警告:在运行代码段之前调低音量!
我希望能够点击舞台上添加一个'模块'形状。但我发现点击了“模块”' shape本身创建了另一个,这意味着stage.click监听器在不应该被触发时被触发。
如何点击形状时没有错误触发的stage.click侦听器?
var width = window.innerWidth;
var height = window.innerHeight;
var rectButtonClicked = false;
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var layer = new Konva.Layer();
var group = new Konva.Group({
draggable: true
});
stage.on('contentClick', function() {
createModule();
});
function createModule() {
var mouseX = stage.getPointerPosition().x;
var mouseY = stage.getPointerPosition().y;
var rect = new Konva.Rect({ //module rect
x: mouseX,
y: mouseY,
width: 100,
height: 50,
cornerRadius: 5,
fill: '#BEDBDD',
stroke: '#807C7B',
strokeWidth: 2,
draggable: true
});
group.add(rect);
var buttonRect = new Konva.Rect({ //button
x: mouseX+80,
y: mouseY+20,
width: 10,
height: 10,
cornerRadius: 1,
fill: 'blue',
stroke: '#807C7B',
strokeWidth: 1,
});
group.add(buttonRect)
var text = new Konva.Text({ //text on module
x: mouseX + 20,
y: mouseY + 20,
//fontFamily: 'Calibri',
fontSize: 16,
text: 'OSC',
fill: 'black'
});
group.add(text);
var randomFreq = getRandomInt();
var osc = new Tone.Oscillator(randomFreq, "sawtooth");
layer.add(group);
stage.add(layer);
buttonRect.on('click', function() {
rectButtonClicked = !rectButtonClicked;
if(rectButtonClicked){
osc.toMaster().start();
this.setFill('red');
} else {
osc.stop();
this.setFill('blue');
}
});
}
function getRandomInt() {
min = Math.ceil(100);
max = Math.floor(1000);
return Math.floor(Math.random() * (max - min)) + min;
}
var width = window.innerWidth;
var height = window.innerHeight;
//var drag = false;
var rectButtonClicked = false;
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var layer = new Konva.Layer();
var group = new Konva.Group({
draggable: true
});
stage.on('contentClick', function() {
createModule();
});
function createModule() {
var mouseX = stage.getPointerPosition().x;
var mouseY = stage.getPointerPosition().y;
var rect = new Konva.Rect({ //module rect
x: mouseX,
y: mouseY,
width: 100,
height: 50,
cornerRadius: 5,
fill: '#BEDBDD',
stroke: '#807C7B',
strokeWidth: 2,
draggable: true
});
group.add(rect);
var buttonRect = new Konva.Rect({ //button
x: mouseX+80,
y: mouseY+20,
width: 10,
height: 10,
cornerRadius: 1,
fill: 'blue',
stroke: '#807C7B',
strokeWidth: 1,
});
group.add(buttonRect)
var text = new Konva.Text({ //text on module
x: mouseX + 20,
y: mouseY + 20,
//fontFamily: 'Calibri',
fontSize: 16,
text: 'OSC',
fill: 'black'
});
group.add(text);
var randomFreq = getRandomInt();
var osc = new Tone.Oscillator(randomFreq, "sawtooth");
layer.add(group);
stage.add(layer);
buttonRect.on('click', function() {
rectButtonClicked = !rectButtonClicked;
if(rectButtonClicked){
osc.toMaster().start();
this.setFill('red');
} else {
osc.stop();
this.setFill('blue');
}
});
}
function getRandomInt() {
min = Math.ceil(100);
max = Math.floor(1000);
return Math.floor(Math.random() * (max - min)) + min;
}

<script src="https://tonejs.github.io/build/Tone.min.js"></script>
<script src="https://cdn.rawgit.com/konvajs/konva/1.7.6/konva.min.js"></script>
<div id="container"></div>
&#13;
答案 0 :(得分:2)
stage.contentClick()侦听器是您希望舞台监听舞台内容上的事件时使用的特殊情况。但是,cancelBubble()函数不会阻止从单击形状到stage.contentClick()侦听器冒泡的事件。
要获得您想要的效果,这会给人一种在舞台上发生点击的印象,您需要添加一个填充舞台的矩形,并在该矩阵而不是舞台上侦听事件。
以下是一个工作示例。我故意添加了红色背景,所以你知道舞台上还有其他东西。要删除它,请取出clickRect上的填充颜色。
我还修复了按钮,以便将内容正确分组并拖动到一起。您几乎是正确的,但您需要在createModule()函数中创建组。你可以看到我也使组元素dragabble = false来完成这个过程。
我添加了几个控制台写入,以便在事件触发时显示。
[当我打开音调时,我也感到非常震惊]。
var width = window.innerWidth;
var height = window.innerHeight;
//var drag = false;
var rectButtonClicked = false;
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height
});
var layer = new Konva.Layer();
stage.add(layer);
var clickRect = new Konva.Rect({
x:0,
y:0,
width: width,
height: height,
fill: 'red',
stroke: '#807C7B',
strokeWidth: 2,
listening: 'true'
})
layer.add(clickRect);
clickRect.on('click', function() {
console.log('Stage click');
createModule();
});
function createModule() {
var group = new Konva.Group({ // move group create into createModule
draggable: true // we will make the elements not draggable - we drag the group
});
var mouseX = stage.getPointerPosition().x;
var mouseY = stage.getPointerPosition().y;
var rect = new Konva.Rect({ //module rect
x: mouseX,
y: mouseY,
width: 100,
height: 50,
cornerRadius: 5,
fill: '#BEDBDD',
stroke: '#807C7B',
strokeWidth: 2,
draggable: false // make the element not draggable - we drag the group
});
group.add(rect);
rect.on('click', function(evt){
console.log('Clicked on button');
})
var buttonRect = new Konva.Rect({ //button
x: mouseX+80,
y: mouseY+20,
width: 10,
height: 10,
cornerRadius: 1,
fill: 'blue',
stroke: '#807C7B',
strokeWidth: 1,
listening: true,
draggable: false // make the element not draggable - we drag the group
});
group.add(buttonRect)
var text = new Konva.Text({ //text on module
x: mouseX + 20,
y: mouseY + 20,
//fontFamily: 'Calibri',
fontSize: 16,
text: 'OSC',
fill: 'black',
draggable: false // make the element not draggable - we drag the group
});
group.add(text);
var randomFreq = getRandomInt();
var osc = new Tone.Oscillator(randomFreq, "sawtooth");
layer.add(group);
stage.add(layer);
buttonRect.on('click', function(evt) {
rectButtonClicked = !rectButtonClicked;
if(rectButtonClicked){
osc.toMaster().start();
this.setFill('red');
} else {
osc.stop();
this.setFill('blue');
}
});
}
function getRandomInt() {
min = Math.ceil(100);
max = Math.floor(1000);
return Math.floor(Math.random() * (max - min)) + min;
}
stage.draw(); // draw so we can see click rect.
<script src="https://tonejs.github.io/build/Tone.min.js"></script>
<script src="https://cdn.rawgit.com/konvajs/konva/1.7.6/konva.min.js"></script>
<div id="container" style="background-color: gold;"></div>