我正在创建一个10秒的倒计时,最后,一些函数会触发。
这些功能让人想起倒计时功能再次启动。但是,当它再次被调用时,条形图仍然是满的,导致循环。
这是倒计时功能。
function LoadTime() {
firebase.auth().onAuthStateChanged(User => {
if(User) {
var RemainTime = 10;
var DownTime = setInterval(function(){
document.getElementById("progressBar").value = 10 - --RemainTime;
if(RemainTime <= 0)
clearInterval(DownTime);
if (RemainTime == 0){
storewager();
if (Roulette.bet == 1) {
RouOutcome();
}
else {
LoadTime();
}
}
},1000);
} else {
alert("please login");
}
});
}
我希望此功能在每次触发时重置进度条。被困在这一段时间,所以任何帮助都非常感激。
编辑:
这是函数的树。
页面加载 - &gt; LoadTime - &gt; (倒计时结束) - &gt; (结果过程) - &gt; RouOutcome() - &gt;加载时()。
似乎是当LoadTime已经完成一次时被触发,它似乎多次运行该进程。这可能与警报框有关,导致倒计时出现问题。
已经坚持了几个小时,所以非常感谢任何帮助。
编辑2: 以下是正确顺序的相关功能。这是假设用户选择下注选项并输入下注。我正在尝试制作轮盘赌。问题是否可能与警报有关?
function LoadTime() {
Roulette.load = 1;
CoinFlip.load = 0;
document.getElementById().style.visibility = "hidden";
firebase.auth().onAuthStateChanged(User => {
if(User) {
console.log("user is logged in");
Roulette.choice = 0;
var RemainTime = 15;
var DownTime = setInterval(function(){
document.getElementById("progressBar").value = 15 - --RemainTime;
if(RemainTime <= 0)
clearInterval(DownTime);
if (RemainTime == 0){
storewager();
if (Roulette.bet == 1) {
RouOutcome();
}
else {
LoadTime();
}
}
},1000);
} else {
alert("please login");
}
});
}
function storewager(){
var UserID = firebase.auth().currentUser.uid;
firebase.database().ref("Users").child(UserID).child("coinbet").set(0);
var coinwager = document.getElementById("coininput").value;
if (coinwager > 0) {
Roulette.bet = 1;
var balref = firebase.database().ref("Users").child(UserID).child("coinbet");
firebase.database().ref("Users").child(UserID).child("coinbet").set(coinwager);
var coinref = firebase.database().ref();
coinref.child("coinbet").set(coinwager);
BalVer();
}
else {
alert("No bet was placed");
Roulette.bet = 0;
LoadTime();
}
}
function BalVer(){
var UserID = firebase.auth().currentUser.uid;
var dbRoot = firebase.database().ref("Users").child(UserID);
dbRoot.once("value", snap => {
var cData = snap.val();
var cBet = cData.coinbet;
var uBal = cData.userbalance;
var BalUp = uBal-cBet;
if (BalUp < 0) {
alert("You do not have enough balance")
var BetWipe = firebase.database().ref("Users").child(UserID).child("coinbet").set(0);
}
else {
changeuserbal();
}
});
}
function changeuserbal(coinwager){
var UserID = firebase.auth().currentUser.uid;
var dbRoot = firebase.database().ref("Users").child(UserID);
dbRoot.once("value", snap => {
var cData = snap.val();
var cBet = cData.coinbet;
var uBal = cData.userbalance;
var BalUp = uBal-cBet;
firebase.database().ref("Users").child(UserID).child("userbalance").set(BalUp);
if (CoinFlip.load == 1) {
CoinOutcome();
}
else {
RouOutcome();
}
});
}
function RouOutcome(UserID) {
var OutCome = 0 + (Math.random() * 10000);
var UserID = firebase.auth().currentUser.uid;
if (OutCome <= 10000) {
if (Roulette.choice == 1) {
alert("You won");
var dbRoot = firebase.database().ref("Users").child(UserID);
dbRoot.once("value", snap => {
var cData = snap.val();
var cBet = cData.coinbet;
var uBal = cData.userbalance;
var WinBal = cBet * 2 + uBal
var NewBal = firebase.database().ref("Users").child(UserID).child("userbalance").set(WinBal);
//UpdateBal();
Roulette.comp = 1;
LoadTime();
});
}
else {
alert("you lost/didn't place bet");
Roulette.comp = 1;
LoadTime();
}
}
else if ((OutCome >= 4738) && (OutCome <=9474)) {
var UserID = firebase.auth().currentUser.uid;
if (Roulette.choice == 2) {
alert("You won");
var dbRoot = firebase.database().ref("Users").child(UserID);
dbRoot.once("value", snap => {
var cData = snap.val();
var cBet = cData.coinbet;
var uBal = cData.userbalance;
var WinBal = cBet*2+uBal
var NewBal = firebase.database().ref("Users").child(UserID).child("userbalance").set(WinBal);
//UpdateBal();
LoadTime();
});
}
else {
alert("you lost/didn't place bet");
LoadTime();
}
}
else {
var UserID = firebase.auth().currentUser.uid;
if (Roulette.choice == 3) {
alert("You won");
var dbRoot = firebase.database().ref("Users").child(UserID);
dbRoot.once("value", snap => {
var cData = snap.val();
var cBet = cData.coinbet;
var uBal = cData.userbalance;
var WinBal = cBet*14+uBal
var NewBal = firebase.database().ref("Users").child(UserID).child("userbalance").set(WinBal);
//UpdateBal();
LoadTime();
});
}
else {
alert("you lost/didn't place bet");
LoadTime();
}
}
}
非常感谢您的帮助,如果您需要更多信息,请说明。
答案 0 :(得分:1)
以下是我为您创建的示例。您没有显示您尝试重置栏,因此这是我现在可以做的最好的解释。
var pBar = document.getElementById("progressBar");
var pText = document.getElementById("progressText");
startTimer();
function startTimer() {
var downIncrement = 10;
var DownTime = setInterval(function() {
var currentValue = pBar.getAttribute("aria-valuenow");
var newValue = currentValue - downIncrement;
pBar.setAttribute("aria-valuenow", newValue);
pBar.style = "width:" + newValue + "%";
pText.textContent = newValue / 10;
if (newValue <= 0) {
console.log("time is up!");
clearInterval(DownTime);
var Roulette = storewager();
if (Roulette.bet == 1) {
RouOutcome();
} else {
LoadTime();
}
}
},
1000);
}
function storewager() {
console.log("done with store wager");
return {
bet: 1
};
}
function RouOutcome() {
console.log("done with RouOutcome");
// restart progress bar
LoadTime();
}
function LoadTime() {
pBar.setAttribute("aria-valuenow", 100);
pBar.style = "width: 100%";
pText.textContent = "10";
}
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/js/bootstrap.min.js"></script>
<div class="progress">
<div id="progressBar" class="progress-bar" role="progressbar" aria-valuenow="100" aria-valuemin="0" aria-valuemax="100" style="width:100%">
<span id="progressText">10</span>
</div>
</div>