Unity错误显示
StackOverflowException CheckWord.GettingLength(UnityEngine.GameObject obj)(在Assets / Scripts / Player / CheckWord.cs:906)
功能是获取游戏对象的内部子计数: -
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
public class CheckWord : MonoBehaviour {
public GameObject DropZone;
public GameObject player;
public GameObject KiloMeter;
public GameObject OKiloMeter;
public GameObject WinStatus;
public GameObject TournamentWin;
public GameObject KeyBoardLock;
public Transform camera_main;
[Header("CameraRelated")]
public float power =1.7f;
public float duration=0.5f;
public float slowDownAmount=0.5f;
public bool shouldShake = false;
Vector3 startposition;
float initalDuration;
public TextAsset WordList;
[HideInInspector]
public string[] txtlist;
GameObject[] AllChild;
string MakeWord="";
int WordValue;
Animator anim;
Rigidbody2D body;
string LevelName="";
[HideInInspector]
public int ValueA = 0;
[HideInInspector]
public int ValueB = 0;
[HideInInspector]
public int ValueC = 0;
[HideInInspector]
public int ValueD = 0;
[HideInInspector]
public int ValueE = 0;
[HideInInspector]
public int ValueF = 0;
[HideInInspector]
public int ValueG = 0;
[HideInInspector]
public int ValueH = 0;
[HideInInspector]
public int ValueI = 0;
[HideInInspector]
public int ValueJ = 0;
[HideInInspector]
public int ValueK = 0;
[HideInInspector]
public int ValueL = 0;
[HideInInspector]
public int ValueM = 0;
[HideInInspector]
public int ValueN = 0;
[HideInInspector]
public int ValueO = 0;
[HideInInspector]
public int ValueP = 0;
[HideInInspector]
public int ValueQ = 0;
[HideInInspector]
public int ValueR = 0;
[HideInInspector]
public int ValueS = 0;
[HideInInspector]
public int ValueT = 0;
[HideInInspector]
public int ValueU = 0;
[HideInInspector]
public int ValueV = 0;
[HideInInspector]
public int ValueW = 0;
[HideInInspector]
public int ValueX = 0;
[HideInInspector]
public int ValueY = 0;
[HideInInspector]
public int ValueZ = 0;
[Header("KeyBoard")]
public GameObject Letter_A;
public GameObject Letter_B;
public GameObject Letter_C;
public GameObject Letter_D;
public GameObject Letter_E;
public GameObject Letter_F;
public GameObject Letter_G;
public GameObject Letter_H;
public GameObject Letter_I;
public GameObject Letter_J;
public GameObject Letter_K;
public GameObject Letter_L;
public GameObject Letter_M;
public GameObject Letter_N;
public GameObject Letter_O;
public GameObject Letter_P;
public GameObject Letter_Q;
public GameObject Letter_R;
public GameObject Letter_S;
public GameObject Letter_T;
public GameObject Letter_U;
public GameObject Letter_V;
public GameObject Letter_W;
public GameObject Letter_X;
public GameObject Letter_Y;
public GameObject Letter_Z;
[Header("Panel")]
public GameObject UpperPanel;
public GameObject MiddlePanel;
public GameObject Middle1Panel;
public GameObject BottomPanel;
string KiloM="";
int TournamentScene;
int objCount;
public void Start()
{
LevelName = PlayerPrefs.GetString ("buttonName","Sprint");
GenrateWord ();
KiloMeter.GetComponent<Text> ().text ="120";
OKiloMeter.GetComponent<Text> ().text ="120";
KiloM=KiloMeter.GetComponent<Text> ().text ;
TournamentScene = PlayerPrefs.GetInt ("Tournament", 0);
InitWord ();
WordValue = 0;
camera_main = Camera.main.transform;
startposition = camera_main.localPosition;
initalDuration = duration;
StartCoroutine (wordraw());
}
IEnumerator wordraw()
{
for (int i = 0; i < 26; i++) {
CreateWords ();
yield return new WaitForSeconds (0.001f);
}
System.GC.Collect ();
}
public void InitWord()
{
switch (LevelName)
{
case "SPRINT":
ValueA = 1;
Letter_A.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_A");
ValueB= 3;
Letter_B.GetComponent<Image>().sprite=Resources.Load<Sprite>("Images/MainGame/Letters With Values/Sprint Mode/Eng_B");
ValueC = 3;
Letter_C.GetComponent<Image>().sprite=Resources.Load<Sprite>("Images/MainGame/Letters With Values/Sprint Mode/Eng_C");
ValueD = 2;
Letter_D.GetComponent<Image>().sprite=Resources.Load<Sprite>("Images/MainGame/Letters With Values/Sprint Mode/Eng_D");
ValueE = 1;
Letter_E.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_E");
ValueF = 4;
Letter_F.GetComponent<Image>().sprite=Resources.Load<Sprite>("Images/MainGame/Letters With Values/Sprint Mode/Eng_F");
ValueG = 2;
Letter_G.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_G");
ValueH = 4;
Letter_H.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_H");
ValueI = 1;
Letter_I.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_I");
ValueJ = 8;
Letter_J.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_J");
ValueK = 5;
Letter_K.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_K");
ValueL = 1;
Letter_L.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_L");
ValueM = 3;
Letter_M.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_M");
ValueN = 1;
Letter_N.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_N");
ValueO = 1;
Letter_O.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_O");
ValueP = 3;
Letter_P.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_P");
ValueQ = 10;
Letter_Q.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_Q");
ValueR = 1;
Letter_R.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_R");
ValueS = 1;
Letter_S.GetComponent<Image>().sprite=Resources.Load<Sprite>("Images/MainGame/Letters With Values/Sprint Mode/Eng_S");
ValueT = 1;
Letter_T.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_T");
ValueU = 1;
Letter_U.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_U");
ValueV = 4;
Letter_V.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_v");
ValueW = 4;
Letter_W.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_W");
ValueX = 8;
Letter_X.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_X");
ValueY = 4;
Letter_Y.GetComponent<Image>().sprite=Resources.Load<Sprite>("Images/MainGame/Letters With Values/Sprint Mode/Eng_Y");
ValueZ = 10;
Letter_Z.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_Z");
break;
case "TIME":
ValueA = 1;
Letter_A.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_A");
ValueB= 1;
Letter_B.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_B");
ValueC = 1;
Letter_C.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_C");
ValueD = 1;
Letter_D.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_D");
ValueE = 1;
Letter_E.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_E");
ValueF = 1;
Letter_F.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_F");
ValueG = 1;
Letter_G.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_G");
ValueH = 1;
Letter_H.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_H");
ValueI = 1;
Letter_I.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_I");
ValueJ = 1;
Letter_J.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_J");
ValueK = 1;
Letter_K.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_K");
ValueL = 1;
Letter_L.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_L");
ValueM = 1;
Letter_M.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_M");
ValueN = 1;
Letter_N.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_N");
ValueO = 1;
Letter_O.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_O");
ValueP = 1;
Letter_P.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_P");
ValueQ = 1;
Letter_Q.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_Q");
ValueR = 1;
Letter_R.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_R");
ValueS = 1;
Letter_S.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_S");
ValueT = 1;
Letter_T.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_T");
ValueU = 1;
Letter_U.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_U");
ValueV = 1;
Letter_V.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_V");
ValueW = 1;
Letter_W.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_W");
ValueX = 1;
Letter_X.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_X");
ValueY = 1;
Letter_Y.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_Y");
ValueZ = 1;
Letter_Z.GetComponent<Image>().sprite=Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Time Mode/Eng_Z");
break;
case "BLACKOUT":
ValueA = 1;
Letter_A.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_A");
ValueB = 3;
Letter_B.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_B");
ValueC = 3;
Letter_C.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_C");
ValueD = 2;
Letter_D.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_D");
ValueE = 1;
Letter_E.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_E");
ValueF = 4;
Letter_F.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_F");
ValueG = 2;
Letter_G.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_G");
ValueH = 4;
Letter_H.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_H");
ValueI = 1;
Letter_I.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_I");
ValueJ = 8;
Letter_J.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_J");
ValueK = 5;
Letter_K.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_K");
ValueL = 1;
Letter_L.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_L");
ValueM = 3;
Letter_M.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_M");
ValueN = 1;
Letter_N.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_N");
ValueO = 1;
Letter_O.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_O");
ValueP = 3;
Letter_P.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_P");
ValueQ = 10;
Letter_Q.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_Q");
ValueR = 1;
Letter_R.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_R");
ValueS = 1;
Letter_S.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_S");
ValueT = 1;
Letter_T.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_T");
ValueU = 1;
Letter_U.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_U");
ValueV = 4;
Letter_V.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_v");
ValueW = 4;
Letter_W.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_W");
ValueX = 8;
Letter_X.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_X");
ValueY = 4;
Letter_Y.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_Y");
ValueZ = 10;
Letter_Z.GetComponent<Image> ().sprite = Resources.Load<Sprite> ("Images/MainGame/Letters With Values/Sprint Mode/Eng_Z");
break;
}
}
public void GenrateWord()
{
WordList = (TextAsset)Resources.Load ("word list/final_list");
}
public void CheckSpell()
{
MakeWord = "";
int tlChild=GettingLength(DropZone);
WordValue = 0;
Debug.Log ("Total Child Lenght" + tlChild.ToString());
anim=player.GetComponent<Animator> ();
body=player.GetComponent<Rigidbody2D> ();
AllChild=new GameObject[tlChild];
for (int i = 0; i < tlChild; i++) {
AllChild[i]=DropZone.transform.GetChild(i).gameObject;
string ObjectName=DropZone.transform.GetChild (i).gameObject.name.ToString ();
MakeWord = MakeWord + DropZone.transform.GetChild (i).gameObject.name;
WordValue = WordValue + ValuesOfWord (ObjectName);
}
int z=AllChild.Length;
Debug.Log ("All Child Lenght" + z.ToString());
Debug.Log ("MakeWord="+MakeWord);
if(z>=2){
if (WordCheck ()) {
anim.SetInteger ("State", 1);
Debug.Log ("WordCheck Enter Word is" + MakeWord);
Debug.Log ("WordCheck Enter WordValue is" + WordValue.ToString ());
int dis = int.Parse (KiloM);
for (int i = 0; i < tlChild; i++) {
CreateWords ();
Destroy (DropZone.transform.GetChild (i).gameObject);
}
if (dis >= 0) {
dis = dis - WordValue;
if (dis >= 0) {
KiloM = dis.ToString ();
KiloMeter.GetComponent<Text> ().text = KiloM;
} else {
if (TournamentScene == 1) {
TournamentWin.SetActive (true);
} else {
WinStatus.SetActive (true);
}
}
} else {
if (TournamentScene == 1) {
TournamentWin.SetActive (true);
} else {
WinStatus.SetActive (true);
}
}
for (int i = 0; i <= 1 * WordValue; i++) {
StartCoroutine (Runner (10 * WordValue));
}
} else {
shouldShake = true;
}
} else {
shouldShake = true;
}
}
void Update()
{
if (shouldShake) {
if (duration > 0) {
camera_main.localPosition = camera_main.position + UnityEngine.Random.insideUnitSphere * power;
duration -= Time.deltaTime * slowDownAmount;
} else {
shouldShake = false;
duration = initalDuration;
camera_main.localPosition = startposition;
}
}
}
public bool WordCheck ()
{
bool flag = false;
if (WordList.text.Contains (MakeWord)) {
flag=true;
} else {
flag = false;
}
Debug.Log ("Flag="+flag);
return flag;
}
public int ValuesOfWord(string word)
{
int SendValue = 0;
switch (word)
{
case "A":
SendValue = ValueA;
break;
case "B":
SendValue = ValueB;
break;
case "C":
SendValue = ValueC;
break;
case "D":
SendValue = ValueD;
break;
case "E":
SendValue = ValueE;
break;
case "F":
SendValue = ValueF;
break;
case "G":
SendValue = ValueG;
break;
case "H":
SendValue = ValueH;
break;
case "I":
SendValue = ValueI;
break;
case "J":
SendValue = ValueJ;
break;
case "K":
SendValue = ValueK;
break;
case "L":
SendValue = ValueL;
break;
case "M":
SendValue =ValueM;
break;
case "N":
SendValue =ValueN;
break;
case "O":
SendValue =ValueO;
break;
case "P":
SendValue =ValueP;
break;
case "Q":
SendValue =ValueQ;
break;
case "R":
SendValue =ValueR;
break;
case "S":
SendValue = ValueS;
break;
case "T":
SendValue = ValueT;
break;
case "U":
SendValue =ValueU;
break;
case "V":
SendValue =ValueV;
break;
case "W":
SendValue =ValueW;
break;
case "X":
SendValue =ValueX;
break;
case "Y":
SendValue =ValueY;
break;
case "Z":
SendValue = ValueZ;
break;
}
Debug.Log ("SendValue = "+SendValue);
return SendValue;
}
IEnumerator Runner(int n)
{
for(int i=0;i<n;i++)
{
anim.SetInteger ("State", 1);
body.AddForce(new Vector2(500f,0));
yield return new WaitForSeconds (0.05f);
}
anim.SetInteger ("State", 0);
}
public void CreateWords()
{
int j = randomValueGenrate(0, 25);
int n = randomValueGenrate(0, 4);
switch (n) {
case 0:
objCount = 0;
objCount = GettingLength (UpperPanel);
if (objCount <= 6) {
GameObject obj=Instantiate (WordsGet (j), UpperPanel.transform) as GameObject;
obj.name=obj.name.Replace("(Clone)", "");
if (moreSameObject (obj)) {
Destroy (obj);
CreateWords ();
}
} else {
CreateWords ();
}
break;
case 1:
objCount = 0;
objCount = GettingLength (Middle1Panel);
if (objCount <= 6) {
GameObject obj=Instantiate (WordsGet (j), Middle1Panel.transform) as GameObject;
obj.name=obj.name.Replace("(Clone)", "");
if (moreSameObject (obj)) {
Destroy (obj);
CreateWords ();
}
} else {
CreateWords ();
}
break;
case 2:
objCount=0;
objCount = GettingLength (MiddlePanel);
if (objCount <= 6) {
GameObject obj=Instantiate (WordsGet (j), MiddlePanel.transform) as GameObject;
obj.name=obj.name.Replace("(Clone)", "");
if (moreSameObject (obj)) {
Destroy (obj);
CreateWords ();
}
} else {
CreateWords ();
}
break;
case 3:
objCount=0;
objCount = GettingLength (BottomPanel);
if (objCount <= 6) {
GameObject obj=Instantiate (WordsGet (j), BottomPanel.transform) as GameObject;
obj.name=obj.name.Replace("(Clone)", "");
if (moreSameObject (obj)) {
Destroy (obj);
CreateWords ();
}
} else {
CreateWords ();
}
break;
}
}
public bool moreSameObject(GameObject LObject)
{
int count = 0;
bool flag = false;
int UpperSize=0;
int MiddleSize=0;
int Middle1Size=0;
int BottomSize=0;
UpperSize = GettingLength (UpperPanel);
MiddleSize = GettingLength (MiddlePanel);
Middle1Size = GettingLength (Middle1Panel);
BottomSize = GettingLength (BottomPanel);
for (int i = 0; i < UpperSize; i++) {
if (UpperPanel.transform.GetChild (i).name.Equals (LObject.name)) {
count++;
}
}
for (int i = 0; i < MiddleSize; i++) {
if (MiddlePanel.transform.GetChild (i).name.Equals (LObject.name)) {
count++;
}
}
for (int i = 0; i < Middle1Size; i++) {
if (Middle1Panel.transform.GetChild (i).name.Equals (LObject.name)) {
count++;
}
}
for (int i = 0; i < BottomSize; i++) {
if (BottomPanel.transform.GetChild (i).name.Equals (LObject.name)) {
count++;
}
}
if (count > 2) {
Debug.Log ("Found More then 2"+LObject.name);
flag = true;
}
return flag;
}
public GameObject WordsGet(int j)
{
GameObject LetterObject=null;
switch(j)
{
case 0:
LetterObject = Letter_A;
break;
case 1:
LetterObject = Letter_B;
break;
case 2:
LetterObject = Letter_C;
break;
case 3:
LetterObject = Letter_D;
break;
case 4:
LetterObject = Letter_E;
break;
case 5:
LetterObject = Letter_F;
break;
case 6:
LetterObject = Letter_G;
break;
case 7:
LetterObject = Letter_H;
break;
case 8:
LetterObject = Letter_I;
break;
case 9:
LetterObject = Letter_J;
break;
case 10:
LetterObject = Letter_K;
break;
case 11:
LetterObject = Letter_L;
break;
case 12:
LetterObject = Letter_M;
break;
case 13:
LetterObject = Letter_N;
break;
case 14:
LetterObject = Letter_O;
break;
case 15:
LetterObject = Letter_P;
break;
case 16:
LetterObject = Letter_Q;
break;
case 17:
LetterObject = Letter_R;
break;
case 18:
LetterObject = Letter_S;
break;
case 19:
LetterObject = Letter_T;
break;
case 20:
LetterObject = Letter_U;
break;
case 21:
LetterObject = Letter_V;
break;
case 22:
LetterObject = Letter_W;
break;
case 23:
LetterObject = Letter_X;
break;
case 24:
LetterObject = Letter_Y;
break;
case 25:
LetterObject = Letter_Z;
break;
}
Debug.Log ("Letter Name"+LetterObject.name.ToString());
return LetterObject;
}
public int randomValueGenrate(int min,int max)
{
System.Random random = new System.Random ();
int r = random.Next (max-min)+min;
if (r > max) {
randomValueGenrate (min, max);
} else {
return r;
}
return r;
}
public int GettingLength(GameObject obj)
{
if (null == obj)
{
return 0;
Debug.Log ("Getting Object is Null");
}
int count = 0;
foreach (Transform child in obj.transform)
{
if (null != child) {
count += 1;
} else {
continue;
Debug.Log ("Getting Chils is N");
}
}
return count;
}
}
错误显示此行(foreach(在obj.transform中转换子项))
在此函数之前,我使用Gameobject.transform.childcount它也显示相同的错误
我无法在任何地方找到正确的答案 如果有人知道如何解决它然后给我答案
答案 0 :(得分:0)
在脚本中将Destroy()
替换为DestroyImmediate()
。
这是一个详细的解释:
如果您使用Destroy()
函数销毁GameObject
,Unity不会立即销毁它。实际上它只是将其标记为null
并在后面的帧中将其销毁。因此,如果您在一个帧中销毁GameObject
,并在完全相同的帧中查询子计数,则您获得的数字将不会减少。如果使用DestroyImmediate()
执行此操作,则会立即销毁函数签名中标记的GameObject
,并且子计数将立即递减。
在您的情况下,CreateWords()
函数会破坏创建的字母对象(如果已经有另一个字母与您创建的字母相同),然后再次调用该函数本身。但是,即使字母对象被破坏,子计数仍然会增加1.最后,函数会发现每个面板都有超过6个字母(实际上没有&#39; t),导致无限递归循环该程序崩溃。