我还有另一个错误,它是常见的快速错误
Thread 1: signal SIGABRT
我知道如何修复此错误。这是我最近的问题。 Can't resolve error: Thread 1: signal SIGABRT in swift XCODE
但是现在我正在制作一个新项目,我收到了这个错误!所以我试着修理它,我以为我得到了它 - 但我没有......我已经检查了所有的插座和所有东西,但是没有迹象显示它来自哪里......
这是我的代码:
导入UIKit
class ViewController: UIViewController {
//Variables
var tempature:Int = 50
var battery:Int = 100
var monsterCount:Int = 0
//Outlets
@IBOutlet weak var BatteryLevel: UILabel!
@IBOutlet weak var TempDisplay: UILabel!
//The spy camera
@IBOutlet weak var monsterImageDisplay: UIImageView?
//The background image
@IBOutlet weak var backgroundImageShow: UIImageView!
//Functions
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
monsterImageDisplay?.isHidden = true
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//The interval to keep things going
var helloWorldTimer = Timer.scheduledTimer(timeInterval: 3.0, target: self, selector: Selector(("spawnMonstor")), userInfo: nil, repeats: true)
func spawnMonstor() {
monsterImageDisplay?.isHidden = false
monsterCount += 1
if monsterCount >= 3 {
let randomNumberBackgroundImage = arc4random_uniform(10)
if randomNumberBackgroundImage >= 5 {
backgroundImageShow.image = UIImage(named: "main-room-jumpTop")
} else if randomNumberBackgroundImage <= 5 {
backgroundImageShow.image = UIImage(named: "main-room-jumpBottom")
}
} else if monsterCount >= 5 {
let alert = UIAlertController(title: "GAME OVER", message: "Sorry! You died...", preferredStyle: UIAlertControllerStyle.alert)
alert.addAction(UIAlertAction(title: "Okay..", style: UIAlertActionStyle.default, handler: nil))
self.present(alert, animated: true, completion: nil)
}
}
//The shock rooms button
@IBAction func ShockRooms(_ sender: Any) { monsterImageDisplay?.isHidden = true
}
}
答案 0 :(得分:0)
检查您的UIImage名称是否与xcassets文件夹中的 EXACT 名称相同。
不要使用helloWorldTimer
,而是将其写在班级的顶部,在您的媒体下方:
var helloWorldTimer = Timer()
然后在viewDidLoad
内添加:
helloWorldTimer = Timer.scheduledTimer(timeInterval: 3.0, target: self, selector: Selector(("spawnMonstor")), userInfo: nil, repeats: true)