我正在尝试通过制作小程序来学习python。我正在尝试制作一个小型中文游戏程序(通过pygame),为YouTube中的一些人建模。 我正在尝试设置一个开始游戏精灵,当你与它碰撞并按下按钮时它将切换到一个新的图片。
我已经设法让我的Tiles出现了,但我无法得到我开始的游戏画面。因为我希望播放器与开始精灵发生冲突,我试图将Start图像放在另一个组中,但是当我尝试让程序显示该组时,我得到了:
属性错误:'开始'对象没有属性' draw'
我有几个文件夹,但只有两个相关的主要游戏叫做Class Test 和精灵:叫做汉字
这是我的代码:新部分是我获得Start游戏组的地方
import pygame as pg
import sys
import os
from Settings import *
from Sprites import *
from Hanzi import*
from Pinyin import*
class Game:
def __init__(self):
pg.init()
self.screen = pg.display.set_mode((WIDTH, HEIGHT))
pg.display.set_caption(TITLE)
self.clock = pg.time.Clock()
pg.key.set_repeat(500, 100)
self.load_data()
def load_data(self):
pass
#
def new(self):
self.all_sprites = pg.sprite.Group()
self.player = Player(self, 1, 1)
self.gameround =0
self.startgame = pg.sprite.Group()
self.startgame = Start(self, "StartGame")
self.hanziwo1 = Tile(self,"Hao", 1)
self.hanziwo2 = Tile(self,"Wo", 2)
self.hanzishi3 = Tile(self, "Shi", 3)
self.hanziren4 = Tile(self, "Ren", 4)
def run(self):
# game loop - set self.playing = False to end the game
self.playing = True
while self.playing:
self.dt = self.clock.tick(FPS) / 1000
self.events()
self.update()
self.draw()
def quit(self):
pg.quit()
sys.exit()
def update(self):
self.all_sprites.update()
self.startgame.update()
def draw_grid(self):
for x in range(0, WIDTH, TILESIZE):
pg.draw.line(self.screen, LIGHTGREY, (x, 0), (x, HEIGHT))
for y in range(0, HEIGHT, TILESIZE):
pg.draw.line(self.screen, LIGHTGREY, (0, y), (WIDTH, y))
def draw(self):
self.screen.fill(BGCOLOR)
self.draw_grid()
self.all_sprites.draw(self.screen)
pg.display.flip()
self.startgame.draw(self.screen)
def events(self):
for event in pg.event.get():
if event.type == pg.QUIT:
self.quit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_SPACE:
self.game.new.startgame.kill()
if event.key == pg.K_ESCAPE:
self.quit()
if event.key == pg.K_LEFT:
self.player.move(dx=-1)
if event.key == pg.K_RIGHT:
self.player.move(dx=1)
if event.key == pg.K_UP:
self.player.move(dy=-1)
if event.key == pg.K_DOWN:
self.player.move(dy=1)
def show_start_screen(self):
pass
def show_go_screen(self):
pass
# create the game object
g = Game()
g.show_start_screen()
while True:
g.new()
g.run()
g.show_go_screen()
然后这是我的精灵文件夹:Tile类可以工作,但Start类没有。我认为它与sprite组有关...
#Hanzi
import pygame as pg
import sys
from Settings import *
import Sprites
import os
game_folder = os.path.dirname(__file__)
Char_folder = os.path.join(game_folder, "Chin_Char1")
class Start(pg.sprite.Sprite):
def __init__(self, game, character):
self.groups = game.startgame
pg.sprite.Sprite.__init__(self, self.groups)
self.game = game
self.character = character
self.image = pg.image.load(os.path.join(Char_folder, self.character+".png")).convert()
self.image.set_colorkey(WHITE)
self.image = pg.transform.scale(self.image,(TILESIZE*4,TILESIZE*4))
self.rect = self.image.get_rect()
# Apparently I dont even need an update section....? that is strange but not really because maybe if I need to change rounds it will need to be in the update section
def update(self):
x = 3
y = 3
self.rect.x = x * TILESIZE
self.rect.y = y *TILESIZE
class Tile(pg.sprite.Sprite):
def __init__(self, game, character, location):
self.game = game
self.groups = game.all_sprites
pg.sprite.Sprite.__init__(self, self.groups)
self.character = character
self.location = location
self.image = pg.image.load(os.path.join(Char_folder, self.character+".png")).convert()
self.image.set_colorkey(WHITE)
self.image = pg.transform.scale(self.image,(TILESIZE,TILESIZE))
self.rect = self.image.get_rect()
# Apparently I dont even need an update section....? that is strange but not really because maybe if I need to change rounds it will need to be in the update section
#def update(self):
x = -1
y = 5
if self.location <= 10:
x += self.location
if self.location >= 11:
x += self.location -10
y += self.location -10
self.rect.x = x * TILESIZE
self.rect.y = y *TILESIZE
答案 0 :(得分:1)
要将元素添加到组,您必须使用add()
self.startgame.add( Start(self, "StartGame") )
但您将组替换为Start
self.startgame = Start(self, "StartGame")
它会产生问题