我有一个tableview函数,它从数据库中提取数据以呈现单元格。我想完成不重新加载我的tableview的目标。我了解到派遣小组将是一种方式,因为我不想回到重新加载tableView的完成块,直到所有数据都被拉出,但是当我使用dispatchGroup时它永远不会达到完成它只是停止。我的变量的位置可能在错误的位置,但我真的不知道我应该把它放在哪里。我一直把它搬到不同的地方,但仍然没有。
import UIKit
import Firebase
class FriendsEventsView: UITableViewController{
var cellID = "cellID"
var friends = [Friend]()
var attendingEvents = [Event]()
//label that will be displayed if there are no events
var currentUserName: String?
var currentUserPic: String?
var currentEventKey: String?
override func viewDidLoad() {
super.viewDidLoad()
self.title = "Friends Events"
view.backgroundColor = .white
// Auto resizing the height of the cell
tableView.estimatedRowHeight = 44.0
tableView.rowHeight = UITableViewAutomaticDimension
self.navigationItem.rightBarButtonItem = UIBarButtonItem(image: #imageLiteral(resourceName: "close_black").withRenderingMode(.alwaysOriginal), style: .done, target: self, action: #selector(self.goBack))
tableView.register(EventDetailsCell.self, forCellReuseIdentifier: cellID)
self.tableView.tableFooterView = UIView(frame: CGRect.zero)
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
DispatchQueue.global(qos: .background).async {
print("This is run on the background queue")
self.fetchEventsFromServer { (error) in
if error != nil {
print(error)
return
} else {
DispatchQueue.main.async {
self.tableView.reloadData()
print("This is run on the main queue, after the previous code in outer block")
}
}
}
}
}
@objc func goBack(){
dismiss(animated: true)
}
override func numberOfSections(in tableView: UITableView) -> Int {
// print(friends.count)
return friends.count
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// print(friends[section].events.count)
return friends[section].collapsed ? 0 : friends[section].events.count
}
func tableView(_ tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return UITableViewAutomaticDimension
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellID) as! EventDetailsCell? ?? EventDetailsCell(style: .default, reuseIdentifier: cellID)
// print(indexPath.row)
cell.details = friends[indexPath.section].events[indexPath.row]
return cell
}
override func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let header = tableView.dequeueReusableHeaderFooterView(withIdentifier: "header") as? CollapsibleTableViewHeader ?? CollapsibleTableViewHeader(reuseIdentifier: "header")
// print(section)
header.arrowLabel.text = ">"
header.setCollapsed(friends[section].collapsed)
print(friends[section].collapsed)
header.section = section
// header.delegate = self
header.friendDetails = friends[section]
return header
}
override func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 50
}
func fetchEventsFromServer(_ completion: @escaping (_ error: Error?) -> Void ){
//will grab the uid of the current user
guard let myUserId = Auth.auth().currentUser?.uid else {
return
}
let ref = Database.database().reference()
//checking database for users that the current user is following
ref.child("following").child(myUserId).observeSingleEvent(of: .value, with: { (followingSnapshot) in
//handling potentail nil or error cases
guard let following = followingSnapshot.children.allObjects as? [DataSnapshot]
else {return}
//validating if proper data was pulled
let group = DispatchGroup()
for followingId in following {
group.enter()
UserService.show(forUID: followingId.key, completion: { (user) in
PostService.showFollowingEvent(for: followingId.key, completion: { (event) in
self.attendingEvents = event
var friend = Friend(friendName: (user?.username)!, events: self.attendingEvents, imageUrl: (user?.profilePic)!)
self.friends.append(friend)
})
})
}
此循环应在执行此if语句后返回viewWillAppear中的completon块
if self.friends.count == following.count{
group.leave()
let result = group.wait(timeout: .now() + 0.01)
//will return this when done
completion(nil)
}
}) { (err) in
completion(err)
print("Couldn't grab people that you are currently following: \(err)")
}
}
非常感谢任何帮助
答案 0 :(得分:2)
您希望将group.leave()
置于PostService.showFollowingEvent
回调中。
现在您拨打enter
following.count
- 次,但只拨打leave
一次。要让小组继续,您必须在输入时多次离开小组:
for followingId in following {
group.enter()
UserService.show(forUID: followingId.key, completion: { (user) in
PostService.showFollowingEvent(for: followingId.key, completion: { (event) in
self.attendingEvents = event
var friend = Friend(friendName: (user?.username)!, events: self.attendingEvents, imageUrl: (user?.profilePic)!)
self.friends.append(friend)
// leave here
group.leave()
})
})
}
此外,我不建议使用group.wait
,因为您可能遇到死锁。如果调用group.leave
的任何回调发生在与group.wait
相同的线程上,则它们将永远不会被调用,您将最终得到冻结的线程。相反,请使用group.notify
:
group.notify(queue: DispatchQueue.main) {
if self.friends.count == following.count {
completion(nil)
}
}
这将允许在主线程上执行,但是一旦所有任务完成,它将执行提供的回调闭包。