在WCF服务中,我有一个FileStream
,它应该创建一个巨大的文件。
WCF服务中的过程定期接收必须写入FileStream
的一大块字节。 FileStream
使用默认缓冲区大小。
我的过程接收块的字节,其大小与FileStream缓冲区的大小相同,但可能是最后一个块。该过程将完整的块写入FileStream。因此,在大多数写入之后,FileStream的缓冲区应该是满的。
问题:当我认为缓冲区已满时,是否会自动刷新完整缓冲区或刷新?
如果自动刷新完整缓冲区,那么我的Flush弊大于利,因为它会在刷新缓冲区后立即刷新。
代码如下:
async Task PersistData(byte[] receivedData)
{
// write all bytes in one write to the FileStream:
await stream.WriteAsync(receivedData, 0, receivedData.Length);
// This will have filled the buffer to the brim.
// Should I Flush or did the FileStream already Flush?
await stream.FlushAsync();
}
答案 0 :(得分:0)
WriteAsync
方法总是根据实现
flush
private FileStreamAsyncResult BeginWriteAsync(byte[] array, int offset, int numBytes, AsyncCallback userCallback, Object stateObject)
{
Contract.Assert(_isAsync);
if (!CanWrite) __Error.WriteNotSupported();
Contract.Assert((_readPos == 0 && _readLen == 0 && _writePos >= 0) || (_writePos == 0 && _readPos <= _readLen), "We're either reading or writing, but not both.");
if (_isPipe)
{
// Pipes are ----ed up, at least when you have 2 different pipes
// that you want to use simultaneously. When redirecting stdout
// & stderr with the Process class, it's easy to deadlock your
// parent & child processes when doing writes 4K at a time. The
// OS appears to use a 4K buffer internally. If you write to a
// pipe that is full, you will block until someone read from
// that pipe. If you try reading from an empty pipe and
// FileStream's BeginRead blocks waiting for data to fill it's
// internal buffer, you will be blocked. In a case where a child
// process writes to stdout & stderr while a parent process tries
// reading from both, you can easily get into a deadlock here.
// To avoid this deadlock, don't buffer when doing async IO on
// pipes.
Contract.Assert(_readPos == 0 && _readLen == 0, "FileStream must not have buffered data here! Pipes should be unidirectional.");
if (_writePos > 0)
FlushWrite(false);
return BeginWriteCore(array, offset, numBytes, userCallback, stateObject);
}
// Handle buffering.
if (_writePos == 0)
{
if (_readPos < _readLen) FlushRead();
_readPos = 0;
_readLen = 0;
}
int n = _bufferSize - _writePos;
if (numBytes <= n)
{
if (_writePos == 0) _buffer = new byte[_bufferSize];
Buffer.InternalBlockCopy(array, offset, _buffer, _writePos, numBytes);
_writePos += numBytes;
// Return a synchronous FileStreamAsyncResult
return FileStreamAsyncResult.CreateBufferedReadResult(numBytes, userCallback, stateObject, true);
}
if (_writePos > 0)
FlushWrite(false);
return BeginWriteCore(array, offset, numBytes, userCallback, stateObject);
}
#endif // FEATURE_ASYNC_IO