我想混合基色和鬼色之间的褪色 基色为白色,鬼色为红色,现为淡化为黑色,不变为白色(与红色混合)
我的基色为白色,鬼色为红色,漫反射色取决于光线方向(正常和相机位置的点积)
#version 100
precision highp int;
precision highp float;
uniform float time;
uniform float line;
uniform float fadingTime;
uniform vec4 ghostColor;
uniform vec4 baseColor;
uniform float edgeIntensity;
varying float lightDiffuse;
void main()
{
float rampLight =lightDiffuse;
float light = (1.0 - rampLight) * 0.9;
vec4 lightColor = vec4(ghostColor.r, ghostColor.g, ghostColor.b, ghostColor.a);
vec4 diffuseColor = lightColor*light;
float sintime = clamp(abs(cos(time*fadingTime)), 0.0, 1.0);
float edgeIntens = edgeIntensity;
edgeIntens*= sintime;
vec4 smootheddiffuseColor = smoothstep(baseColor, vec4(lightColor), vec4(edgeIntens));
vec4 mixeddiffuseColor = mix(baseColor, diffuseColor, vec4(smootheddiffuseColor));
gl_FragColor = mixeddiffuseColor;
}