我正在使用以下代码为我的UIImage添加圆角,但问题是圆角显示“白色”区域而不是透明或“清晰”。我在这做错了什么:
- (UIImage *)makeRoundCornerImageWithCornerWidth:(int)cornerWidth cornerHeight:(int)cornerHeight {
UIImage * newImage = nil;
if (self != nil) {
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
int w = self.size.width;
int h = self.size.height;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef context = CGBitmapContextCreate(NULL, w, h, 8, 4 * w, colorSpace, kCGImageAlphaPremultipliedFirst);
CGContextBeginPath(context);
CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
[self addRoundedRectToPath:context rect:rect width:cornerWidth height:cornerHeight];
CGContextClosePath(context);
CGContextClip(context);
CGContextDrawImage(context, CGRectMake(0, 0, w, h), self.CGImage);
CGImageRef imageMasked = CGBitmapContextCreateImage(context);
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
newImage = [[UIImage imageWithCGImage:imageMasked] retain];
CGImageRelease(imageMasked);
[pool release];
}
return [newImage autorelease];
}
- (void)addRoundedRectToPath:(CGContextRef)context rect:(CGRect)rect width:(float)ovalWidth height:(float)ovalHeight {
float fw, fh;
// If the width or height of the corner oval is zero, then it reduces to a right angle,
// so instead of a rounded rectangle we have an ordinary one.
if (ovalWidth == 0 || ovalHeight == 0) {
CGContextAddRect(context, rect);
return;
}
// Save the context's state so that the translate and scale can be undone with a call
// to CGContextRestoreGState.
CGContextSaveGState(context);
// Translate the origin of the contex to the lower left corner of the rectangle.
CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
//Normalize the scale of the context so that the width and height of the arcs are 1.0
CGContextScaleCTM (context, ovalWidth, ovalHeight);
// Calculate the width and height of the rectangle in the new coordinate system.
fw = CGRectGetWidth (rect) / ovalWidth;
fh = CGRectGetHeight (rect) / ovalHeight;
// CGContextAddArcToPoint adds an arc of a circle to the context's path (creating the rounded
// corners). It also adds a line from the path's last point to the begining of the arc, making
// the sides of the rectangle.
CGContextMoveToPoint(context, fw, fh/2); // Start at lower right corner
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1); // Top right corner
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1); // Top left corner
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1); // Lower left corner
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1); // Back to lower right
// Close the path
CGContextClosePath(context);
// Restore the context's state. This removes the translation and scaling
// but leaves the path, since the path is not part of the graphics state.
CGContextRestoreGState(context);
}
答案 0 :(得分:11)
这是一个使用UIKit调用的简单公式:
- (UIImage*) roundCorneredImage: (UIImage*) orig radius:(CGFloat) r {
UIGraphicsBeginImageContextWithOptions(orig.size, NO, 0);
[[UIBezierPath bezierPathWithRoundedRect:(CGRect){CGPointZero, orig.size}
cornerRadius:r] addClip];
[orig drawInRect:(CGRect){CGPointZero, orig.size}];
UIImage* result = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return result;
}
注意NO参数 - 这使图像上下文透明,因此剪切区域是透明的。
答案 1 :(得分:4)
https://github.com/detroit-labs/AmazeKit
听起来像图书馆的工作
答案 2 :(得分:1)
创建位图上下文后立即将其清除:
CGContextClearRect (context, CGRectMake(0, 0, w, h));
答案 3 :(得分:1)
lukya在您的问题下面的评论是您可能想要做的。
确保导入QuartzCore:
#import <QuartzCore/QuartzCore.h>
然后,如果你有想要圆角的图像的UIImageView,只需调用(假设imageView是属性而cornerRadius是所需的角半径):
self.imageView.layer.cornerRadius = cornerRadius;
self.imageView.clipsToBounds = YES;
由于你已经有了self.CGImage,你可以这样做来创建一个UIImageView:
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageWithCGImage:self.CGImage]];
确保在将其添加为子视图后释放imageView。
答案 4 :(得分:1)
profileImageView.layer.cornerRadius = profileImageView.frame.size.height/2;
profileImageView.clipsToBounds = YES;