您好我正在尝试制作游戏乒乓球。现在我正试图用我的键盘移动桨,但它根本没有响应。谁能告诉我我在这里缺少什么?我无法弄清楚我做错了什么。 当我将支票中的条件设置为假时,拨片移动,因此移动它没有问题。只需让keyEvent工作。
我在keyEvent中缺少什么?
提前致谢!
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import javax.swing.*;
public class Paneel extends JPanel
{
private int height, width;
private boolean moveLeft, moveRight, moveUp, moveDown, playerMoveLeft,
playerMoveRight, computerMoveLeft, computerMoveRight = false;
private Timer timer;
private Ball ball;
private Paddle player, computer;
public Paneel()
{
ball = new Ball(994, 772);
player = new Paddle(1, 994, 722);
computer = new Paddle(2, 944, 722);
TimerHandler timerHandler = new TimerHandler();
timer = new Timer(20, timerHandler);
timer.start();
}
public void paintComponent(Graphics pen)
{
super.paintComponent(pen);
ball.drawBall(pen);
player.drawPaddle(pen);
computer.drawPaddle(pen);
pen.drawString("" + getHeight() + " " + getWidth(), 50, 50);
}
public void keyPressed(KeyEvent e)
{
if (e.getKeyCode() == KeyEvent.VK_LEFT) playerMoveLeft = true;
else if (e.getKeyCode() == KeyEvent.VK_RIGHT) playerMoveRight =
true;
}
public void keyReleased(KeyEvent e)
{
if (e.getKeyCode() == KeyEvent.VK_LEFT) playerMoveLeft = false;
else if (e.getKeyCode() == KeyEvent.VK_RIGHT) playerMoveRight =
false;
}
public void movePlayer()
{
if (playerMoveRight == true) player.moveDown();
else if (playerMoveLeft == true) player.moveUp();
}
public void moveComputer()
{
}
public void resetBall()
{
}
public void resetPlayer()
{
}
public void resetComputer()
{
}
class TimerHandler implements ActionListener
{
public void actionPerformed(ActionEvent e) {
movePlayer();
repaint();
}
}
}