我创建了一个控制台应用程序,可以在控制台屏幕的任何位置创建文本。我想创建一个类似效果的打字机,所以我从打字机输入了一个击键声音并在我的项目中使用它。当在屏幕上输入字符时,很难同步声音,因此我创建了一个名为Sounds的类,它为我想在后台运行的每个声音创建一个后台线程。
现在我的角色与打字机的声音同步,我添加了一个新的声音文件。只要有新行,就应该播放此文件。我现在面临的问题是新的打字机回车声正在播放并突然停止。为了解决这个问题,我在SoundPlayer实例上添加了PlaySync()命令。这允许我在后台播放新文件,但是当执行下一条消息时,在将字符输入控制台时仍然会播放回车音。回车结束后,按键声音恢复正常。
我弄清楚为什么会发生这种情况:PlaySync()将确保加载和播放声音,然后恢复正常操作。如果我使用除PlaySync以外的任何东西,回车是快速甚至可以听到。我试图添加一个延迟,但它仍然不完美。我希望能够在输入字符后立即听到击键的声音。当执行新行时,我希望能够听到回车音。在此回车声完成循环后,所有进程必须等待。同步这些声音的正确方法是什么?我的逻辑有缺陷吗?
Screen.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace CanizHospital
{
public class Screen
{
private Sounds sounds;
private const int delay = 300;
private static int _leftPos;
private static int _topPos;
public Screen(int leftPos, int topPos, int screenWidth, int screenHeight)
{
_leftPos = leftPos;
_topPos = topPos;
sounds = new Sounds();
SetUpScreen(screenWidth, screenHeight);
}
private static void SetUpScreen(int width, int height)
{
IntPtr ptr = GetConsoleWindow();
MoveWindow(ptr, 0, 0, 1000, 400, true);
Console.SetWindowSize(width, height);
}
public void WriteAt(string message, int x, int y, bool typeWritter)
{
try
{
Console.SetCursorPosition(_leftPos + x, _topPos + y);
if(typeWritter && message != null)
{
TypeWritter(message, delay);
}
}
catch(ArgumentOutOfRangeException e)
{
Console.Clear();
Console.Beep(37, 500);
Console.Write(e.Message);
}
}
public void TypeWritter(string message, int delay, bool newLine = true)
{
foreach (char c in message)
{
Console.Write(c);
sounds.LoadTypewriterSound();
Thread.Sleep(delay);
}
if(newLine)
{
Console.Write(Environment.NewLine);
sounds.LoadCarriageReturn();
Thread.Sleep(delay);
}
}
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr GetConsoleWindow();
[DllImport("user32.dll", SetLastError = true)]
internal static extern bool MoveWindow(IntPtr hWnd, int X, int Y, int nWidth, int nHeight, bool bRepaint);
}
}
Sounds.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace CanizHospital
{
class Sounds
{
public void LoadTypewriterSound()
{
Thread backgroundSound = new Thread(new ThreadStart(PlayKey));
backgroundSound.IsBackground = true;
backgroundSound.Start();
}
public void LoadCarriageReturn()
{
Thread backgroundSound = new Thread(new ThreadStart(PlayCarriageReturn));
backgroundSound.IsBackground = true;
backgroundSound.Start();
}
private static void PlayKey()
{
SoundPlayer player = new SoundPlayer();
player.SoundLocation = @"C:\Users\Erick\Desktop\C#\CanizHospital\CanizHospital\typewriter-key-1.wav";
player.Play();
}
private static void PlayCarriageReturn()
{
SoundPlayer player = new SoundPlayer();
player.SoundLocation = @"C:\Users\Erick\Desktop\C#\CanizHospital\CanizHospital\typewriter-return-1.wav";
player.PlaySync();
}
}
}
主要
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Threading;
using Console = Colorful.Console;
using Colorful;
namespace CanizHospital
{
class Program
{
static void Main(string[] args)
{
Screen screen = new Screen(Console.CursorLeft, Console.CursorTop,
Console.LargestWindowWidth, Console.LargestWindowHeight);
screen.WriteAt("Hi whats up", 0, 0, true);
//Thread.sleep(500); //Delay here wont stop process
screen.WriteAt("Hi whats up", 1, 1, true);
}
}
}
答案 0 :(得分:2)
首先,您无需创建新线程来保存SoundPlayer
实例以调用Play()
。您可以在Play()
之前拨打Console.Write
并在延迟一段时间后拨打Stop()
(或者因为停止太快而听不到任何声音)。来自MSDN,Play()
方法
使用新主题播放.wav文件,如果尚未加载,则首先加载.wav文件。
其次,PlaySync()
在完成之前阻止执行,这完全符合您的要求:
PlaySync方法使用当前线程播放.wav文件,防止线程在加载完成之前处理其他消息。
以下是符合您要求的代码段:
public void TypeWritter(string message, int delay, bool newLine = true)
{
var player = new SoundPlayer
{
SoundLocation = @"C:\Users\Erick\Desktop\C#\CanizHospital\CanizHospital\typewriter-key-1.wav"
};
foreach (char c in message)
{
player.Play();
Console.Write(c);
Thread.Sleep(delay);
player.Stop();
}
if (newLine)
{
Console.Write(Environment.NewLine);
player.SoundLocation = @"C:\Users\Erick\Desktop\C#\CanizHospital\CanizHospital\typewriter-return-1.wav";
player.PlaySync();
//Thread.Sleep(delay); // Might not be necessary
}
}