每次单击画布时,此代码都会创建矩形。然后将每个矩形对象推入一个数组中。我想创建的每个矩形在单击时都能返回自己的数组索引。
我想用此做些什么?
我的想法是一个带GUI的软件,允许创建带有输入和输出端口的模块/节点,并用线连接它们(如Max / MSP,Pure Data,Quartz Composer,Reaktor,NodeRed等)。为了能够将模块相互连接,他们需要能够返回自己的ID,以便模块外部的功能可以连接它们。
var width = window.innerWidth - 50;
var height = window.innerHeight - 100;
var rectArray = [];
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var layer = new Konva.Layer();
stage.add(layer);
var clickRect = new Konva.Rect({ // clickable background
x: 0,
y: 0,
width: width,
height: height,
stroke: 'black',
strokeWidth: 2,
listening: 'true'
})
layer.add(clickRect);
var text = new Konva.Text({ //text to display info
x: 10,
y: 10,
fontFamily: 'Calibri',
fontSize: 24,
text: '',
fill: 'black'
});
clickRect.on('click', function() { /// here we create a module
var newRect = new createModule();
rectArray.push(newRect);
});
function createModule() {
var mouseX = stage.getPointerPosition().x;
var mouseY = stage.getPointerPosition().y;
var rect = new Konva.Rect({
x: mouseX,
y: mouseY,
width: 50,
height: 50,
stroke: 'black',
strokeWidth: 2,
draggable: true
});
rect.on('click', function(evt) {
alert("clicked");
})
text.setText(rectArray.length + 1);
layer.add(text);
layer.add(rect);
stage.add(layer);
}
stage.draw(); // draw so we can see click rect.

<script src="https://cdn.rawgit.com/konvajs/konva/1.7.6/konva.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="container"></div>
<p id="display1">-</p>
&#13;
答案 0 :(得分:1)
取决于您的需求。你可以将索引(等于推入数组之前的长度)给你的“构造函数”(即使你真的没有在这里创建一个对象IMO):
var width = window.innerWidth - 50;
var height = window.innerHeight - 100;
var rectArray = [];
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var layer = new Konva.Layer();
stage.add(layer);
var clickRect = new Konva.Rect({ // clickable background
x: 0,
y: 0,
width: width,
height: height,
stroke: 'black',
strokeWidth: 2,
listening: 'true'
})
layer.add(clickRect);
var text = new Konva.Text({ //text to display info
x: 10,
y: 10,
fontFamily: 'Calibri',
fontSize: 24,
text: '',
fill: 'black'
});
clickRect.on('click', function() { /// here we create a module
var newRect = new createModule(rectArray.length);
rectArray.push(newRect);
});
function createModule(index) {
var mouseX = stage.getPointerPosition().x;
var mouseY = stage.getPointerPosition().y;
var rect = new Konva.Rect({
x: mouseX,
y: mouseY,
width: 50,
height: 50,
stroke: 'black',
strokeWidth: 2,
draggable: true
});
rect.on('click', function(evt) {
alert("clicked on " + index);
})
text.setText(rectArray.length + 1);
layer.add(text);
layer.add(rect);
stage.add(layer);
}
stage.draw(); // draw so we can see click rect.
<script src="https://cdn.rawgit.com/konvajs/konva/1.7.6/konva.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="container"></div>
<p id="display1">-</p>
但是如果您的数组正在被修改,那么您应该跟踪对象的实例(var self = this;
)并使用indexOf
rectArray
来动态查找其索引:
var width = window.innerWidth - 50;
var height = window.innerHeight - 100;
var rectArray = [];
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var layer = new Konva.Layer();
stage.add(layer);
var clickRect = new Konva.Rect({ // clickable background
x: 0,
y: 0,
width: width,
height: height,
stroke: 'black',
strokeWidth: 2,
listening: 'true'
})
layer.add(clickRect);
var text = new Konva.Text({ //text to display info
x: 10,
y: 10,
fontFamily: 'Calibri',
fontSize: 24,
text: '',
fill: 'black'
});
clickRect.on('click', function() { /// here we create a module
var newRect = new createModule();
rectArray.push(newRect);
});
function createModule() {
var mouseX = stage.getPointerPosition().x;
var mouseY = stage.getPointerPosition().y;
var self = this;
var rect = new Konva.Rect({
x: mouseX,
y: mouseY,
width: 50,
height: 50,
stroke: 'black',
strokeWidth: 2,
draggable: true
});
rect.on('click', function(evt) {
var index = rectArray.indexOf(self);
alert("clicked on " + index);
})
text.setText(rectArray.length + 1);
layer.add(text);
layer.add(rect);
stage.add(layer);
}
stage.draw(); // draw so we can see click rect.
<script src="https://cdn.rawgit.com/konvajs/konva/1.7.6/konva.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="container"></div>
<p id="display1">-</p>
答案 1 :(得分:1)
首先:您需要在createModule
函数中返回创建的rect。在调用该函数时,您不需要new
关键字。
然后你可以查询点击的矩形的索引,如rectArray.indexOf(evt.target)
var width = window.innerWidth - 50;
var height = window.innerHeight - 100;
var rectArray = [];
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var layer = new Konva.Layer();
stage.add(layer);
var clickRect = new Konva.Rect({ // clickable background
x: 0,
y: 0,
width: width,
height: height,
stroke: 'black',
strokeWidth: 2,
listening: 'true'
})
layer.add(clickRect);
var text = new Konva.Text({ //text to display info
x: 10,
y: 10,
fontFamily: 'Calibri',
fontSize: 24,
text: '',
fill: 'black'
});
clickRect.on('click', function() { /// here we create a module
var newRect = createModule();
rectArray.push(newRect);
});
function createModule() {
var mouseX = stage.getPointerPosition().x;
var mouseY = stage.getPointerPosition().y;
var rect = new Konva.Rect({
x: mouseX,
y: mouseY,
width: 50,
height: 50,
stroke: 'black',
strokeWidth: 2,
draggable: true
});
rect.on('click', function(evt) {
alert(rectArray.indexOf(evt.target));
})
text.setText(rectArray.length + 1);
layer.add(text);
layer.add(rect);
stage.add(layer);
return rect;
}
stage.draw(); // draw so we can see click rect.
<script src="https://cdn.rawgit.com/konvajs/konva/1.7.6/konva.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="container"></div>
<p id="display1">-</p>