CGBitmapContextCreate()可能导致此错误的原因是什么?

时间:2011-01-30 23:55:25

标签: iphone image-processing uiimage core-graphics cgimage

我的应用程序在控制台上出现这些错误:

<Error>: CGBitmapContextCreateImage: invalid context 0xdf12000
Program received signal:  “EXC_BAD_ACCESS”.

来自以下代码:

- (UIImage *)pureBlackAndWhiteImage:(UIImage *)image {

//CGImageRef imageR = [image CGImage];
CGColorSpaceRef colorSpac = CGColorSpaceCreateDeviceGray(); 
//CGRect rect = CGRectMake(0.0f, 0.0f, image.size.width, image.size.height); 
CGContextRef contex = CGBitmapContextCreate(NULL, image.size.width, 
                                            image.size.height, 8, 1*image.size.width, colorSpac, kCGImageAlphaNone); 
contex = malloc(image.size.height * image.size.width * 4);
    CGColorSpaceRelease(colorSpac); 
// Draw the image into the grayscale context 

//CGContextDrawImage(contex, rect, NULL); 
CGImageRef grayscale = CGBitmapContextCreateImage(contex); 
CGContextRelease(contex); 


NSUInteger width = CGImageGetWidth(grayscale);
NSUInteger height = CGImageGetHeight(grayscale);
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

CFDataRef datare=CGDataProviderCopyData(CGImageGetDataProvider(grayscale));



unsigned char *dataBitmap=(unsigned char *)CFDataGetBytePtr(datare);
dataBitmap = malloc(height * width * 4);
NSUInteger bytesPerPixel = 1;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
CGContextRef context = CGBitmapContextCreate(dataBitmap, width, height,
                                             bitsPerComponent, bytesPerRow, colorSpace,
                                             kCGImageAlphaNoneSkipLast);


//unsigned char *dataBitmap = [self bitmapFromImage:image];

for (int i = 0; i < image.size.width * image.size.height * 4; i += 4) {

   // if ((dataBitmap[i + 1] + dataBitmap[i + 2] + dataBitmap[i + 3]) < (255 * 3 / 2)) {

    if(dataBitmap[i+1]>128 && dataBitmap[i+2]>128 && dataBitmap[i+3]>128)
    {
        dataBitmap[i + 1] = 0;
        dataBitmap[i + 2] = 0;
        dataBitmap[i + 3] = 0;
    } else {
        dataBitmap[i + 1] = 255;
        dataBitmap[i + 2] = 255;
        dataBitmap[i + 3] = 255;
    }
}



   //CFDataRef newData=CFDataCreate(NULL,dataBitmap,length);
CGColorSpaceRef colorSpa = CGColorSpaceCreateDeviceRGB();
CGContextRef bitmapcontext = CGBitmapContextCreate(dataBitmap,
                                                   image.size.width, 
                                                   image.size.height, 
                                                   8, 
                                                   1*image.size.width, 
                                                   colorSpa, 
                                                   kCGImageAlphaNone);
CFRelease(colorSpace);
CFRelease(colorSpa);
CGImageRef cgImage = CGBitmapContextCreateImage(bitmapcontext);
CFRelease(cgImage);
CFRelease(bitmapcontext);
CGContextRelease(context);
free(dataBitmap);
//CFRelease(imageR);
UIImage *newImage = [UIImage imageWithCGImage:cgImage];
return newImage;

}

可能导致这些错误的原因是什么?

1 个答案:

答案 0 :(得分:0)

您尝试使用每行4个字节创建上下文,此时图像的宽度远远大于此值。 如果每个像素有1个字节,那么应该使用1 * image.size.width而不是4个字节,就像第二次和第三次创建位图上下文一样。

除此之外,我不认为传递imageR作为第一个参数是一个好主意。如果您要部署iOS 4或更高版本,则可以改为NULL 否则,我认为你必须分配内存来存储位图上下文数据。