我使用React Native并在构建期间收到此错误。我很确定它是因为SDK和支持库之间的不匹配,但我无法找到正确的值。我应该使用什么SDK版本和支持库。请帮助我,我真的很难受。
:app:processDebugResources/Users/hg/Downloads/ecoway/android/app/build/intermediates/res/merged/debug/values-v26/values-v26.xml:15:21-54: AAPT: No resource found that matches the given name: attr 'android:keyboardNavigationCluster'.
/Users/hg/Downloads/ecoway/android/app/build/intermediates/res/merged/debug/values-v26/values-v26.xml:18:21-54: AAPT: No resource found that matches the given name: attr 'android:keyboardNavigationCluster'.
/Users/hg/Downloads/ecoway/android/app/build/intermediates/res/merged/debug/values-v26/values-v26.xml:15: error: Error: No resource found that matches the given name: attr 'android:keyboardNavigationCluster'.
/Users/hg/Downloads/ecoway/android/app/build/intermediates/res/merged/debug/values-v26/values-v26.xml:18: error: Error: No resource found that matches the given name: attr 'android:keyboardNavigationCluster'.
FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:processDebugResources'.
> com.android.ide.common.process.ProcessException: Failed to execute aapt
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
应用程序/的build.gradle
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 25
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.ecoway"
minSdkVersion 16
targetSdkVersion 25
multiDexEnabled = true
versionCode 1
versionName "1.0"
vectorDrawables.useSupportLibrary = true
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':tipsi-stripe')
compile project(':react-native-maps')
compile ("com.google.android.gms:play-services-base:10.0.1") {
force = true;
}
compile ("com.google.android.gms:play-services-maps:10.0.1") {
force = true;
}
compile ("com.google.android.gms:play-services-gcm:10.0.1") {
force = true;
}
compile ('com.google.firebase:firebase-core:10.0.1') {
force = true;
}
compile ('com.google.firebase:firebase-messaging:10.0.1') {
force = true;
}
compile project(':react-native-svg')
compile project(':react-native-maps')
compile project(':react-native-image-crop-picker')
compile project(':react-native-fs')
compile project(':react-native-fcm')
compile project(':react-native-audio-toolkit')
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:25.0.0"
compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
机器人/的build.gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.2.3'
classpath 'com.google.gms:google-services:3.0.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$rootDir/../node_modules/react-native/android"
}
maven {
url "https://jitpack.io"
}
maven {
url "https://maven.google.com"
}
}
}
settings.gradle
rootProject.name = 'ecoway'
include ':tipsi-stripe'
project(':tipsi-stripe').projectDir = new File(rootProject.projectDir, '../node_modules/tipsi-stripe/android')
include ':react-native-maps'
project(':react-native-maps').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-maps/lib/android')
include ':react-native-svg'
project(':react-native-svg').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-svg/android')
include ':react-native-maps'
project(':react-native-maps').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-maps/lib/android')
include ':react-native-image-crop-picker'
project(':react-native-image-crop-picker').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-image-crop-picker/android')
include ':react-native-fs'
project(':react-native-fs').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-fs/android')
include ':react-native-fcm'
project(':react-native-fcm').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-fcm/android')
include ':react-native-audio-toolkit'
project(':react-native-audio-toolkit').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-audio-toolkit/android/lib')
include ':app'
答案 0 :(得分:0)
我有同样的问题,我尝试从25升级到26版Android版本(https://github.com/facebook/react-native/issues/18095),但我无法做到,因为它反应本机不支持26然后我降级到25我发现同样的问题,
这对我有用......
build.gradle文件
android {
compileSdkVersion 25
buildToolsVersion '26.0.1'
defaultConfig {
minSdkVersion 18
targetSdkVersion 25
compile 'com.android.support:appcompat-v7:25.0.0'
的AndroidManifest.xml
<uses-sdk android:minSdkVersion="18"
android:targetSdkVersion="25" />
React-native version 0.47.2
答案 1 :(得分:0)
force Gradle使用我们的主要项目SDK版本和工具版本来构建所有依赖项。
将以下行与Android SDK依赖项添加到项目的android/build.gradle
中。
subprojects {
afterEvaluate {project ->
if (project.hasProperty("android")) {
android {
compileSdkVersion 27
buildToolsVersion "27.0.2"
}
}
}
}
请参阅此link