我有2 structs
,其构造函数接受传入的不同数量和类型的参数。
例如,
struct A:Base
{
A(int i, char c){}
};
struct B:Base
{
B(char c){}
};
我还有一个工厂方法来创建这两个structs
对象,
struct F
{
Base* Do(int i)
{
if (i==0)
{
return new A(i,'c');
}
else
{
return new B('c');
}
}
};
现在我尝试像这样改进Factory F
struct F
{
template<int i, class X>
Base* Do();
template<class X>
Base* Do<0>()
{
return new X(i, 'c');
}
template<class X>
Base* Do<1>()
{
return new X('c');
}
};
我唯一对这种方法不感兴趣的是,我必须编写很多专门的模板,以防我有很多结构A,B,C,...
但我只喜欢模板,我不喜欢{ {1}}。
所以我的问题是:
return new X(...)
&#39;的参数。构建函数。 答案 0 :(得分:0)
std::any
和可变参数模板将成为您的朋友。 Yuu可以将任何内容存储在std::any
中。 any_cast
有点问题。
请参见以下工作代码:
#include <iostream>
#include <map>
#include <utility>
#include <any>
// Some demo classes ----------------------------------------------------------------------------------
struct Base {
Base(int d) : data(d) {};
virtual ~Base() { std::cout << "Destructor Base\n"; }
virtual void print() { std::cout << "Print Base\n"; }
int data{};
};
struct Child1 : public Base {
Child1(int d, std::string s) : Base(d) { std::cout << "Constructor Child1 " << d << " " << s << "\n"; }
virtual ~Child1() { std::cout << "Destructor Child1\n"; }
virtual void print() { std::cout << "Print Child1: " << data << "\n"; }
};
struct Child2 : public Base {
Child2(int d, char c, long l) : Base(d) { std::cout << "Constructor Child2 " << d << " " << c << " " << l << "\n"; }
virtual ~Child2() { std::cout << "Destructor Child2\n"; }
virtual void print() { std::cout << "Print Child2: " << data << "\n"; }
};
struct Child3 : public Base {
Child3(int d, long l, char c, std::string s) : Base(d) { std::cout << "Constructor Child3 " << d << " " << l << " " << c << " " << s << "\n"; }
virtual ~Child3() { std::cout << "Destructor Child3\n"; }
virtual void print() { std::cout << "Print Child3: " << data << "\n"; }
};
using UPTRB = std::unique_ptr<Base>;
template <class Child, typename ...Args>
UPTRB createClass(Args...args) { return std::make_unique<Child>(args...); }
// The Factory ----------------------------------------------------------------------------------------
template <class Key, class Object>
class Factory
{
std::map<Key, std::any> selector;
public:
Factory() : selector() {}
Factory(std::initializer_list<std::pair<const Key, std::any>> il) : selector(il) {}
template<typename Function>
void add(Key key, Function&& someFunction) { selector[key] = std::any(someFunction); };
template <typename ... Args>
Object create(Key key, Args ... args) {
if (selector.find(key) != selector.end()) {
return std::any_cast<std::add_pointer_t<Object(Args ...)>>(selector[key])(args...);
}
else return nullptr;
}
};
int main()
{
Factory<int, UPTRB> factory{
{1, createClass<Child1, int, std::string>},
{2, createClass<Child2, int, char, long>}
};
factory.add(3, createClass<Child3, int, long, char, std::string>);
// Some test values
std::string s1(" Hello1 "); std::string s3(" Hello3 ");
int i = 1; const int ci = 1; int& ri = i; const int& cri = i; int&& rri = 1;
UPTRB b1 = factory.create(1, 1, s1);
UPTRB b2 = factory.create(2, 2, '2', 2L);
UPTRB b3 = factory.create(3, 3, 3L, '3', s3);
b1->print();
b2->print();
b3->print();
b1 = factory.create(2, 4, '4', 4L);
b1->print();
return 0;
}