转换后的pygame立即关闭

时间:2018-01-05 15:41:22

标签: python pygame cx-freeze

我使用cx_Freeze将pygame文件转换为exe,并且过程很顺利。但是,当我单击可执行文件时,它会打开,然后立即关闭。我想知道主文件或我的setup.py是否有问题?

主:

import pygame
pygame.init()

white = 255,255,255 #This block defines all the colors in (R,G,B) format
black = 0,0,0
green = 0,255,0
blue = 0,76,153
red = 255,0,0
orange = 255,128,0
yellow = 255,255,0
indigo = 204,0,204
pink = 255,51,255

score_1=0
score_2=0
score_3=0
score_4=0
score_5=0
score_6=0
score_7=0

height = 1366 #The height and width of our window
width = 768
window = pygame.display.set_mode((height,width)) 
pygame.display.set_caption("Score") #Edit the text between quotes to change window title

title_font = pygame.font.SysFont('Comic Sans MS', 70)   #This font is for title in (font,size) format
button_font = pygame.font.SysFont('Comic Sans MS', 12)

title = title_font.render("Chem Rush", True, (black))

clock = pygame.time.Clock()
crashed = False

flask_img_right = pygame.image.load('flask.jpg').convert() #This block is for loading all images
flask_img_left = pygame.image.load('flask1.jpg').convert()
danger_sign = pygame.images.load('danger.jpg').convert()

def flask_right(x_fr,y_fr):
    window.blit(flask_img_right,(x_fr,y_fr))
x_fr = (1000)
y_fr = (200)

def flask_left(x_fl,y_fl):
    window.blit(flask_img_left,(x_fl,y_fl))
x_fl = (100)
y_fl = (200)

def text_objects(text, font):
    textSurface = font.render(text, True, black)
    return textSurface, textSurface.get_rect()

def things_dodged(count):
    font = pygame.font.SysFont(None, 25)
    text = font.render("Dodged: "+str(count), True, black)
    gameDisplay.blit(text,(0,0))


while not crashed:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            crashed = True
    #Increasing the first number moves text to the right
    #Increasing the second number moves text lower
    #Assume this for everything below unless otherwise stated

    window.fill(white)
    flask_right(x_fr,y_fr)
    flask_left (x_fl, y_fl)
    window.blit(title,(500,50))   

    mouse = pygame.mouse.get_pos()

    b1_surf, b1_rect = text_objects("", button_font)
    b1_rect.center = ((550),(220))
    window.blit(b1_surf, b1_rect)
    pygame.draw.rect(window, blue, (500,200,100,50))
    b1_text, b1t_rect = text_objects("Team 1", button_font)
    b1t_rect.center = ((550),(220))
    window.blit(b1_text, b1t_rect)
    pygame.draw.rect(window,white,(700,200,50,50))
    new_score1 = button_font.render(str(score_1), True, (black))
    window.blit(new_score1,(725,225))
    if event.type == pygame.MOUSEBUTTONDOWN:
        if 500+100>mouse[0]>500 and 200+50>mouse[1]>200:
            if event.button == 1:   #Left mouse click
                score_1+=1
                window.blit(new_score1,(725,225))
            elif event.button == 3: #Right mouse click
                score_1-=1
                window.blit(new_score1,(725,225))

    b2_surf, b2_rect = text_objects("",button_font)
    b2_rect.center = ((550,270))
    window.blit(b2_surf, b2_rect)
    pygame.draw.rect(window, red,(500,250,100,50))
    b2_text, b2t_rect = text_objects("Team 2", button_font)
    b2t_rect.center = ((550,270))
    window.blit(b2_text, b2t_rect)
    pygame.draw.rect(window,white,(700,250,50,50))
    new_score2 = button_font.render(str(score_2), True, (black))
    window.blit(new_score2,(725,275))
    if event.type == pygame.MOUSEBUTTONDOWN:
        if 500+100>mouse[0]>500 and 250+50>mouse[1]>250:
            if event.button == 1:
                score_2+=1
                window.blit(new_score2,(725,275))
            elif event.button == 3:
                score_2-=1
                window.blit(new_score2,(725,275))

    b3_surf, b3_rect = text_objects("",button_font)
    b3_rect.center = ((550,320))
    window.blit(b3_surf, b3_rect)
    pygame.draw.rect(window, orange,(500,300,100,50))
    b3_text, b3t_rect = text_objects("Team 3", button_font)
    b3t_rect.center = ((550,320))
    window.blit(b3_text, b3t_rect)
    pygame.draw.rect(window,white,(700,300,50,50))
    new_score3 = button_font.render(str(score_3), True, (black))
    window.blit(new_score3,(725,325))
    if event.type == pygame.MOUSEBUTTONDOWN:
        if 500+100>mouse[0]>500 and 300+50>mouse[1]>300:
            if event.button == 1:
                score_3+=1
                window.blit(new_score3,(725,325))
            elif event.button == 3:
                score_3-=1
                window.blit(new_score3,(725,325))

    b4_surf, b4_rect = text_objects("",button_font)
    b4_rect.center = ((550,370))
    window.blit(b4_surf, b4_rect)
    pygame.draw.rect(window, yellow,(500,350,100,50))
    b4_text, b4t_rect = text_objects("Team 4", button_font)
    b4t_rect.center = ((550,370))
    window.blit(b4_text, b4t_rect)
    pygame.draw.rect(window,white,(700,350,50,50))
    new_score4 = button_font.render(str(score_4), True, (black))
    window.blit(new_score4,(725,375))
    if event.type == pygame.MOUSEBUTTONDOWN:
        if 500+100>mouse[0]>500 and 350+50>mouse[1]>350:
            if event.button == 1:
                score_4+=1
                window.blit(new_score4,(725,375))
            elif event.button == 3:
                score_4-=1
                window.blit(new_score4,(725,375))

    b5_surf, b5_rect = text_objects("",button_font)
    b5_rect.center = ((550,420))
    window.blit(b5_surf, b5_rect)
    pygame.draw.rect(window, indigo,(500,400,100,50))
    b5_text, b5t_rect = text_objects("Team 5", button_font)
    b5t_rect.center = ((550,420))
    window.blit(b5_text, b5t_rect)
    pygame.draw.rect(window,white,(700,400,50,50))
    new_score5 = button_font.render(str(score_5), True, (black))
    window.blit(new_score5,(725,425))
    if event.type == pygame.MOUSEBUTTONDOWN:
        if 500+100>mouse[0]>500 and 400+50>mouse[1]>400:
            if event.button == 1:
                score_5+=1
                window.blit(new_score5,(725,425))
            elif event.button == 3:
                score_5-=1
                window.blit(new_score5,(725,425))

    b6_surf, b6_rect = text_objects("",button_font)
    b6_rect.center = ((550,470))
    window.blit(b6_surf, b6_rect)
    pygame.draw.rect(window, green,(500,450,100,50))
    b6_text, b6t_rect = text_objects("Team 6", button_font)
    b6t_rect.center = ((550,470))
    window.blit(b6_text, b6t_rect)
    pygame.draw.rect(window,white,(700,450,50,50))
    new_score6 = button_font.render(str(score_6), True, (black))
    window.blit(new_score6,(725,475))
    if event.type == pygame.MOUSEBUTTONDOWN:
        if 500+100>mouse[0]>500 and 450+50>mouse[1]>450:
            if event.button == 1:
                score_6+=1
                window.blit(new_score6,(725,475))
            elif event.button == 3:
                score_6-=1
                window.blit(new_score6,(725,475))

    b7_surf, b7_rect = text_objects("",button_font)
    b7_rect.center = ((550,520))
    window.blit(b7_surf, b7_rect)
    pygame.draw.rect(window, pink,(500,500,100,50))
    b7_text, b7t_rect = text_objects("Team 7", button_font)
    b7t_rect.center = ((550,520))
    window.blit(b7_text, b7t_rect)
    pygame.draw.rect(window,white,(700,500,50,50))
    new_score7 = button_font.render(str(score_7), True, (black))
    window.blit(new_score7,(725,525))
    if event.type == pygame.MOUSEBUTTONDOWN:
        if 500+100>mouse[0]>500 and 500+50>mouse[1]>500:
            if event.button == 1:
                score_7+=1
                window.blit(new_score7,(725,525))
            elif event.button == 3:
                score_7-=1
                window.blit(new_score7,(725,525))

    pygame.display.update()
    clock.tick(10)

pygame.quit()
quit()
end_command = input("any: ")

设置脚本:

from cx_Freeze import setup, Executable

setup(name = "Score Board" ,
      version = "0.1" ,
      description = "" ,
      executables = [Executable("Score_Keeper.py")])

对于我的程序,我只导入了pygame。我也只使用了我加载的3个图像中的2个。当我点击exe时,它会显示命令终端,黑色窗口和终端上的一些文本。但是,在我阅读它之前它会关闭。

编辑:
我修好了,如果你想知道怎么做,请查看这篇文章的评论。

1 个答案:

答案 0 :(得分:0)

从上面的评论中你得出结论,图像flask.jpg,flask1.jpg和danger.jpg都缺失了。虽然将它们复制到您的构建文件夹中很好,一切都会正常工作,如果您想创建一个安装程序(IE bdist_msibdist_mac),这将无法正常工作。您需要告诉安装脚本包含这三个文件。

这很简单,你只需要使用include_files参数。不幸的是,文档并没有告诉我们这个多功能的功能,但可以这样做(如here所述):

from cx_Freeze import setup, Executable

files = ["flask.jpg", "flask1.jpg", "danger.jpg"] 
setup(name = "Score Board" ,
    version = "0.1" ,
    description = "" ,
    options = {'build_exe': {'include_files':files}}
    executables = [Executable("Score_Keeper.py")])