我知道每当发出QTcpServer newConnection
时如何向新连接的客户端发送消息。我做的是这样的:
connect(serverConnection.tcpServer, &QTcpServer::newConnection, this, &ServerInterface::sendMessages);
void ServerInterface::sendMessages()
{
QByteArray messagesToClients;
QDataStream out(&messagesToClients, QIODevice::WriteOnly);
QTcpSocket *clientConnection = serverConnection.tcpServer->nextPendingConnection();
out << inputBox->toPlainText(); //get text from QTextEdit
clientConnection->write(messagesToClients);
}
但我想要做的是,只要在服务器中点击发送消息按钮,它就会向当前连接的客户端发送消息。我提供的代码只能向新连接的客户端发送一条新消息。我不知道如何实现我想做的事情,那么有人可以为我提供一种方法吗?我对Qt网络有点新意。
感谢。
答案 0 :(得分:4)
只需将您的连接存储在容器中即可。像这样: 在ServerInterface h文件中:
class ServerInterface {
// your stuff
public slots:
void onClientConnected();
void onClientDisconnected();
private:
QVector<QTcpSocket *> mClients;
};
在ServerInterface cpp文件中:
connect(serverConnection.tcpServer, SIGNAL(newConnection(), this, SLOT(onClientConnected());
void ServerInterface::onClientConnected() {
auto newClient = serverConnection.tcpServer->nextPendingConnection();
mClients->push_back( newClient );
connect(newClient, SIGNAL(disconnected()), this, SLOT(onClientDisconnected());
}
void ServerInterface::onClientDisconnected() {
if(auto client = dynamic_cast<QTcpSocket *>(sender()) {
mClients->removeAll(client);
}
void ServerInterface::sendMessages() {
out << inputBox->toPlainText();
for(auto &client : mClients) {
client->write(messagesToClients);
}
}