我遇到了与此主题MSVC++ compiler error C2143相同的问题,并尝试使用“rlbond”审核的输出,但在我的情况下,问题仍然存在,请将我的代码放在下面:
#include <cuda.h>
#include <cuda_runtime_api.h>
#ifndef __SGI_STL_INTERNAL_HEAP_H
#define __SGI_STL_INTERNAL_HEAP_H
// Heap-manipulation functions: push_heap, pop_heap, make_heap, sort_heap.
template <class _RandomAccessIterator, class _Distance, class _Tp, class _Compare>
__device__ inline void __push_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __topIndex, _Tp __x, _Compare __comp){
_Distance __parent = (__holeIndex - 1) / 2;
while (__holeIndex > __topIndex && __comp(*(__first + __parent), __x)) {
*(__first + __holeIndex) = *(__first + __parent);
__holeIndex = __parent;
__parent = (__holeIndex - 1) / 2;
}
*(__first + __holeIndex) = __x;
}
template <class _RandomAccessIterator, class _Compare>
__device__ inline void __push_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp){
int hole_index = (__last - __first) - 1;
int top_index = 0;
__push_heap(__first, hole_index, top_index, *(__last - 1), __comp);
}
template <class _RandomAccessIterator, class _Compare>
__device__ inline void push_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp){
__push_heap_aux(__first, __last, __comp);
}
template <class _RandomAccessIterator, class _Distance, class _Tp>
__device__ void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __len, _Tp __x){
_Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
while (__secondChild < __len) {
if (*(__first + __secondChild) < *(__first + (__secondChild - 1)))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
}
if (__secondChild == __len) {
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
}
__push_heap(__first, __holeIndex, __topIndex, __x);
}
template <class _RandomAccessIterator, class _Tp>
__device__ inline void __pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _RandomAccessIterator __result, _Tp __x){
*__result = *__first;
__adjust_heap(__first, 0, __last - __first, __x);
}
template <class _RandomAccessIterator>
__device__ inline void __pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last){
__pop_heap(__first, __last - 1, __last - 1, *(__last - 1));
}
template <class _RandomAccessIterator>
__device__ inline void pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last){
__pop_heap_aux(__first, __last, __VALUE_TYPE(__first));
}
template <class _RandomAccessIterator, class _Distance, class _Tp, class _Compare>
__device__ void __adjust_heap(_RandomAccessIterator __first, _Distance __holeIndex, _Distance __len, _Tp __x, _Compare __comp){
_Distance __topIndex = __holeIndex;
_Distance __secondChild = 2 * __holeIndex + 2;
while (__secondChild < __len) {
if (__comp(*(__first + __secondChild), *(__first + (__secondChild - 1))))
__secondChild--;
*(__first + __holeIndex) = *(__first + __secondChild);
__holeIndex = __secondChild;
__secondChild = 2 * (__secondChild + 1);
}
if (__secondChild == __len) {
*(__first + __holeIndex) = *(__first + (__secondChild - 1));
__holeIndex = __secondChild - 1;
}
__push_heap(__first, __holeIndex, __topIndex, __x, __comp);
}
template <class _RandomAccessIterator, class _Tp, class _Compare>
__device__ inline void __pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _RandomAccessIterator __result, _Tp __x, _Compare __comp){
*__result = *__first;
int hole_index = 0;
int len = __last - __first;
__adjust_heap(__first, hole_index, len, __x, __comp);
}
template <class _RandomAccessIterator, class _Compare>
__device__ inline void __pop_heap_aux(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp){
__pop_heap(__first, __last - 1, __last - 1, *(__last - 1), __comp);
}
template <class _RandomAccessIterator, class _Compare>
__device__ inline void pop_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp){
__pop_heap_aux(__first, __last, __comp);
}
template <class _RandomAccessIterator>
__device__ void __make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last){
if (__last - __first < 2) return;
int __len = __last - __first;
int __parent = (__len - 2)/2;
while (true) {
__adjust_heap(__first, __parent, __len, *(__first + __parent));
if (__parent == 0) return;
__parent--;
}
}
template <class _RandomAccessIterator, class _Compare>
__device__ void __make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp){
if (__last - __first < 2) return;
int __len = __last - __first;
int __parent = (__len - 2)/2;
while (true) {
__adjust_heap(__first, __parent, __len, *(__first + __parent),
__comp);
if (__parent == 0) return;
__parent--;
}
}
template <class _RandomAccessIterator, class _Compare>
__device__ inline void make_heap(_RandomAccessIterator __first, _RandomAccessIterator __last, _Compare __comp){
__make_heap(__first, __last, __comp);
}
#endif
如果有人有兴趣帮助我,我正在使用VS 2008 + CUDA。 到现在为止,让我感激不尽。