如果我在一个类中声明一个SDL_Surface指针,我可以与另一个类共享它以某种方式在它上面绘制吗?
class foo{
private:
SDL_Surface* mainScreen;
public:
foo() {
mainScreen = SDL_SetVideoMode(400,300,32, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_OPENGL);
}
~foo() {
SDL_FreeSurface(mainScreen);
}
SDL_Surface* getSurf() {
return mainScreen;
}
};
class fee{
private:
SDL_Surface* screen_passed;
public:
void draw(SDL_Surface* screen) {
screen_passed = screen;
SDL_Surface* img;
SDL_Surface* app;
app = IMG_Load("image.png");
img = SDL_DisplayFormatAlpha(app);
SDL_FreeSurface(app);
SDL_Rect destR;
destR.x=0;
destR.y=0;
SDL_BlitSurface(img, NULL, screen, &destR);
}
};
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
foo a;
fee b;
b.draw(a.getSurf());
SDL_Flip(a.getSurf());
sleep(5);
return 0;
}
编译并运行,但屏幕是黑色的,任何人都可以帮忙吗?
答案 0 :(得分:4)
屏幕是黑色的可能是因为你正在使用双缓冲并且从不翻转缓冲区(在SDL_Flip(a.getSurf())
之后调用b.draw
)。