2, knobBounds.height/2);
}
}
}
if (oldPercentX != knobPercent.x || oldPercentY != knobPercent.y) {
ChangeListener.ChangeEvent changeEvent = Pools.obtain(ChangeListener.ChangeEvent.class);
if (fire(changeEvent)) {
knobPercent.set(oldPercentX, oldPercentY);
knobPosition.set(oldPositionX, oldPositionY);
}
Pools.free(changeEvent);
}
}
这里的重大变化是计算百分比并在不在界限范围内时改变位置。它使用getX()作为圆心,但是对于矩形,它是左下角。所以不得不把它改成中心。