尝试使用threejs进行光线投射,但我在控制台中收到此错误。
Uncaught TypeError: a.raycast is not a function
乐不完整
http://jsfiddle.net/hw9rcLL8/147/
有什么想法吗?
// Simple three.js example
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var mesh, renderer, scene, camera, controls;
window.addEventListener('click', mouseClick);
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(20, 20, 20);
// controls
controls = new THREE.OrbitControls(camera);
// ambient
scene.add(new THREE.AmbientLight(0x222222));
// light
var light = new THREE.DirectionalLight(0xffffff, 1);
light.position.set(20, 20, 0);
scene.add(light);
// axes
scene.add(new THREE.AxisHelper(20));
// geometry
var geometry = new THREE.SphereGeometry(5, 12, 8);
// material
var material = new THREE.MeshPhongMaterial({
color: 0x00ffff,
shading: THREE.FlatShading,
transparent: true,
opacity: 0.7,
});
// mesh
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}
function animate() {
requestAnimationFrame(animate);
//controls.update();
renderer.render(scene, camera);
}
function mouseClick(e) {
console.log("click detected");
mouse.x = (e.clientX / renderer.domElement.width) * 2 - 1;
mouse.y = -(e.clientY / renderer.domElement.height) * 2 + 1;
raycaster.setFromCamera(mouse, camera);
var intersects = raycaster.intersectObject(scene.children);
}
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.min.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
答案 0 :(得分:2)
你错过了s
:D - 它应该是
raycaster.intersectObjects(scene.children);
您撰写intersectObject
的地方。这是针对单个对象而不是数组:
raycaster.intersectObject(mesh);