我今天在swift中学习结构和课程,并决定尝试使用我新发现的知识来简化我之前构建的战斗计算器。现在我明白在func中调用的属性本质上是局部变量,甚至更多'let'常量。所以我知道为什么下面的代码有错误,但我无法弄清楚如何在不使用nil合并运算符(??)为代码添加更多复杂性的情况下实现我的目标。
非常感谢任何建议。
import Foundation
import Glibc
struct Unit {
enum UnitType: String {
case sniper
case shocktrooper
case infantry
case support
}
let name: String
let type: UnitType
var hitPoints: Int
let attackStrength: Int
//attack another unit
mutating func attack(target: Unit) {
print("\(self.name) is attacking \(target.name)...")
if self.attackStrength > target.attackStrength {
print("\(self.name) hit \(target.name) for
\(self.attackStrength) points of damage!")
target.hit(target, self.attackStrength) /*error: cannont use
muatating member on imutable value: 'target is a 'let' constant */
} else {
self.repelled(by: target.attackStrength)
}
}
//take damage from defender
mutating func repelled(by damage: Int) {
self.hitPoints -= damage
print("\(name) was repelled and took \(damage) points of damage!")
}
//take damage from attack
mutating func hit(for damage: Int) {
self.hitPoints -= damage
}
}
//declaring two seperate units
var player1 = Unit(name: "Player 1", type: .sniper, hitPoints: 10,
attackStrength: 3)
var player2 = Unit(name: "Player 2", type: .shocktrooper, hitPoints: 15,
attackStrength: 2)
func score() {
print("The current hitpoints are: \(player1.name): \(player1.hitPoints)
& \(player2.name): \(player2.hitPoints)")
}
player1.attack(target: player2)
score()
答案 0 :(得分:0)
您只需使用struct Unit {
enum Kind: String {
case sniper, shocktrooper, infantry, support
}
let name: String
let kind: Kind
var hitPoints: Int
let attackStrength: Int
mutating func attack(target: inout Unit) {
print("\(name) is attacking \(target.name)...")
if attackStrength > target.attackStrength {
print("\(name) hit \(target.name) for \(attackStrength) points of damage!")
target.hit(for: attackStrength)
} else {
repelled(by: target.attackStrength)
}
}
mutating func repelled(by damage: Int) {
hitPoints -= damage
print("\(name) was repelled and took \(damage) points of damage!")
}
mutating func hit(for damage: Int) {
hitPoints -= damage
}
}
关键字即可改变您的播放器2:
var player1 = Unit(name: "Player 1", kind: .sniper, hitPoints: 10, attackStrength: 3)
var player2 = Unit(name: "Player 2", kind: .shocktrooper, hitPoints: 15, attackStrength: 2)
func score() {
print("The current hitpoints are: \(player1.name): \(player1.hitPoints) & \(player2.name): \(player2.hitPoints)")
}
player1.attack(target: &player2)
score()
游乐场测试
class Unit {
enum Kind: String {
case sniper, shocktrooper, infantry, support
}
let name: String
let kind: Kind
var hitPoints: Int
let attackStrength: Int
init(name: String, kind: Kind, hitPoints: Int, attackStrength: Int){
self.name = name
self.kind = kind
self.hitPoints = hitPoints
self.attackStrength = attackStrength
}
func attack(target: Unit) {
print("\(name) is attacking \(target.name)...")
if attackStrength > target.attackStrength {
print("\(name) hit \(target.name) for \(attackStrength) points of damage!")
target.hit(for: attackStrength)
} else {
repelled(by: target.attackStrength)
}
}
func repelled(by damage: Int) {
hitPoints -= damage
print("\(name) was repelled and took \(damage) points of damage!")
}
func hit(for damage: Int) {
hitPoints -= damage
}
}
let player1 = Unit(name: "Player 1", kind: .sniper, hitPoints: 10, attackStrength: 3)
let player2 = Unit(name: "Player 2", kind: .shocktrooper, hitPoints: 15, attackStrength: 2)
func score() {
print("The current hitpoints are: \(player1.name): \(player1.hitPoints) & \(player2.name): \(player2.hitPoints)")
}
player1.attack(target: player2)
score()
这将打印
玩家1正在攻击玩家2 ......
玩家1击中玩家2获得3点伤害!
目前的生命值是:玩家1:10&球员2:12
您拥有的另一个选择是使用类而不是结构。您需要为您的类提供自定义初始值设定项,并从方法中删除mutating关键字
from selenium import webdriver
from selenium.webdriver.support.ui import Select
from selenium.webdriver.common.keys import Keys
browser = webdriver.Chrome()
browser.get('http://droughtmonitor.unl.edu/Data/DataDownload/ComprehensiveStatistics.aspx')
browser.maximize_window()
dropdown = browser.find_element_by_xpath("""//*
[@id="dnn_ctr1009_USDMservice_CompStats_2017_aoiType_chosen"]""")
dropdown.click()
dropdown.send_keys('county')
dropdown.submit()
print("I'm done")