我在Windows上用C ++创建观察者模板示例。
这里有一个代理商,其中有一个客户列表。每当代理的实体(变量x)发生变化时,它就会通知其客户,并将x的值传递给客户。然后,客户将此值存储在各自的变量中。
在下面的代码中,代理充当主体,客户充当观察者。 代理程序是从其代理程序模板类创建的,客户是从其客户模板类创建的。
template <typename T>
class customer // acts as base observer class
{
char name[50];
public:
customer()
{
cout << __FUNCTION__ "(): " << "DEFAULT CONS\n";
}
customer(char* nm)
{
strcpy_s(name, nm);
cout << __FUNCTION__ "(): " << "name set to " << name << "\n";
}
char * getName()
{
return(name);
}
virtual void update(int c)
{
}
};
class customerC: public customer<customerC>
{
int c;
public:
customerC()
{
cout << __FUNCTION__ "(): " << "DEFAULT customerc cons\n";
}
customerC(char* nm):customer<customerC>(nm)
{
cout << __FUNCTION__ "(): " << "customer is " << getName() << "\n";
}
void update(int val)
{
cout << __FUNCTION__ "(): c to " << c << "\n";
c = val;
}
};
class customerD: public customer<customerD>
{
int d;
public:
customerD()
{
cout << __FUNCTION__ "(): " << "DEFAULT customerd cons\n";
}
customerD(char* nm):customer<customerD>(nm)
{
cout << __FUNCTION__ "(): " << "customer is " << getName() << "\n";
}
void update(int val)
{
cout << __FUNCTION__ "(): c to " << d << "\n";
d = val;
}
};
template<typename T>
class agent
{
char name[50];
int x;
protected:
vector<customer<T>*> custList;
public:
agent()
{
cout << __FUNCTION__ "(): " << "DEFAULT agent cons\n";
}
virtual void setx(int c)
{
cout << __FUNCTION__ "(): " << "Setting x to " << c << "\n";
//// x = c;
//// notifyObs();
}
virtual void getx()
{
cout << __FUNCTION__ "(): " << "x = " << x << "\n";
}
void addCust(customer<T>* cobj)
{
cout << __FUNCTION__ "(): " << "Adding customer " << cobj->getName() << " to list.\n";
custList.push_back(cobj);
}
void showCust()
{
cout << __FUNCTION__ "(): " << "Customers are:\n";
if(custList.empty())
cout << "\n\nYou have no items.";
else
{
vector<customer<T>*>::iterator cs;
for(cs = custList.begin(); cs != custList.end(); ++cs)
{
cout << (*cs)->getName() << "\n";
}
}
}
int notifyObs()
{
cout << __FUNCTION__ "(): " << "Customers notified are:\n";
if(custList.empty())
cout << "\n\nYou have no items.";
else
{
vector<customer<T>*>::iterator cs;
for(cs = custList.begin(); cs != custList.end(); ++cs)
{
cout << (*cs)->getName() << "\n";
(*cs)->update(x);
}
}
return 0;
}
};
class agentS: public agent<agentS>
{
int x;
public:
agentS()
{
cout << __FUNCTION__ "(): " << "DEFAULT agentS cons\n";
}
void setx(int c)
{
cout << __FUNCTION__ "(): " << "Setting x to " << c << "\n";
x = c;
notifyObs();
}
void getx()
{
cout << __FUNCTION__ "(): " << "x = " << x << "\n";
}
};
int _tmain(int argc, _TCHAR* argv[])
{
customerC cobj("c1");
customerD dobj("c2");
agentS agS;
agS.addCust(cobj);
//// agS.addCust<customer<customerC>>(cobj);
//// agS.addCust(dobj);
agS.showCust();
agS.setx(4);
return(0);
}
我收到编译错误
error C2664: 'agent<T>::addCust' : cannot convert parameter 1 from 'customerC' to 'customer<T> *'
我知道我调用addCust的方式是错误的,但仍然没有想到要调用它。 有什么提示可以解决这个问题吗?
我创建代理类的方式也正确吗?
class agentS: public agent<agentS>
当我调用addCust()函数时,我传递了观察者对象。
答案 0 :(得分:1)
通过这种方式创建agentS类,addCust的有效签名变为void addCust(customer<agentS>* cobj);
。但是,您的客户类不会在代理类型上模板化(实际上似乎没有理由将其模板化)。
您似乎混合了动态多态(继承和虚函数与客户)和静态多态(模板来创建一种类型的客户的向量)。这些选项中的任何一个本身都会更有意义:
动态多态(继承)。您可以通过存储基类指针在同一容器中存储不同类型的客户,并使用客户基类和虚函数以相同的方式处理它们:
struct customer {};
struct customerC : customer {};
struct customerD : customer {};
struct agent
{
void addCust(customer* customer) { ... }
std::vector<customer*> custList;
};
int main()
{
agent a;
customerC c;
a.addCust(&c);
}
静态多态(模板)。代理类是在客户类型上模板化的,因此向量只能包含一种类型的客户,但是为任何给定的客户类型创建特定代理很容易:
struct customer {};
struct customerC : customer {};
struct customerD : customer {};
template<CustomerT>
struct agent
{
void addCust(CustomerT* customer) { ... }
std::vector<CustomerT*> custList;
};
int main()
{
agent<customerC> a;
customerC c;
a.addCust(&c);
}