我有一个循环的UIBezierPath& 2x CAShapeLayers,用于显示我的某个应用中特定里程碑的进度。
问题:当我通过CABasicAnimation为进度设置动画时,进度超出了应该做的范围。
上下文:我在里程碑集合视图中的自定义单元格的子视图中显示此循环视图。
查看层次结构: CollectionView>自定义单元格>子视图> drawRect创建&在那里添加图层。
我的代码:
自定义单元格
在我的自定义单元格中,我设置了currentProgress(现在硬编码用于测试目的)
let placeHolderForProgressView: CircularTrackerView = {
let ctv = CircularTrackerView()
ctv.backgroundColor = UIColor.clear
ctv.translatesAutoresizingMaskIntoConstraints = false
ctv.currentProgress = 0.5 //set to 0.5 to get a circle filled at 50%
return ctv
}()
在CircularTrackerView内
//每当设置单元格时,我都会为进度设置动画,并将currentProgress提供给progressView
var currentProgress: CGFloat = 0.0 {
didSet {
animate(to: currentProgress)
let percent = Int(currentProgress * 100)
percentLbl.text = "\(percent)%"
}
}
let shapeLayer = CAShapeLayer() //displays the progress
let trackLayer = CAShapeLayer() //background of the ring
override func draw(_ rect: CGRect) {
super.draw(rect)
let center = CGPoint(x: frame.size.width / 2, y: frame.size.height / 2)
let circularPath = UIBezierPath(arcCenter: center, radius: frame.size.width / 2, startAngle: -CGFloat.pi / 2, endAngle: 2 * CGFloat.pi, clockwise: true)
trackLayer.path = circularPath.cgPath
trackLayer.strokeColor = UIColor.white.withAlphaComponent(0.2).cgColor
trackLayer.lineWidth = 5
trackLayer.fillColor = UIColor.clear.cgColor
trackLayer.lineCap = kCALineCapRound
layer.addSublayer(trackLayer)
shapeLayer.path = circularPath.cgPath
shapeLayer.strokeColor = UIColor.white.cgColor
shapeLayer.lineWidth = 5
shapeLayer.strokeEnd = 0
shapeLayer.fillColor = UIColor.clear.cgColor
shapeLayer.lineCap = kCALineCapRound
layer.addSublayer(shapeLayer)
}
private func animate(to progress: CGFloat) {
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.fromValue = 0.0
animation.toValue = progress
animation.duration = 2
animation.fillMode = kCAFillModeForwards
animation.isRemovedOnCompletion = false
shapeLayer.add(animation, forKey: "randomString")
}
输出
这个圈子超出了50%的标记......甚至很难我认为我按照正确的步骤创建了这个(稍微改编自YouTube上的LetsBuildThatApp教程:https://www.youtube.com/watch?v=O3ltwjDJaMk)
如果您能提供任何有用的输入,请提前致谢。
答案 0 :(得分:5)
问题在于你的UIBezierPath
/你给它的角度:
let circularPath = UIBezierPath(arcCenter: center, radius: frame.size.width / 2, startAngle: -CGFloat.pi / 2, endAngle: 2 * CGFloat.pi, clockwise: true)
差异endAngle - startAngle
为2.5 * PI
,但只应为2 * PI
。如果2.5 * PI
表示strokeEnd
0.5
1.25 * PI
导致endAngle
被抚摸。
解决方案,0.5 * PI
减少let circularPath = UIBezierPath(arcCenter: center, radius: frame.size.width / 2, startAngle: -0.5 * CGFloat.pi, endAngle: 1.5 * CGFloat.pi, clockwise: true)
:
do {
let fetchedData = try JSONSerialization.jsonObject(with: data!, options: .mutableLeaves) as! Dictionary<String,AnyObject>
print(fetchedData)
for eachFetchedJourney in fetchedData{
let eachJourney = eachFetchedJourney as! [String: Any]
let line = eachJourney["line"] as! String
let description = eachJourney["description"] as! String
self.fetchedJourneys.append(Journey(line: line, description: description))
print(fetchedData)
}
self.journeysTableView.reloadData()
}