我希望在aframe游戏中连续移动到相机的视口。我使用了here中的代码:
在我的桌面浏览器(不是vr模式)中它运行得很好,但是当我切换到vr模式时,移动不起作用......
以下是我所拥有的例子:
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>360° Image Browser</title>
<script src="https://aframe.io/releases/0.7.1/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-extras.ocean@3.13.1/dist/aframe-extras.ocean.min.js"></script>
</head>
<body>
<a-scene>
<!-- sky + ocean -->
<a-sky radius="100" src="http://2.bp.blogspot.com/-ELqPrSgPbGU/Vcnw54n7Q1I/AAAAAAAAGdk/rcfkvjlMNqI/s1600/PANO_360Test09.jpg"
position="0 -6 0 "></a-sky>
<a-ocean width="200" depth="200" density="200" position="0 0 0"></a-ocean>
<!-- camera + cursor. -->
<a-camera id="camera" position="0 20 80" fly wasd-controls-enabled="false" look>
<a-cursor id="cursor" color="black"></a-cursor>
</a-camera>
</a-scene>
<script>
// document.querySelector("a-scene").enterVR();
AFRAME.registerComponent("fly", {
schema: {
stepFactor: { type: "number", default: 0.1 },
isFlying: { type: "boolean", default: true }
},
tick: function () {
if (this.data.isFlying) {
this.el.components.camera.camera.parent.position.add(
this.el.components.camera.camera
.getWorldDirection()
.multiplyScalar(this.data.stepFactor)
);
}
}
});
</script>
</body>
</html>
您可以通过删除提交
来打开脚本中的vr模式有人有想法吗?
答案 0 :(得分:0)
我不完全确定切换到VR模式时会发生什么(关于相机元素),但尝试使用setAttribute似乎可以使它工作:
https://glitch.com/edit/#!/a-frame-move-camera
tick: function () {
if (this.data.isFlying) {
let newP = this.el.components.camera.camera.parent.position.add(this.el.components.camera.camera.getWorldDirection().multiplyScalar(this.data.stepFactor));
this.el.setAttribute('position', newP)
}
}