有很多问题,但没有一个能解决我的问题。我想使用多个文件。我不知道问题出在哪里,所以我将包括所有的顶线(#include,#pragma等)
当我为Cubes.cpp(以及Cubes.h)创建类时出现了这个问题。
的main.cpp
#include <iostream>
#include "Cubes.h"
#include "Common functions.h"
#include "Global.h"
#include <SFML/Graphics.hpp>
Cubes.cpp
#include <iostream>
#include "Cubes.h"
#include "Common functions.h"
#include "Global.h"
#include <SFML\Graphics.hpp>
#include <vector>
#include <string>
// Later on in code, where I think it went wrong:
Render::Render()
{
this->rot;
this->boxCoords;
this->rlBoxCol;
this->gridSize;
this->cubeSize;
this->offset;
}
void Render::setRotation(std::vector<float> setRot)
{ // Set rotation
rot = setRot;
}
std::vector<float> Render::getRotation()
{ // Get rotation
return rot;
}
void Render::setCoordinates(std::vector<int> setBoxCoords)
{
boxCoords = setBoxCoords;
}
std::vector<int> Render::getCoordinates()
{
return boxCoords;
}
void Render::setColours(std::vector<std::string> setRlBoxCol)
{
rlBoxCol = setRlBoxCol;
}
std::vector<std::string> Render::getColours()
{
return rlBoxCol;
}
void Render::setSizeOfGrid(int setGridSize)
{
gridSize = setGridSize;
}
int Render::getSizeOfGrid()
{
return gridSize;
}
void Render::setSizeOfCubes(int setCubeSize)
{
cubeSize = setCubeSize;
}
int Render::getSizeOfCubes()
{
return cubeSize;
}
void Render::setOffset(std::vector<int> setOffset)
{
offset = setOffset;
}
std::vector<int> Render::getOffset()
{
return offset;
}
void Render::display()
{
// Long code, not going to show it
}
Cubes.h
#pragma once
#include <vector>
#include <string>
// Also later on in Cubes.h ...
class Render
{
private:
std::vector<float> rot;
std::vector<int> boxCoords;
std::vector<std::string> rlBoxCol;
int gridSize;
int cubeSize;
std::vector<int> offset;
public:
Render();
void setRotation(std::vector<float> setRot);
std::vector<float> getRotation();
void setCoordinates(std::vector<int> setBoxCoords);
std::vector<int> getCoordinates();
void setColours(std::vector<std::string> setRlBoxCol);
std::vector<std::string> getColours();
void setSizeOfGrid(int setGridSize);
int getSizeOfGrid();
void setSizeOfCubes(int setCubeSize);
int getSizeOfCubes();
void setOffset(std::vector<int> setOffset);
std::vector<int> getOffset();
void display();
};
常见的functions.cpp
#include <iostream>
#include "Common functions.h"
#include <vector>
#include <string>
Common functions.h
#pragma once
#include <vector>
Global.h
#pragma once
#include <SFML\Graphics.hpp>
extern sf::RenderWindow Window(sf::VideoMode(500, 500), "Maximize window to play the game");
extern std::string status = "NULL";
错误:
LNK2005
“class sf :: RenderWindow Window”(?Window @@ 3VRenderWindow @sf @@ A)已在Cubes.obj中定义
C:\ Users \ George \ Documents \ C ++ \ Projects \不要掉落\请勿掉落\ main.obj 1
LNK2005
“class std :: basic_string,class std :: allocator&gt; status”(?status @@ 3V?$ basic_string @ DU?$ char_traits @ D @ std @@ V?$ allocator @ D @ 2 @@ std @@ A)已在Cubes.obj中定义
C:\ Users \ George \ Documents \ C ++ \ Projects \不要掉落\请勿掉落\ main.obj 1
LNK1169
找到一个或多个多重定义的符号
C:\ Users \ George \ Documents \ C ++ \ Projects \不要掉落\ Debug \ Do not fall.exe 1
我一直坚持这个问题,所以任何帮助都会非常感激!
修改
我回答了我自己的问题,因为没有人找到解决方案。
答案 0 :(得分:0)
解决方案(解决了我自己的问题)
在Global.h
中,我将代码更改为:
#pragma once
#include <SFML\Graphics.hpp>
extern sf::RenderWindow Window;
extern std::string status;
并在Cubes.cpp
中,我将其更改为:
#include <iostream>
#include "Cubes.h"
#include "Common functions.h"
#include "Global.h"
#include <SFML\Graphics.hpp>
#include <vector>
#include <string>
sf::RenderWindow Window(sf::VideoMode(500, 500), "Maximize window to play the game");
std::string status = "NULL";