Vulkan Buffer WorkGroupID在大量元素时不返回实际值

时间:2017-12-21 15:17:02

标签: buffer vulkan shader-storage-buffer

为布局输入限定符创建一个pow(2, 24)local_size_x = 64的缓冲区将返回WorkGroupID = 262143,由于pow(2,24) / 64 - 1,所以它都是正常的,它是零索引。

但是,如果我们将问题的全局维度/没有元素/大小增加到pow(2, 25),可以说WorkGroupID将无理由地返回值,但它们与数学不匹配。

以下是设备获得的一些限制,我认为:

maxStorageBufferRange:          uint32_t = 4294967295
        maxComputeSharedMemorySize:     uint32_t = 32768
        maxComputeWorkGroupCount:       uint32_t[3] = 00000202898A8EC4
            maxComputeWorkGroupCount[0]:    uint32_t = 65535
            maxComputeWorkGroupCount[1]:    uint32_t = 65535
            maxComputeWorkGroupCount[2]:    uint32_t = 65535
        maxComputeWorkGroupInvocations: uint32_t = 1024
        maxComputeWorkGroupSize:        uint32_t[3] = 00000202898A8ED4
            maxComputeWorkGroupSize[0]:     uint32_t = 1024
            maxComputeWorkGroupSize[1]:     uint32_t = 1024
            maxComputeWorkGroupSize[2]:     uint32_t = 1024

我不会过分分配设备支持的更多元素。 所以经过2天+ 16小时后,我仍然没有弄清楚最新情况......

WorkGroupSizeWorkGroupIDLocalInvocationIDGlobalInvocationID在我达到n no时出现同样的问题。元素。毫无疑问GlobalInvocationID由于计算方式而出现同样的问题......

#version 450
// Size of the Local Work-group is defined trough input layout qualifier
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;


layout(set = 0, binding = 0) buffer deviceBuffer
{
   uint x[];
};


void main() {
    uint i = gl_GlobalInvocationID.x;
    //uint i = gl_WorkGroupSize.x * gl_WorkGroupID.x * gl_LocalInvocationID.x;


    //x[i] += x[i];

// Total No. of Work Items (threads) in Global Dimension
//x[i] = gl_NumWorkGroups.x;

// Size of Work Dimension specified in Input Layout Qualifier
//x[i] = gl_WorkGroupSize.x;

// Is given by Global Dimension / Work Group Size
x[i] = gl_WorkGroupID.x;

//x[i] = gl_LocalInvocationID.x;

}

1 个答案:

答案 0 :(得分:1)

maxComputeWorkGroupCount[0]: uint32_t = 65535
maxComputeWorkGroupCount[1]: uint32_t = 65535
maxComputeWorkGroupCount[2]: uint32_t = 65535
     

vkCmdDispatch的大小为x = pow(2,25),y = 1,z = 1

根据您提供的信息groupCountX = 2 25 = 33554432,但限制为maxComputeWorkGroupCount[0] = 65535 = 2 16 -1

Vulkan规范Valid Usage for vkCmdDispatch说:

  
      
  • groupCountX 必须小于或等于VkPhysicalDeviceLimits::maxComputeWorkGroupCount[0]
  •   

违反有效使用是未定义的行为。 “未定义的行为”意味着“从一切看似工作正常”到“你的PC陷入黑洞并摧毁这个太阳系”的任何事情。对于违反有效使用的所有意图和目的,应用程序代码的逻辑错误。