我正在关注应该显示窗口的this LWJGL Getting started guide,但我收到此错误,建议在主线程上运行并初始化AWT或JavaFX。怎么做到这一点?
我在VM选项中设置了-XstartOnFirstThread。我在使用MacOS 10.13.2
我通过在IDEA中选择一个新的Gradle项目来启动项目,然后我使用LWJGL Gradle生成器生成build.gradle。
我遵循installation guide中的IDEA步骤,但我不明白他们的意思(我不认为这与我的错误太相关):
如果要完全匹配Maven / Gradle行为,可以创建2个单独的库: 一个使用class + source .jar文件,使其成为模块的编译依赖项。 一个使用natives .jar文件,使其成为模块的运行时依赖项。 您可以在项目结构中执行此操作>模块>选择一个模块> “依赖关系”选项卡,通过更改每个依赖关系的范围。
“gradle run”错误:
Exception in thread "main" java.lang.ExceptionInInitializerError
at org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:1694)
at com.javagame.kasha.HelloWorld.init(HelloWorld.java:51)
at com.javagame.kasha.HelloWorld.run(HelloWorld.java:24)
at com.javagame.kasha.HelloWorld.main(HelloWorld.java:114)
Caused by: java.lang.IllegalStateException: GLFW windows may only be created on the main thread and that thread must be the first thread in the process. Please run the JVM with -XstartOnFirstThread. For offscreen rendering, make sure another window toolkit (e.g. AWT or JavaFX) is initialized before GLFW.
at org.lwjgl.glfw.EventLoop$OffScreen.<clinit>(EventLoop.java:39)
... 4 more
:run FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':run'.
> Process 'command '/Library/Java/JavaVirtualMachines/jdk1.8.0_141.jdk/Contents/Home/bin/java'' finished with non-zero exit value 1
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED in 0s
HelloWorld.java(从指南中复制,我添加了一个包,所以我可以使用Gradle应用程序插件启动它):
package com.javagame.kasha;
import org.lwjgl.*;
import org.lwjgl.glfw.*;
import org.lwjgl.opengl.*;
import org.lwjgl.system.*;
import java.nio.*;
import static org.lwjgl.glfw.Callbacks.*;
import static org.lwjgl.glfw.GLFW.*;
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.system.MemoryStack.*;
import static org.lwjgl.system.MemoryUtil.*;
public class HelloWorld {
// The window handle
private long window;
public void run() {
System.out.println("Hello LWJGL " + Version.getVersion() + "!");
init();
loop();
// Free the window callbacks and destroy the window
glfwFreeCallbacks(window);
glfwDestroyWindow(window);
// Terminate GLFW and free the error callback
glfwTerminate();
glfwSetErrorCallback(null).free();
}
private void init() {
// Setup an error callback. The default implementation
// will print the error message in System.err.
GLFWErrorCallback.createPrint(System.err).set();
// Initialize GLFW. Most GLFW functions will not work before doing this.
if ( !glfwInit() )
throw new IllegalStateException("Unable to initialize GLFW");
// Configure GLFW
glfwDefaultWindowHints(); // optional, the current window hints are already the default
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // the window will stay hidden after creation
glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // the window will be resizable
// Create the window
window = glfwCreateWindow(300, 300, "Hello World!", NULL, NULL);
if ( window == NULL )
throw new RuntimeException("Failed to create the GLFW window");
// Setup a key callback. It will be called every time a key is pressed, repeated or released.
glfwSetKeyCallback(window, (window, key, scancode, action, mods) -> {
if ( key == GLFW_KEY_ESCAPE && action == GLFW_RELEASE )
glfwSetWindowShouldClose(window, true); // We will detect this in the rendering loop
});
// Get the thread stack and push a new frame
try ( MemoryStack stack = stackPush() ) {
IntBuffer pWidth = stack.mallocInt(1); // int*
IntBuffer pHeight = stack.mallocInt(1); // int*
// Get the window size passed to glfwCreateWindow
glfwGetWindowSize(window, pWidth, pHeight);
// Get the resolution of the primary monitor
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Center the window
glfwSetWindowPos(
window,
(vidmode.width() - pWidth.get(0)) / 2,
(vidmode.height() - pHeight.get(0)) / 2
);
} // the stack frame is popped automatically
// Make the OpenGL context current
glfwMakeContextCurrent(window);
// Enable v-sync
glfwSwapInterval(1);
// Make the window visible
glfwShowWindow(window);
}
private void loop() {
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.
GL.createCapabilities();
// Set the clear color
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
// Run the rendering loop until the user has attempted to close
// the window or has pressed the ESCAPE key.
while ( !glfwWindowShouldClose(window) ) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the framebuffer
glfwSwapBuffers(window); // swap the color buffers
// Poll for window events. The key callback above will only be
// invoked during this call.
glfwPollEvents();
}
}
public static void main(String[] args) {
new HelloWorld().run();
}
}
的build.gradle:
group 'javagame'
version '1.0-SNAPSHOT'
import org.gradle.internal.os.OperatingSystem
switch ( OperatingSystem.current() ) {
case OperatingSystem.WINDOWS:
project.ext.lwjglNatives = "natives-windows"
break
case OperatingSystem.LINUX:
project.ext.lwjglNatives = "natives-linux"
break
case OperatingSystem.MAC_OS:
project.ext.lwjglNatives = "natives-macos"
break
}
apply plugin: 'java'
apply plugin: 'application'
sourceCompatibility = 1.8
project.ext.lwjglVersion = "3.1.5"
repositories {
mavenCentral()
}
mainClassName = "com.javagame.kasha.HelloWorld"
dependencies {
testCompile group: 'junit', name: 'junit', version: '4.12'
compile "org.lwjgl:lwjgl:$lwjglVersion"
compile "org.lwjgl:lwjgl-assimp:$lwjglVersion"
compile "org.lwjgl:lwjgl-glfw:$lwjglVersion"
compile "org.lwjgl:lwjgl-openal:$lwjglVersion"
compile "org.lwjgl:lwjgl-opengl:$lwjglVersion"
compile "org.lwjgl:lwjgl-stb:$lwjglVersion"
compile "org.lwjgl:lwjgl:$lwjglVersion:$lwjglNatives"
compile "org.lwjgl:lwjgl-assimp:$lwjglVersion:$lwjglNatives"
compile "org.lwjgl:lwjgl-glfw:$lwjglVersion:$lwjglNatives"
compile "org.lwjgl:lwjgl-openal:$lwjglVersion:$lwjglNatives"
compile "org.lwjgl:lwjgl-opengl:$lwjglVersion:$lwjglNatives"
compile "org.lwjgl:lwjgl-stb:$lwjglVersion:$lwjglNatives"
}
答案 0 :(得分:0)
这是与我的Gradle配置和应用程序插件相关的问题。解决方案是直接将参数放在build.grade中,而不是运行配置:
applicationDefaultJvmArgs = ["-XstartOnFirstThread"]