我已经在ios swift项目中实现了sinch视频调用我已经遵循了sinch实现文档https://www.sinch.com/docs/video/ios/#calling中给出的所有过程。我成功地能够实现,但我正在讨论我的视频声音来自前置扬声器。我怎么解决这个问题??在我的代码下面:
var client: SINClient?
var sinCall : SINCall?
配置sinch
//MARK: Configuring Sinch Delegate
func configuringSinch(){
//Configuring Client Key
client = Sinch.client(withApplicationKey: Constants.SINCH_APP_KEY, applicationSecret: Constants.SINCH_PRIVATE_KEY, environmentHost: Constants.SANDBOX_ENVIRONMENT, userId: Utility().getUserId())
client?.call().delegate = self
client?.setSupportCalling(true)
client?.enableManagedPushNotifications()
client?.start()
client?.startListeningOnActiveConnection()
let vcCont = client?.videoController()
self.vwLocalView.addSubview((vcCont?.localView())!)
self.sinCall?.delegate = self
}
//MARK: Sinch Video Call Delegate
func clientDidStart(_ client: SINClient!) {
print("Client Did Start")
}
func clientDidFail(_ client: SINClient!, error: Error!) {
print("Client failed : \(error)")
player?.stop()
}
func clientDidStop(_ client: SINClient!) {
print("Client Did Stop")
player?.stop()
}
//MARK: Video Call Did Recieve
func client(_ client: SINCallClient!, didReceiveIncomingCall call: SINCall!) {
print("Did Recieve Incoming Call")
playRingtoneSound() // Playing Audio
call.delegate = self;
self.sinCall = call
}
//MARK: Call Did Add Video Track
func callDidAddVideoTrack(_ call: SINCall!) {
let videoCont = client?.videoController()
vwRemoteView.addSubview((videoCont?.remoteView())!)
}
func callDidEnd(_ call: SINCall!) {
sinCall?.hangup()
}
答案 0 :(得分:1)
这是管理 SINAudioController 以管理音频输出的方法。
func audioController() -> SINAudioController {
return (client?.audioController())!
}
//MARK: Video Call Did Recieve
func client(_ client: SINCallClient!, didReceiveIncomingCall call: SINCall!) {
audioController().enableSpeaker()
playRingtoneSound() // Playing Audio
call.delegate = self;
self.sinCall = call
}
// In SINCallDelegate
func callDidEstablish(_ call: SINCall!) {
//to disableSpeaker
audioController().disableSpeaker()
}
尝试此操作以手动管理AudioOutput会话
// MARK: AudioOutput Session
// to enable front speaker manually
func setSessionPlayerOn()
{
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayAndRecord)
} catch _ {
}
do {
try AVAudioSession.sharedInstance().setActive(true)
} catch _ {
}
do {
try AVAudioSession.sharedInstance().overrideOutputAudioPort(AVAudioSessionPortOverride.none)
} catch _ {
}
}
// to enable speaker manually
func setSessionPlayerSpeaker()
{
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayAndRecord)
} catch _ {
}
do {
try AVAudioSession.sharedInstance().setActive(true)
} catch _ {
}
do {
try AVAudioSession.sharedInstance().overrideOutputAudioPort(AVAudioSessionPortOverride.speaker)
} catch _ {
}
}
// to turnoff AudioOutput Session manually
func setSessionPlayerOff()
{
do {
try AVAudioSession.sharedInstance().setActive(false)
} catch _ {
}
}
答案 1 :(得分:0)
使用此功能
func callDidEstablish(_ call: SINCall!) {
let audio = APPDELEGATE.client?.audioController()
audio?.disableSpeaker()
// self.startCallDurationTimerWithSelector()
appDelegate.client?.audioController().stopPlayingSoundFile()
}
这对我有用。
答案 2 :(得分:0)
class MainVC: UIViewController,SINCallDelegate {
// var client: SINClient?
private let videoController = SinchManager.sharedInstance.client!.videoController()
private let audioController = SinchManager.sharedInstance.client!.audioController()
private let callClient: SINCallClient
private var call: SINCall!
let username: String
@IBOutlet weak var otherView: UIView!
// private var mainView: SinchView { return view as! SinchView }
@IBAction func call_btn(_ sender: UIButton) {
answer()
}
@IBAction func end_btn(_ sender: UIButton) {
decline()
}
override func loadView() {
// view = SinchView()
view = otherView
}
init(username: String) {
self.username = username
self.callClient = SinchManager.sharedInstance.client!.call()
super.init(nibName: nil, bundle: nil)
}
required init?(coder aDecoder: NSCoder) {
print("init(coder:) has not been implemented " + String(describing: aDecoder))
fatalError("init(coder:) has not been implemented " + String(describing: aDecoder))
}
override func viewDidLoad() {
super.viewDidLoad()
call.delegate = self
//self.mainView.videoView.addSubview(self.videoController.localView())
otherView.addSubview((self.videoController?.localView())!)
self.videoController?.localView().contentMode = .scaleToFill
if self.call.direction == SINCallDirection.incoming {
self.audioController?.startPlayingSoundFile(self.pathForSound(string: "incoming.wav") as String, loop: true)
}
if self.call.details.isVideoOffered {
print("video offered")
//self.mainView.videoView.addSubview(self.videoController.localView())
otherView.addSubview((self.videoController?.localView())!)
self.videoController?.localView().contentMode = .scaleToFill
}
otherView.addSubview((self.videoController?.localView())!)
// mainView.answerButton.addTarget(self, action: #selector(answer), forControlEvents: .TouchUpInside)
// mainView.declineButton.addTarget(self, action: #selector(decline), forControlEvents: .TouchUpInside)
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.audioController?.enableSpeaker()
}
func pathForSound(string: String) -> NSString {
let nsSt = Bundle.main.resourcePath! as NSString
return nsSt.appendingPathComponent(string) as NSString
}
func answer() {
call.answer()
}
func decline() {
call.hangup()
}
func callDidEstablish(call: SINCall!) {
print("callDidEstablish")
let audio = SinchManager.sharedInstance.client!.audioController()
audio?.disableSpeaker()
// self.startCallDurationTimerWithSelector()
SinchManager.sharedInstance.client!.audioController().stopPlayingSoundFile()
}
func callDidEnd(call: SINCall!) {
print("callDidEnd")
}
func callDidProgress(call: SINCall!) {
print("callDidProgress")
self.audioController?.startPlayingSoundFile(self.pathForSound(string: "ringback.wav") as String, loop: true)
}
func callDidAddVideoTrack(call: SINCall!) {
print("callDidAddVideoTrack")
otherView.addSubview((self.videoController?.localView())!)
}