我在编辑器上写了以下代码:
<!DOCTYPE html><html><head><script>
window.onload = function()
{
canvas.document.getElementId("canvasArea");
context.canvas.getContext("2d");
var smallImage = new Image();
var largeImage = new Image();
smallImage.src = "https://vignette.wikia.nocookie.net/cardfight/images/a/a1/Co_dragon.gif/revision/latest?cb=20120103153023";
largeImage.src = "https://vignette.wikia.nocookie.net/cardfight/images/8/89/De.jpg/revision/latest?cb=20130414214050";
var smallImageXPos = 40; var smallImageYPos = 55;
var smallImagewidth = 75; var smallImageHeight = 75;
var largeImageYPos = 225; var largeImageYPos = 10;
var sourceCropX = 25; var sourceCropY = 25;
var sourceCropWidthX = 50; var sourceCropwidthY = 50;
var imageWidth = 80; var imageHeight = 80;
context.shadowOffsetX = -3; context.shadowOffsetY = 3;
context.shadowBlur = 8; context.shadowColor = "gray";
smallImage.onload = function()
{
context.drawImage(smallImage, smallImageXPos, smallImageYPos);
context.drawImage(smallImage, smallIMageXPos+80, smallImageYPos-25,
smallImageWidth, smallImageHeight);
}
largeImage.onload = function()
{
context.drawImage(largeImage, largeImageXpos, largeImageYpos);
context.drawImage (largeImage, sourceCropX, sourceCropY, sourceCropWidthX, sourceCropWidthY, largeImageXPos+140, largeImageYPos+10, imageWidth, imageHeight);
}
}
</script>
</head>
<body>
<div style = "width500px; height:125px; margin:0 auto; padding:5px">
<canvas id= "canvasArea" width= "500" height = "125"
style="border:2px solid black">
</canvas>
</div>
</body>
</html>
代码应该显示图像,但由于画布完全空白,因此不显示图像。请告诉我我做错了什么,谢谢。
答案 0 :(得分:0)
您应该以适当的方式创建画布和上下文对象
var canvas = document.getElementById('canvasArea');
而不是
canvas.document.getElementId("canvasArea");
和
var context = canvas.getContext('2d');
而不是
context.canvas.getContext("2d");
答案 1 :(得分:0)
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<div style="width: 500px; height:125px; margin:0 auto; padding:5px">
<canvas id="canvasArea" width="500" height="125" style="border:2px solid black">
</canvas>
</div>
</body>
<script>
window.onload = function () {
var canvas = document.getElementById("canvasArea");
var context = canvas.getContext("2d");
var smallImage = new Image();
var largeImage = new Image();
smallImage.src = "https://vignette.wikia.nocookie.net/cardfight/images/a/a1/Co_dragon.gif/revision/latest?cb=20120103153023";
largeImage.src = "https://vignette.wikia.nocookie.net/cardfight/images/8/89/De.jpg/revision/latest?cb=20130414214050";
var smallImageXPos = 40; var smallImageYPos = 55;
var smallImagewidth = 75; var smallImageHeight = 75;
var largeImageXPos = 225; var largeImageYPos = 10;
var sourceCropX = 25; var sourceCropY = 25;
var sourceCropWidthX = 50; var sourceCropwidthY = 50;
var imageWidth = 80; var imageHeight = 80;
context.shadowOffsetX = -3; context.shadowOffsetY = 3;
context.shadowBlur = 8; context.shadowColor = "gray";
smallImage.onload = function () {
context.drawImage(smallImage, smallImageXPos, smallImageYPos);
context.drawImage(smallImage, smallImageXPos + 80, smallImageYPos - 25,
smallImagewidth, smallImageHeight);
}
largeImage.onload = function () {
context.drawImage(largeImage, smallImageYPos, smallImageYPos);
context.drawImage(largeImage, sourceCropX, sourceCropY, sourceCropWidthX, sourceCropwidthY, largeImageXPos + 140, largeImageYPos + 10, imageWidth, imageHeight);
}
}
</script>
好吧,更喜欢它,也许你应该考虑在浏览器中使用开发工具,看看是否有任何错误,我所做的就是启动它,只是修补控制台错误。但仍然存在,只是拼写问题。