在wxPython中创建形状窗口的最简单方法是什么?

时间:2011-02-02 10:08:05

标签: python wxpython shaped-window

我想在wxPython中创建一个简单的形状窗口。或多或少我想做wx相当于Tkinter的 self.overrideredirect(1)(它摆脱了默认的操作系统寄存器),然后绕过窗口的角落。

1 个答案:

答案 0 :(得分:9)

wxPython演示中有一个异形框架演示。我为间接来源道歉。它们最初是作为Windows安装程序here发送的:

source code

您需要查看shaped_frame_mobile.py或shaped_frame.py,它们都会从示例窗口位图的列表中调用images.py.它不是overrideredirect的完全等价物,因为您必须提供要为帧绘制的图像,但它仍然可以帮助您完成类似的操作。

重要的部分是根据位图设置窗口形状并处理wx.EVT_PAINT事件的函数:

def SetWindowShape(self, evt=None):
    r = wx.RegionFromBitmap(self.bmp)
    self.hasShape = self.SetShape(r)

def OnPaint(self, evt):
    dc = wx.PaintDC(self)
    dc.DrawBitmap(self.bmp, 0,0, True)

编辑 - 这是一个改变的shaped_frame_mobile.py,用于加载IMAGE_PATH变量中指定的.png图像。将其更改为指向您的图像:

import wx

# Create a .png image with something drawn on a white background
# and put the path to it here.
IMAGE_PATH = '/python26/projects/shapedwin/image.png'


class ShapedFrame(wx.Frame):
    def __init__(self):
        wx.Frame.__init__(self, None, -1, "Shaped Window",
                style = wx.FRAME_SHAPED | wx.SIMPLE_BORDER )
        self.hasShape = False
        self.delta = wx.Point(0,0)

        # Load the image
        image = wx.Image(IMAGE_PATH, wx.BITMAP_TYPE_PNG)
        image.SetMaskColour(255,255,255)
        image.SetMask(True)            
        self.bmp = wx.BitmapFromImage(image)

        self.SetClientSize((self.bmp.GetWidth(), self.bmp.GetHeight()))
        dc = wx.ClientDC(self)
        dc.DrawBitmap(self.bmp, 0,0, True)
        self.SetWindowShape()
        self.Bind(wx.EVT_LEFT_DCLICK, self.OnDoubleClick)
        self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
        self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
        self.Bind(wx.EVT_MOTION, self.OnMouseMove)
        self.Bind(wx.EVT_RIGHT_UP, self.OnExit)
        self.Bind(wx.EVT_PAINT, self.OnPaint)
        self.Bind(wx.EVT_WINDOW_CREATE, self.SetWindowShape)

    def SetWindowShape(self, evt=None):
        r = wx.RegionFromBitmap(self.bmp)
        self.hasShape = self.SetShape(r)

    def OnDoubleClick(self, evt):
        if self.hasShape:
            self.SetShape(wx.Region())
            self.hasShape = False
        else:
            self.SetWindowShape()

    def OnPaint(self, evt):
        dc = wx.PaintDC(self)
        dc.DrawBitmap(self.bmp, 0,0, True)

    def OnExit(self, evt):
        self.Close()

    def OnLeftDown(self, evt):
        self.CaptureMouse()
        pos = self.ClientToScreen(evt.GetPosition())
        origin = self.GetPosition()
        self.delta = wx.Point(pos.x - origin.x, pos.y - origin.y)

    def OnMouseMove(self, evt):
        if evt.Dragging() and evt.LeftIsDown():
            pos = self.ClientToScreen(evt.GetPosition())
            newPos = (pos.x - self.delta.x, pos.y - self.delta.y)
            self.Move(newPos)

    def OnLeftUp(self, evt):
        if self.HasCapture():
            self.ReleaseMouse()



if __name__ == '__main__':
    app = wx.PySimpleApp()
    ShapedFrame().Show()
    app.MainLoop()