在c#上使用Visual Studio Windows窗体,我制作了一个包含无限客户端和一台服务器的聊天程序。在连接任何客户端之前,必须激活服务器。但是,在连接一个或多个客户端并关闭其中一个客户端后,服务器崩溃。我也可以关闭它或从我的客户端发送任何数据而不会出错。在崩溃期间,我的计算机的CPU使用率上升到50%。在我设法通过任务管理器关闭服务器后,突出显示不同的代码行,指示错误。
这是我的服务器代码:
namespace TCPa
{ // skapar en lista med tcp clients
// säg till så att send funktioner tar tcp clients som input i
metoderna och referera till metoderna
// och loopa genom listan, som kallar metoden i lista.
public partial class Server : Form
{
TcpClient klient = null;
List<TcpClient> klientLista = new List<TcpClient>();
TcpListener lyssnare;
int port = 0;
public Server()
{
InitializeComponent();
}
private void btnTaEmot_Click(object sender, EventArgs e)
{
try
{
port = int.Parse(tbxPort.Text);
if (port >= 1024 && port <= 65535)
{
les(port);
}
else
{
MessageBox.Show("Skriv in ett giltigt portnummer mellan 1024 och 65535");
}
}
catch (Exception)
{
MessageBox.Show("Skriv in ett giltigt portnummer mellan 1024 och 65535");
}
}
public void les(int portT)
{
btnTaEmot.Enabled = false;
tbxPort.Enabled = false;
try
{
lyssnare = new TcpListener(IPAddress.Any, portT);
lyssnare.Start();
}
catch (Exception error)
{
MessageBox.Show(error.Message, Text);
return;
}
StartAccepting();
}
public async void StartAccepting()
{
try
{
klient = await lyssnare.AcceptTcpClientAsync();
klientLista.Add(klient);
}
catch (Exception error)
{
MessageBox.Show(error.Message, Text);
return;
}
StartReading(klient);
StartAccepting();
}
public async void StartReading(TcpClient k)
{
byte[] buffer = new byte[1024];
int n = 0;
try
{
///NEW
n = await k.GetStream().ReadAsync(buffer, 0, 1024);
if (n <= 0)
{
klient.Close();
}
////NEW
}
catch (Exception error)
{
MessageBox.Show(error.Message, Text);
return;
}
StartSending(k, Encoding.Unicode.GetString(buffer, 0, n));
tbxLogg.AppendText(Encoding.Unicode.GetString(buffer, 0, n));
StartReading(k);
}
public async void StartSending(TcpClient klientSomSkickar, string message)
{
if (klientLista.Count > 0)
{
byte[] utData = Encoding.Unicode.GetBytes(message);
foreach (TcpClient klient in klientLista)
{
try
{
if (klient != klientSomSkickar)
{
await klient.GetStream().WriteAsync(utData, 0, utData.Length);
}
}
catch (Exception error)
{
MessageBox.Show(error.Message, Text); return;
}
}
}
}
private void Server_FormClosing(object sender, FormClosingEventArgs e)
{
lyssnare.Stop();
if (klient != null && klient.Connected)
{
klient.Close();
}
}
}
}
这是我的客户代码
namespace Klient
{
public partial class Klient : Form
{
TcpClient klient = new TcpClient();
public Klient()
{
InitializeComponent();
btnSend.Enabled = false;
}
private void btnAnslut_Click(object sender, EventArgs e)
{
Connect();
}
private async void Connect()
{
IPAddress adress = IPAddress.Parse(tbxIP.Text);
int port = int.Parse(tbxPort.Text);
try
{
await klient.ConnectAsync(adress, port);
}
catch (Exception error)
{
MessageBox.Show(error.Message, Text);
return;
}
if (klient.Connected)
{
btnAnslut.Enabled = false;
btnSend.Enabled = true;
tbxNmn.Enabled = false;
tbxMedd.Focus();
}
StartReading(klient);
}
private async void btnSend_Click(object sender, EventArgs e)
{
if (klient.Connected)
{
string namn = tbxNmn.Text;
string tid = DateTime.Now.ToString("HH:mm tt");
if (String.IsNullOrEmpty(tbxMedd.Text) || String.IsNullOrWhiteSpace(tbxMedd.Text))
{
MessageBox.Show("Skriv in ditt meddelande");
}
else
{
byte[] utData = Encoding.Unicode.GetBytes("<" + " " + namn + " " + ">" + " " + tid + ":" + "\t" + tbxMedd.Text + "\r\n");
try
{
tbxLogg.AppendText("<" + " " + namn + " " + ">" + " " + tid + ":" + "\t" + tbxMedd.Text + "\r\n");
await klient.GetStream().WriteAsync(utData, 0, utData.Length);
}
catch (Exception error)
{
MessageBox.Show(error.Message, Text);
return;
}
}
}
tbxMedd.Clear();
}
public async void StartReading(TcpClient k)
{
byte[] buffer = new byte[1024];
int n = 0;
try
{
n = await k.GetStream().ReadAsync(buffer, 0, 1024);
}
catch (Exception error)
{
MessageBox.Show(error.Message, Text);
return;
}
tbxLogg.AppendText(Encoding.Unicode.GetString(buffer, 0, n));
StartReading(k);
}
private void Klient_FormClosing(object sender, FormClosingEventArgs e)
{
if (klient != null)
klient.Close();
}
}
}
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