指定从FileReader readAsDataURL()返回的类型为PNG而不是TIFF?

时间:2018-01-28 04:05:47

标签: javascript filereader

我正在获取已粘贴到内容可编辑div中的图片,并且在粘贴期间types中列出的Clipboard包含“image/png”和“{{1} }”。

当我使用image/tiffFileReader readAsDataURL图像字符串获取该图片时,它返回的是base64,“TIFF”。

有没有办法指定data:image/tiff,返回FileReader,“PNG”?

相关问题here

1 个答案:

答案 0 :(得分:1)

你不是。
FileReader.readAsDataURL()仅将传递的Blob中保存的二进制数据转换为base64字符串,它不会进行任何其他转换。
它只会将相应的MIME标头添加到它认为该数据的任何位置(此检查首先针对Blob' type完成,然后可能针对魔术数字),但您不能强制它将数据转换为其他内容。



const fr = new FileReader();
const fakeGif = new Blob(['foo'], {type:'image/gif'});
fr.onload = onload;
fr.readAsDataURL(fakeGif);

function onload(){
  console.log(fr.result); // with image/gif MIME
  console.log(atob(fr.result.split(',')[1])) // still just "foo"...
}




现在就你的情况而言,由于Safari仍然不支持DataTransferItem界面,你运气不好。

即使 Grab 实用程序确实将png文件保存在剪贴板中,Safari也选择显示tiff原始数据。

您可以在开发人员的“网络”面板中查看此断言,您将在其中看到图像被提取为image / tiff。

支持DataTransferItem接口的浏览器可以检索剪贴板中附加的png文件,所以我们希望Safari尽快实现这个界面。

因此,将此TIFF图像转换为png图像的一种方法是通过画布元素:



// an Array to hold pasted Files
var files = [];

// We start by checking if the browser supports the 
// DataTransferItem interface. If not, we need to create a 
// contenteditable element that catches all pasted data 
if (!window.DataTransferItem) {
  var pasteCatcher = document.createElement("div");
  pasteCatcher.setAttribute("contenteditable", "");

  // We can hide the element and append it to the body,
  pasteCatcher.style.opacity = 0.5;
  document.body.appendChild(pasteCatcher);

  // as long as we make sure it is always in focus
  pasteCatcher.focus();
  document.addEventListener("click", function() {
    pasteCatcher.focus();
  });
}
// Add the paste event listener
window.addEventListener("paste", pasteHandler);

/* Handle paste events */

function pasteHandler(e) {
  // We need to check if event.clipboardData is supported (Chrome)
  if (e.clipboardData) {
    // Get the items from the clipboard
    var items = e.clipboardData.items || e.clipboardData.files;
    itemcount = items.length;
    if (itemcount) {
      // Loop through all items, looking for any kind of image
      for (var i = 0; i < items.length; i++) {
        getItem(items[i]);
      }
    } else {
      // This is a cheap trick to make sure we read the data
      // AFTER it has been inserted.
      setTimeout(checkInput, 1);
    }
    // If we can't handle clipboard data directly (Firefox), 
    // we need to read what was pasted from the contenteditable element
  } else {

    console.log("checking input");

    // This is a cheap trick to make sure we read the data
    // AFTER it has been inserted.
    setTimeout(checkInput, 1);
  }
}
/* For browsers that support DataTransferItem interface */
function getItem(item)  {
  if (item.type.indexOf("image") !== -1) {
    // We need to represent the image as a file,
    var blob = item instanceof Blob ? item : item.getAsFile();
    // save the File for later use if needed
    files.push(blob);
    // and use a URL or webkitURL (whichever is available to the browser)
    // to create a temporary URL to the object
    var URLObj = window.URL || window.webkitURL;
    var source = URLObj.createObjectURL(blob);
    // The URL can then be used as the source of an image
    createImage(source);
  }
}
/* For older browsers */
/* Parse the input in the paste catcher element */
function checkInput() {

  // Store the pasted content in a variable
  var child = pasteCatcher.childNodes[0];

  if (child) {
    // If the user pastes an image, the src attribute
    // will represent the image as a base64 encoded string.
    if (child.tagName === "IMG") {
      getPngFromIMG(child, function(blob) {
        // Clear the inner html to make sure we're always
        // getting the latest inserted content
        pasteCatcher.innerHTML = "";
        // save the png blob in our list
        files.push(blob);
        createImage(URL.createObjectURL(blob));
      });
    }
  }
}

function getPngFromIMG(img, callback) {
  if (img.naturalWidth) // if already loaded
    draw();
  else
    img.onload = draw;

  function draw() {
    var canvas = document.createElement('canvas');
    canvas.width = img.naturalWidth;
    canvas.height = img.naturalHeight;
    canvas.getContext('2d').drawImage(img, 0, 0);
    canvas.toBlob(callback);
  }
}
/* Creates a new image from a given source */
function createImage(source) {
  var pastedImage = new Image();
  pastedImage.onload = function(e) {
    loadImage.src = e.target.src;
  }
  pastedImage.src = source;
}

btn.onclick = function() {
  console.log(files);
}
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<textarea id="pasteArea" placeholder="Paste Image Here"></textarea>
<img id="loadImage" />
<button id="btn">do something with pasted files</button>
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