我正在尝试使用UIView
子类运行此代码:
bgShapeLayer.path = UIBezierPath(arcCenter: CGPoint(x: self.frame.midX , y: self.frame.midY), radius:
100, startAngle: -90.degreesToRadians, endAngle: 270.degreesToRadians, clockwise: true).cgPath
bgShapeLayer.strokeColor = UIColor.white.cgColor
bgShapeLayer.fillColor = UIColor.clear.cgColor
bgShapeLayer.lineWidth = 15
self.layer.addSublayer(bgShapeLayer)
出于某种原因,当我使用375x667帧时,此代码可以工作(显示某些内容),但在使用其他帧时(例如120x120或74x74)则不起作用。也许形状超出界限?但为什么呢?
如果有人能够发现问题我会非常感激,如果你能告诉我的话。
已回答完整代码:
let timeLeftShapeLayer = CAShapeLayer()
let bgShapeLayer = CAShapeLayer()
var timeLeft: TimeInterval = 3783
var endTime: Date?
var timeLabel = UILabel()
var timer = Timer()
let strokeIt = CABasicAnimation(keyPath: "strokeEnd")
func drawBgShape() {
bgShapeLayer.path = UIBezierPath(arcCenter: CGPoint(x: self.frame.midX , y: self.frame.midY), radius:
min(frame.width/2, frame.height/2), startAngle: -90.degreesToRadians, endAngle: 270.degreesToRadians, clockwise: true).cgPath
bgShapeLayer.strokeColor = UIColor.white.cgColor
bgShapeLayer.fillColor = UIColor.clear.cgColor
bgShapeLayer.lineWidth = 15
self.layer.addSublayer(bgShapeLayer)
}
func drawTimeLeftShape() {
timeLeftShapeLayer.path = UIBezierPath(arcCenter: CGPoint(x: self.frame.midX , y: self.frame.midY), radius:
min(frame.width/2, frame.height/2), startAngle: -90.degreesToRadians, endAngle: 270.degreesToRadians, clockwise: true).cgPath
timeLeftShapeLayer.strokeColor = UIColor.red.cgColor
timeLeftShapeLayer.fillColor = UIColor.clear.cgColor
timeLeftShapeLayer.lineWidth = 15
self.layer.addSublayer(timeLeftShapeLayer)
}
func addTimeLabel() {
timeLabel = UILabel(frame: CGRect(x: self.frame.midX-50 ,y: self.frame.midY-25, width: 100, height: 50))
timeLabel.textAlignment = .center
timeLabel.text = timeLeft.time
self.addSubview(timeLabel)
}
override func draw(_ rect: CGRect) {
super.draw(rect)
self.backgroundColor = UIColor(white: 0.94, alpha: 1.0)
drawBgShape()
drawTimeLeftShape()
addTimeLabel()
// here you define the fromValue, toValue and duration of your animation
strokeIt.fromValue = 0
strokeIt.toValue = 1
strokeIt.duration = 60
// add the animation to your timeLeftShapeLayer
timeLeftShapeLayer.add(strokeIt, forKey: nil)
// define the future end time by adding the timeLeft to now Date()
endTime = Date().addingTimeInterval(timeLeft)
timer = Timer.scheduledTimer(timeInterval: 0.1, target: self, selector: #selector(updateTime), userInfo: nil, repeats: true)
}
@objc func updateTime() {
if timeLeft > 0 {
timeLeft = endTime?.timeIntervalSinceNow ?? 0
timeLabel.text = timeLeft.time
} else {
timeLabel.text = "00:00"
timer.invalidate()
}
}
谢谢!
答案 0 :(得分:1)
因为半径100至少需要200的高度
所以改成它
let radius = min(frame.width/2, frame.height/2);
编辑此内容适用于我
let df = qw()
df.frame = CGRect.init(x: 0, y: 0, width: 100, height: 100)
self.view.addSubview(df)
导入UIKit
class qw: UIView {
// Only override draw() if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func draw(_ rect: CGRect) {
// Drawing code
self.drawTimeLeftShape()
}
let timeLeftShapeLayer = CAShapeLayer()
let bgShapeLayer = CAShapeLayer()
var timeLeft: TimeInterval = 3783
var endTime: Date?
var timeLabel = UILabel()
var timer = Timer()
let strokeIt = CABasicAnimation(keyPath: "strokeEnd")
func drawBgShape() {
bgShapeLayer.path = UIBezierPath(arcCenter: CGPoint(x: self.frame.midX , y: self.frame.midY), radius:
min(frame.width/2, frame.height/2), startAngle: -90.degreesToRadians, endAngle: 270.degreesToRadians, clockwise: true).cgPath
bgShapeLayer.strokeColor = UIColor.white.cgColor
bgShapeLayer.fillColor = UIColor.clear.cgColor
bgShapeLayer.lineWidth = 15
self.layer.addSublayer(bgShapeLayer)
}
func drawTimeLeftShape() {
timeLeftShapeLayer.path = UIBezierPath(arcCenter: CGPoint(x: self.frame.midX , y: self.frame.midY), radius:
min(frame.width/2, frame.height/2), startAngle: -90.degreesToRadians, endAngle: 270.degreesToRadians, clockwise: true).cgPath
timeLeftShapeLayer.strokeColor = UIColor.red.cgColor
timeLeftShapeLayer.fillColor = UIColor.clear.cgColor
timeLeftShapeLayer.lineWidth = 15
self.layer.addSublayer(timeLeftShapeLayer)
}
}
演示在这里CircleView
答案 1 :(得分:0)
你有一个固定的半径为100,在一个较小的框架中,圆圈被绘制出它的边界。使用框架更改半径以使其灵活。我通常使用像
这样的东西radius = min(canvasWidth/1.5, canvasHeight/1.5);