编译代码时出现链接错误,我收到Xcode的警告:
变量'quickhull :: QuickHull :: Epsilon'的实例化 这里需要,但没有可用的定义
这是函数的定义:
namespace quickhull {
template<>
const float QuickHull<float>::Epsilon = 0.0001f;
template<>
const double QuickHull<double>::Epsilon = 0.0000001;
/*
* Implementation of the algorithm
*/
template<typename T>
ConvexHull<T> QuickHull<T>::getConvexHull(const std::vector<Vector3<T>>& pointCloud, bool CCW, bool useOriginalIndices, T epsilon) {
VertexDataSource<T> vertexDataSource(pointCloud);
return getConvexHull(vertexDataSource,CCW,useOriginalIndices,epsilon);
}
ConvexHull<FloatType> getConvexHull(const std::vector<Vector3<FloatType>>& pointCloud, bool CCW, bool useOriginalIndices, FloatType eps = Epsilon);
template<typename FloatType>
class QuickHull {
using vec3 = Vector3<FloatType>;
static const FloatType Epsilon;
ConvexHull<FloatType> getConvexHull(const VertexDataSource<FloatType>& pointCloud, bool CCW, bool useOriginalIndices, FloatType eps);
public:
// Computes convex hull for a given point cloud.
// Params:
// pointCloud: a vector of of 3D points
// CCW: whether the output mesh triangles should have CCW orientation
// useOriginalIndices: should the output mesh use same vertex indices as the original point cloud. If this is false,
// then we generate a new vertex buffer which contains only the vertices that are part of the convex hull.
// eps: minimum distance to a plane to consider a point being on positive of it (for a point cloud with scale 1)
ConvexHull<FloatType> getConvexHull(const std::vector<Vector3<FloatType>>& pointCloud, bool CCW, bool useOriginalIndices, FloatType eps = Epsilon);
}
电话
QuickHull<float> qh; // Could be double as well
hull = qh.getConvexHull(pointCloud, true, false);
链接错误
"quickhull::QuickHull<float>::Epsilon", referenced from:
"quickhull::QuickHull<float>::getConvexHull(std::__1::vector<quickhull::Vector3<float>, std::__1::allocator<quickhull::Vector3<float> > > const&, bool, bool, float)", referenced from:
答案 0 :(得分:0)
通常,在类中声明静态数据成员时,必须提供变量定义&#34; outside&#34;类定义,例如
class Test {
public:
static int g;
};
...
int Test::g = 0;
同样的事情发生在&#34;生成&#34;通过模板,符号如下:
template<typename FloatType>
class QuickHull {
static const FloatType Epsilon;
}
...
template<typename FloatType >
QuickHull<FloatType>::Epsilon = 0.0;