我在项目中使用openlayers 2.
我在绘图完成后在地图上绘制了3种类型的特征我需要触发名为featureDrawed的函数。
她是我的代码:
drawControl = {
point: new OpenLayers.Control.DrawFeature(new OpenLayers.Layer.Vector("Point Layer"), OpenLayers.Handler.Point } }),
line: new OpenLayers.Control.DrawFeature(new OpenLayers.Layer.Vector("Line Layer"), OpenLayers.Handler.Path),
polygon: new OpenLayers.Control.DrawFeature(new OpenLayers.Layer.Vector("Polygon Layer"), OpenLayers.Handler.Polygon)
}
for (var key in drawControl) {
control = drawControl[key];
controls.push(control);
}
以下是用户选择要绘制的要素的html:
<div data-role="popup" id="popupShapes" data-theme="none" style="z-index:999">
<div data-role="collapsibleset" data-theme="b" data-content-theme="a" style="margin:0; width:250px;">
<div data-role="listview" data-inset="false">
<ul data-role="listview">
<li>
<input type="radio" name="type" value="point" id="pointToggle" />
<label for="pointToggle">draw point</label>
</li>
<li>
<input type="radio" name="type" value="line" id="lineToggle" />
<label for="lineToggle">draw line</label>
</li>
<li>
<input type="radio" name="type" value="polygon" id="polygonToggle" />
<label for="polygonToggle">draw polygon</label>
</li>
</ul>
</div>
</div>
</div>
这是用户选择要绘制的形状后触发的事件。
$("#popupShapes ul li input").click(function () {
var val = $(this).val();
for (key in drawControl) {
var control = drawControl[key];
if (val == key) {
control.activate();
} else {
control.deactivate();
}
}
});
代码工作正常。但问题是,我无法创建在地图上绘制要素后触发的事件。
答案 0 :(得分:0)
您可以使用addEventListener和dispatchEvent。 例如:
function DrawSomething(){
/*drawing*/
let event=new Event('featureDrawed');
this.dispatchEvent(event);
}
代码中的某处
DrawSomething.addEventListener('featureDrawed', function(){
/*action you want to do when all you want is drawn*/
})
注意:在绘制图片之前需要addEventListener
答案 1 :(得分:0)
声明要在绘制结束时调用的函数:
var onDrawEnd = function(e) {
console.log('feature added', e.feature);
//your logic
};
为每个控件注册一个监听器:
for (var key in drawControl) {
control = drawControl[key];
control.events.register('featureadded', null, onDrawEnd);
controls.push(control);
}