我尝试使用QGraphicsItem创建2D绘图,我成功地做到了这一点,但是当我拖动QGraphicsItem时会出现延迟并且视图失真。
在搜索解决方案时,我遇到了QGraphicsItem paint delay。我将 mouseMoveEvent 应用于我的QGraphicsView,但它没有解决问题。
有人可以告诉我导致问题的原因以及如何解决?
这是我的代码:
from PyQt4 import QtGui, QtCore
import sys
import numpy as np
class MyGraphicsItem(QtGui.QGraphicsItem):
def __init__(self,dataX,dataY):
super(MyGraphicsItem,self).__init__()
self.Xval = dataX
self.Yval = dataY
self.Xvalmin = np.min(self.Xval)
self.Xvalmax = np.max(self.Xval)
self.Yvalmin = np.min(self.Yval)
self.Yvalmax = np.max(self.Yval)
self.rect = QtCore.QRectF(0,0,100,2)
self.points = []
self._picture = None
def paint(self, QPainter, QStyleOptionGraphicsItem, QWidget_widget=None):
if self._picture is None:
self._picture = QtGui.QPicture()
QPainter.begin(self._picture)
startPoint = QtCore.QPointF(0, 0)
cubicPath = QtGui.QPainterPath()
cubicPath.moveTo(startPoint)
for i in range(len(self.points) - 2):
points_ = self.points[i:i+3]
cubicPath.cubicTo(*points_)
QPainter.setPen(QtGui.QPen(QtCore.Qt.red))
QPainter.drawLine(0,10,100,10)
QPainter.drawLine(0,-10,0,10)
QPainter.setPen(QtGui.QPen(QtCore.Qt.black))
QPainter.drawPath(cubicPath)
QPainter.end()
else:
self._picture.play(QPainter)
def boundingRect(self):
return self.rect
class mygraphicsview(QtGui.QGraphicsView):
def __init__(self):
super(mygraphicsview,self).__init__()
def mouseMoveEvent(self, event):
QtGui.QGraphicsView.mouseMoveEvent(self,event)
if self.scene().selectedItems():
self.update()
class Mainwindow(QtGui.QMainWindow):
def __init__(self):
super(Mainwindow,self).__init__()
self.main_widget = QtGui.QWidget()
self.vl = QtGui.QVBoxLayout()
self.scene = QtGui.QGraphicsScene()
self.view = mygraphicsview()
self.Xval = np.linspace(0,100,1000)
self.Yval = np.sin(self.Xval)
self.painter = QtGui.QPainter()
self.style = QtGui.QStyleOptionGraphicsItem()
self.item = MyGraphicsItem(self.Xval, self.Yval)
self.item.paint(self.painter, self.style,self.main_widget)
self.item.setFlag(QtGui.QGraphicsItem.ItemIsMovable,True)
self.trans = QtGui.QTransform()
self.trans.scale(5,5)
self.item.setTransform(self.trans)
self.scene = QtGui.QGraphicsScene()
self.scene.addItem(self.item)
self.view.setScene(self.scene)
self.vl.addWidget(self.view)
self.main_widget.setLayout(self.vl)
self.setCentralWidget(self.main_widget)
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
window = Mainwindow()
window.show()
sys.exit(app.exec_())
答案 0 :(得分:0)
我解决了拖延延迟的问题。
发生这种延迟的原因是由于boundinRect()函数。 boudingRect围绕设计的项目太紧了。
将一些marigin添加到boundingRect(),解决了这个问题。
self.rect = QtCore.QRectF(-10,-10,120,25)