我正在尝试从多个类访问同一个类的实例。 我有一个用于我的炮塔的课程,我正在尝试使用我的View类绘制炮塔,同时使用我的逻辑类更新其位置。我不明白如何检查类是否已经有一个正在运行的实例,以及它是如何访问正在运行的实例。我无法在网上找到任何我理解的东西,而且它正好在我的脑海中,所有的帮助都表示赞赏!
炮塔
public class Turrets {
int health, x, y, speed;
Bitmap sprite;
public Turrets (Context context){ }
public void isMoving(){
x += speed;
}
public int getHealth() {return health;}
public int getX() {return x;}
public int getY() {return y;}
public Bitmap getSprite() {return sprite;}
}
SimpleTurret
public class SimpleTurret extends Turrets {
public SimpleTurret(Context context){
super(context);
sprite = BitmapFactory.decodeResource(context.getResources(), R.drawable.test_sprite);
health = 50;
x = 300;
y = 100;
speed = 1;
}
}
逻辑
public class Logic implements Runnable{
Boolean isRunning;
private Thread logicThread;
SimpleTurret simpleTurret;
public Logic(Context context, boolean running){
simpleTurret = new SimpleTurret(context);
logicThread = new Thread(this);
logicThread.start();
isRunning = running;
}
@Override
public void run() {
while (isRunning){
gameView.rapidFireTurret.isMoving();
}
}
}
GameView
public class GameView extends SurfaceView implements Runnable {
private boolean running = true;
SurfaceHolder surfaceHolder = getHolder();
SimpleTurret simpleTurret;
RapidFireTurret rapidFireTurret;
public GameView (Context context){
super(context);
Thread thread = new Thread(this);
thread.start();
}
@Override
public void run() {
while (running){
DrawCanvas();
}
}
public void DrawCanvas(){
Canvas canvas = surfaceHolder.lockCanvas();
if (surfaceHolder.getSurface().isValid()){
canvas.drawColor(Color.RED);
canvas.drawBitmap(simpleTurret.getSprite(), simpleTurret.getX(), simpleTurret.getY(), null);
surfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
答案 0 :(得分:0)
像类一样使用Singleton。
// Java program implementing Singleton class
// with getInstance() method
class Singleton {
// static variable single_instance of type Singleton
private static Singleton single_instance_first = null;
private static Singleton single_instance_second = null;
private static Singleton single_instance_third = null;
// variable of type String
public String s;
// private constructor restricted to this class itself
private Singleton() {
s = "Hello I am a string part of Singleton class";
}
// static method to create instance of Singleton class
public static Singleton getInstance(int index) {
switch (index) {
case 0: {
if (single_instance_first == null)
single_instance_first = new Singleton();
return single_instance_first;
}
case 1: {
if (single_instance_second == null)
single_instance_second = new Singleton();
return single_instance_second;
}
case 2: {
if (single_instance_third == null)
single_instance_third = new Singleton();
return single_instance_third;
}
default: {
if (single_instance_first == null)
single_instance_first = new Singleton();
return single_instance_first;
}
}
}
}
并使用
Singleton firstSingleton = Singleton.getInstance(0);
Singleton secondSingleton = Singleton.getInstance(1);
Singleton thirdSingleton = Singleton.getInstance(2);
答案 1 :(得分:0)
将您的班级更改为此
public class Turrets {
int health, x, y, speed;
Bitmap sprite;
static Singleton mInstance;
Context mContext;
public Turrets (Context context){
this.mContext=context;
}
public void isMoving(){
x += speed;
}
public int getHealth() {return health;}
public int getX() {return x;}
public int getY() {return y;}
public Bitmap getSprite() {return sprite;}
public static Turrets getInstance()
{
if (mInstance == null) {
mInstance = new Turrets(mContext);
}else {
return mInstance;
}
}
}