在linkedStackType的代码中到处获取此错误或类似错误。位于。不知道在找什么。错误声音在句点之前寻找一些东西作为参数。如果有人可以澄清错误或解释论证应该是什么,我会很感激。
的main.cpp
#include <iostream>
#include <cmath>
#include "linkedStack.h" using namespace std; bool isPrime(long num);
int main() {
linkedStackType<long> stack;
long num;
long temp; // long factor;
cout << "Enter a positive integer greater than 1: ";
cin >> num;
cout << endl;
while (num <= 1)
{
cout << "You must enter a positive integer greater than 1: " << endl;
cin >> num;
}
cout << "The prime factoriztion of " << num << ": ";
// ensure that "num" is prime
// use "stack" to print the prime factors of "num" in descending order
linkedStackType.push(1);
if ((num % 2) == 0) linkedStackType.push(2);
for (temp = 3; temp < num; temp++) { if ((num % temp == 0) && (isPrime(temp))) { linkedStackType.push(temp); } }
while (!linkedStackType.empty()) { cout << linkedStackType.top() << " "; linkedStackType.pop(); }
return 0; }
bool isPrime(long num) {
if (num <= 3) {
return num > 1;
} else if (num % 2 == 0 || num % 3 == 0) {
return false;
} else {
for (int i = 5; i * i <= num; i += 6) {
if (num % i == 0 || num % (i + 2) == 0) {
return false;
}
}
return true;
}
// write a function that returns whether "num" is prime }
linkedStack.h
//Header File: linkedStack.h
#ifndef H_StackType
#define H_StackType
#include <iostream>
#include <cassert>
#include "stackADT.h"
using namespace std;
//Definition of the node
template <class Type>
struct nodeType
{
Type info;
nodeType<Type> *link;
};
template <class Type>
class linkedStackType: public stackADT<Type>
{
public:
const linkedStackType<Type>& operator=
(const linkedStackType<Type>&);
//Overload the assignment operator.
bool isEmptyStack() const;
//Function to determine whether the stack is empty.
//Postcondition: Returns true if the stack is empty;
// otherwise returns false.
bool isFullStack() const;
//Function to determine whether the stack is full.
//Postcondition: Returns false.
void initializeStack();
//Function to initialize the stack to an empty state.
//Postcondition: The stack elements are removed;
// stackTop = nullptr;
void push(const Type& newItem);
//Function to add newItem to the stack.
//Precondition: The stack exists and is not full.
//Postcondition: The stack is changed and newItem
// is added to the top of the stack.
Type top() const;
//Function to return the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: If the stack is empty, the program
// terminates; otherwise, the top
// element of the stack is returned.
void pop();
//Function to remove the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: The stack is changed and the top
// element is removed from the stack.
linkedStackType();
//Default constructor
//Postcondition: stackTop = nullptr;
linkedStackType(const linkedStackType<Type>& otherStack);
//Copy constructor
~linkedStackType();
//Destructor
//Postcondition: All the elements of the stack are
// removed from the stack.
private:
nodeType<Type> *stackTop; //pointer to the stack
void copyStack(const linkedStackType<Type>& otherStack);
//Function to make a copy of otherStack.
//Postcondition: A copy of otherStack is created and
// assigned to this stack.
};
//Default constructor
template <class Type>
linkedStackType<Type>::linkedStackType()
{
stackTop = nullptr;
}
template <class Type>
bool linkedStackType<Type>::isEmptyStack() const
{
return(stackTop == nullptr);
} //end isEmptyStack
template <class Type>
bool linkedStackType<Type>:: isFullStack() const
{
return false;
} //end isFullStack
template <class Type>
void linkedStackType<Type>::initializeStack()
{
nodeType<Type> *temp; //pointer to delete the node
while (stackTop != nullptr) //while there are elements in
//the stack
{
temp = stackTop; //set temp to point to the
//current node
stackTop = stackTop->link; //advance stackTop to the
//next node
delete temp; //deallocate memory occupied by temp
}
} //end initializeStack
template <class Type>
void linkedStackType<Type>::push(const Type& newElement)
{
nodeType<Type> *newNode; //pointer to create the new node
newNode = new nodeType<Type>; //create the node
newNode->info = newElement; //store newElement in the node
newNode->link = stackTop; //insert newNode before stackTop
stackTop = newNode; //set stackTop to point to the
//top node
} //end push
template <class Type>
Type linkedStackType<Type>::top() const
{
assert(stackTop != nullptr); //if stack is empty,
//terminate the program
return stackTop->info; //return the top element
}//end top
template <class Type>
void linkedStackType<Type>::pop()
{
nodeType<Type> *temp; //pointer to deallocate memory
if (stackTop != nullptr)
{
temp = stackTop; //set temp to point to the top node
stackTop = stackTop->link; //advance stackTop to the
//next node
delete temp; //delete the top node
}
else
cout << "Cannot remove from an empty stack." << endl;
}//end pop
template <class Type>
void linkedStackType<Type>::copyStack
(const linkedStackType<Type>& otherStack)
{
nodeType<Type> *newNode, *current, *last;
if (stackTop != nullptr) //if stack is nonempty, make it empty
initializeStack();
if (otherStack.stackTop == nullptr)
stackTop = nullptr;
else
{
current = otherStack.stackTop; //set current to point
//to the stack to be copied
//copy the stackTop element of the stack
stackTop = new nodeType<Type>; //create the node
stackTop->info = current->info; //copy the info
stackTop->link = nullptr; //set the link field of the
//node to nullptr
last = stackTop; //set last to point to the node
current = current->link; //set current to point to
//the next node
//copy the remaining stack
while (current != nullptr)
{
newNode = new nodeType<Type>;
newNode->info = current->info;
newNode->link = nullptr;
last->link = newNode;
last = newNode;
current = current->link;
}//end while
}//end else
} //end copyStack
//copy constructor
template <class Type>
linkedStackType<Type>::linkedStackType(
const linkedStackType<Type>& otherStack)
{
stackTop = nullptr;
copyStack(otherStack);
}//end copy constructor
//destructor
template <class Type>
linkedStackType<Type>::~linkedStackType()
{
initializeStack();
}//end destructor
//overloading the assignment operator
template <class Type>
const linkedStackType<Type>& linkedStackType<Type>::operator=
(const linkedStackType<Type>& otherStack)
{
if (this != &otherStack) //avoid self-copy
copyStack(otherStack);
return *this;
}//end operator=
#endif
stackADT.h
//Header file: stackADT.h
#ifndef H_StackADT
#define H_StackADT
template <class Type>
class stackADT
{
public:
virtual void initializeStack() = 0;
//Method to initialize the stack to an empty state.
//Postcondition: Stack is empty
virtual bool isEmptyStack() const = 0;
//Function to determine whether the stack is empty.
//Postcondition: Returns true if the stack is empty,
// otherwise returns false.
virtual bool isFullStack() const = 0;
//Function to determine whether the stack is full.
//Postcondition: Returns true if the stack is full,
// otherwise returns false.
virtual void push(const Type& newItem) = 0;
//Function to add newItem to the stack.
//Precondition: The stack exists and is not full.
//Postcondition: The stack is changed and newItem
// is added to the top of the stack.
virtual Type top() const = 0;
//Function to return the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: If the stack is empty, the program
// terminates; otherwise, the top element
// of the stack is returned.
virtual void pop() = 0;
//Function to remove the top element of the stack.
//Precondition: The stack exists and is not empty.
//Postcondition: The stack is changed and the top
// element is removed from the stack.
};
#endif