我使用以下代码来缩放CAShapelayer实例(即self.view.layer.sublayers![0]):
class ViewController: UIViewController {
override func viewDidLoad()
{
super.viewDidLoad()
self.view = Map(frame: CGRect(x: 0, y: 0, width: self.view.bounds.width, height: self.view.bounds.height))
let pinchGR = UIPinchGestureRecognizer(target: self, action: #selector(self.didPinch(_:)))
self.view.addGestureRecognizer(pinchGR)
}
@objc func didPinch(_ pinchGR: UIPinchGestureRecognizer)
{
let transformation = CGAffineTransform(a: pinchGR.scale, b: 0, c: 0, d: pinchGR.scale, tx: 0, ty: 0)
if pinchGR.state == .began || pinchGR.state == .changed
{
self.view.layer.sublayers![0].setAffineTransform(transformation)
}
}}
class Map: UIView{
override init(frame: CGRect)
{
super.init(frame: frame)
self.backgroundColor = UIColor.blue
drawTestShape()
}
required init?(coder aDecoder: NSCoder)
{
super.init(coder: aDecoder)
}
func drawTestShape()
{
let shapeLayer = CAShapeLayer()
shapeLayer.frame = self.frame
let path = UIBezierPath()
shapeLayer.lineWidth = 5.0
shapeLayer.fillColor = nil
shapeLayer.strokeColor = UIColor.white.cgColor
shapeLayer.backgroundColor = UIColor.red.cgColor
path.move(to: CGPoint(x:200,y:200))
path.addLine(to: CGPoint(x:300,y:300))
path.addLine(to: CGPoint(x:100,y:300))
path.close()
shapeLayer.path = path.cgPath
self.layer.addSublayer(shapeLayer)
}}
在第一个捏合手势中正确执行缩放。但是,当应用第二个捏合手势时,CAShapelayer实例将从其初始大小再次启动,而不是从第一个手势后的大小开始。
答案 0 :(得分:0)
我无法真正落后于扩展图层的想法,但如果必须这样做,请尝试更像这样的内容;这是实现捏手势识别器的标准模式,所以最好坚持下去:
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}