我正在尝试计算整数的平均值并将其分配给float
变量。当我用cgdb
调试它并打印平均计算的右侧时,它给出了正确的数字。但是,当我将其分配给(float*)payload
时,值会从401850471
更改为401850464.00
。
float sum= 0.0;
for (int i = 0;
i<avg_operator->data_source->column_pointer.result->num_tuples;
i++) {
sum+= ((int*)avg_operator->data_source->column_pointer.result->payload)[i];
}
((float*)avg_operator->result->payload)[0]=
sum/(float)avg_operator->data_source->column_pointer.result->num_tuples;
答案 0 :(得分:2)
你不能通过强制转换指针来将int转换为浮点数,这会给出一个随机/未定义的值。您需要取消引用浮点指针,并分配值。
答案 1 :(得分:1)
的是:
/**
* Set all excluded items for sitemap in a transient
*
* @return mixed
*/
function beee_get_sitemap_excludes_transient() {
// get transient
$output = get_transient( 'beee_exclude_sitemap' );
// if transient returns false, create it
if ( false == $output ) {
$exclude_args = array(
'post_type' => [ 'page' ], // change this to the post types you want excluded
'posts_per_page' => -1, // all items of course
'meta_query' => array(
array(
'key' => 'beee_exclude_sitemap',
'value' => '1',
'compare' => '=',
),
),
'orderby' => 'ID', // recommend to set to ID so 'the order is easier to compare later on', otherwise it can create issues
'order' => 'ASC', // same, just sort ASC to avoid issues
);
$excluded_items = get_posts( $exclude_args );
if ( count( $excluded_items ) > 0 ) {
// if there are items and create an empty array
$exclude = [];
foreach( $excluded_items as $item ) {
// add post id to array
$exclude[] = $item->ID;
}
// create a string from an array since Yoast stores a string, not an array
$output = implode( ',', $exclude );
// set transient with a 24-hour expiration
set_transient( 'beee_exclude_sitemap', $output, 24 * HOUR_IN_SECONDS );
}
}
return $output;
}
/**
* Set Yoast settings from transient
*/
function beee_exclude_pages_sitemap( $post_id ) {
// get our excluded items from transient
$our_excluded_posts = beee_get_sitemap_excludes_transient();
// check if 'exclude' field has been set (in the post)
if ( 1 == get_field( 'beee_exclude_sitemap', $post_id ) ) {
// if yes, check if it exists in transient
if ( in_array( $post_id, explode( ',', $our_excluded_posts ) ) ) {
// yes, it's already included so we don't have to do anything
} else {
// no, it's not included so it needs to be added
// so we delete the transient (existing values)
delete_transient( 'beee_exclude_sitemap' );
}
} else {
// it has not been set in the post
if ( in_array( $post_id, explode( ',', $our_excluded_posts ) ) ) {
// if does exists in our stored transient, which it shouldn't be in there
// so we delete the transient (existing values)
delete_transient( 'beee_exclude_sitemap' );
}
}
// get our excluded ids from transient
// since we just cleared it, the transient doesn't exist and is retrieved from scratch
$our_excluded_posts = beee_get_sitemap_excludes_transient();
// get post ids from Yoast settings
$wpseo_xml = get_option( 'wpseo_xml' );
// compare Yoast's value with our items
if ( $wpseo_xml[ 'excluded-posts' ] == $our_excluded_posts ) {
// they are the same so we don't need to do anything
} else {
// they are not the same so we need to update the database with our new ids
update_option( 'wpseo_xml', $wpseo_xml );
}
}
add_action( 'save_post', 'beee_exclude_pages_sitemap' );
不是正在投射,而是对编译器撒谎。您应该取消引用,并且不需要转换为浮动,因为转换为整数是自动完成的:
((float*)avg_operator->result->payload)[0]= sum/(float)avg_operator->data_source->column_pointer.result->num_tuples;
(好吧,也许你需要对值进行舍入而不是截断)
另外,因为avg_operator->result->payload[0]= sum/(float)avg_operator->data_source->column_pointer.result->num_tuples;
是一个整数,所以也不需要转换为整数指针,只需这样做:
payload
并将sum+= avg_operator->data_source->column_pointer.result->payload[i];
定义为浮点数,人们永远不会知道浮点累积错误(如果总和对于整数来说不是太大,那就是)
答案 2 :(得分:0)
当我用cgdb调试它并打印平均计算的右侧时,它给出了正确的数字。
调试器使用double
数学显示商。 C允许float
分区使用更广泛的类型。但是,一旦将商分配给float
,就可能出现精度缩小。
401850471
是29位值。 float
通常具有24位精度。必须有所作为。
401850464.0是最接近可表示的float
到401850471,所以说得好,至少有一个合理的结果。
sum
类型和更精确的划分和存储开始。
long long sum = 0.0;
int n = avg_operator->data_source->column_pointer.result->num_tuples
int *data = (int*)avg_operator->data_source->column_pointer.result->payload;
for (int i = 0; i < n; i++) {
sum += data[i];
}
double average = 1.0 * sum / n;
printf("Average %f\n", average);
如果答案必须是float
,则代码必须采用四舍五入(二元意义上的)平均值。