我试图实施康威的生命游戏并且它无法正常工作,但我无法找到问题所在。目前我每次都使用setInterval()
来获取新一代主板,但我尝试使用setTimeout()
进行错误检查,然后使用console.table
检查前后表,并且无法弄明白。我的检查邻居功能正常工作(即,确定一些细胞的出生死亡和死亡),但不是全部。
任何人都可以帮我找出问题所在吗?
(我从newBoard函数中获取新板,我在mapDispatchToProps函数中调用它。)
这是我的代码和指向Codepen的链接:https://codepen.io/lieberscott/pen/qxrVbE?editors=0110
// React & Redux libraries setup
const { Component } = React;
const { createStore, applyMiddleware } = Redux;
const { Provider } = ReactRedux;
const { connect } = ReactRedux;
const { combineReducers } = Redux;
let grid = [];
let width = 25;
let height = 50;
for (let i = 0; i < height; i++) {
grid.push([]);
for (let j = 0; j < width; j++) {
grid[i][j] = Math.random() > 0.85;
}
}
const initState = {
arr: grid
};
const reducer = (state = initState, action) => {
let newState;
// console.table(state.arr);
switch (action.type) {
case "NEW_ARR":
newState = {
arr: action.arr
};
// console.table(newState.arr);
return newState;
break;
default:
return state;
break;
}
}
const store = createStore(reducer);
const newBoard = (arr, newArr) => {
for (let i = 0; i < height; i++) {
for (let j = 0; j < width; j++) {
let score = checkNeighbors(arr, i, j);
if (arr[i][j] == false && score == 3) {
newArr[i][j] = true;
}
else if (arr[i][j] == true && (score > 3 || score < 2)) {
newArr[i][j] = false;
}
else { // unessential line since already set newArr = arr
newArr[i][j] = arr[i][j];
}
}
}
return newArr;
}
function checkNeighbors(array, x, y) {
let score = 0;
for (let i = -1; i <= 1; i++) {
let h = (i + x + height) % height;
for (let j = -1; j <= 1; j++) {
let w = (j + y + width) % width;
score += array[h][w];
}
}
score -= array[x][y];
return score;
}
const Cell = (props) => {
return (
<td className={props.black ? "black" : ""}>
</td>
);
}
class App extends React.Component {
constructor(props) {
super(props);
}
componentDidMount() {
setInterval(() => this.props.newGeneration(this.props.data.arr), 90)
}
render() {
return (
<table onClick={this.toggle}>
<thead>
</thead>
<tbody>
{this.props.data.arr.map((row, i) =>
<tr key={i}> {row.map((cell, j) =>
<Cell key={j} black={cell}/>)}
</tr> )}
</tbody>
</table>
);
}
}
const mapStateToProps = (state) => {
return {
data: state
};
};
const mapDispatchToProps = (dispatch) => {
return {
newGeneration: (array) => {
let arr1 = array.slice(0);
let arr2 = array.slice(0);
let newArr = newBoard(arr1, arr2);
dispatch(newGeneration(newArr));
}
}
}
function newGeneration(newArr) {
return {
type: "NEW_ARR",
arr: newArr
};
}
App = connect(mapStateToProps, mapDispatchToProps)(App); // use same name as class apparently?
const main = window.document.getElementById("main");
// Provider wraps our app
ReactDOM.render(
<Provider store={store}>
<App />
</Provider>,
main);
答案 0 :(得分:0)
我设法搞清楚了。在我的newBoard函数中,原始数组(arr)中的值被更改(即使在我的代码中,我表面上只是更改newArr值)。
所以我改变了newBoard函数,在函数中创建了一个新的数组,而不是传入一个。这有效:
https://codepen.io/lieberscott/pen/EQWGXW?editors=0110
const newBoard = (arr) => {
let newArr = [];
for (let i = 0; i < height; i++) {
newArr.push([]);
for (let j = 0; j < width; j++) {
let score = checkNeighbors(arr, i, j);
if (arr[i][j] == false && score == 3) {
newArr[i].push(true);
}
else if (arr[i][j] == true && (score > 3 || score < 2)) {
newArr[i].push(false);
}
else {
newArr[i].push(arr[i][j]);
}
}
}
return newArr;
}
关于为什么原始行为发生的任何评论,但我认为这将是有价值的。