我正在为我正在开发的游戏使用拖放界面。我目前正在使用jQuery draggable和droppable来管理我的还原,限制,网格捕捉等,但我也想让它如此,如果用户在拖动时右键单击,游戏块旋转但不会停止拖动。但是,右键单击鼠标会自动结束拖动事件,即使我在右键单击时放置了event.stopPropagation()
和event.preventDefault()
的事件监听器。任何想法如何实现这一目标?
我在这里有一个半工作片段,右键点击会旋转游戏片但会导致阻力停止。请注意,从我的源代码中复制它与某些缩放和偏移相混淆,但此演示目的的功能仍然完好无损。
var board = function(parentDIV, size, options = {}) {
this.ship = this.ship.bind(this);
this.flip = this.flip.bind(this);
this.update = this.update.bind(this);
this.ajaxExport = this.ajaxExport.bind(this);
this.scale = this.scale.bind(this);
this.size = size / 10;
this.callback = {
onvalid: options.onvalid,
oninvalid: options.oninvalid,
ondrag: options.ondrag,
onstart: options.onstart,
ondrop: options.ondrop
};
this.containerDIV = $("<div>").css({"position": "relative", "padding": "-1px"}).attr("id", "board-container");
this.boardDIV = $("<div>").css({"display": "table", "border-collapse": "collapse"}).on("contextmenu", function() { event.stopPropagation; event.preventDefault(); });
var rowDIV = $("<div>").css({"display": "table-row"});
var cellDIV = $("<div>").css({"display": "table-cell", "border": "2px #000 solid", "padding": "-1px", "width": this.size.toString() + "px", "height": this.size.toString() + "px"})
for(var i = 0; i < 10; i++) {
var cloneRow = rowDIV.clone();
for(var ii = 0; ii < 10; ii++) cloneRow.append(cellDIV.clone());
this.boardDIV.append(cloneRow);
}
this.ships = [
this.ship("carrier", 1, 5, 1, 1),
this.ship("battleship", 4, 1, 4, 3),
this.ship("cruiser", 1, 3, 8, 6),
this.ship("submarine", 3, 1, 2, 8),
this.ship("destroyer", 1, 2, 0, 8)
];
this.containerDIV.append(this.boardDIV);
$(parentDIV).append(this.containerDIV);
this.update();
};
board.prototype.update = function() {
this.layout = [
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0]
];
for(var i = 0; i < this.ships.length; i++) {
var width = depx(this.ships[i].css("width")) / this.size;
var height = depx(this.ships[i].css("height")) / this.size;
var left = depx(this.ships[i].css("left")) / this.size;
var top = depx(this.ships[i].css("top")) / this.size;
if(width == 1) for(var ii = top; ii < top + height; ii++) this.layout[ii][left] = i + 1;
if(height == 1) for(var ii = left; ii < left + width; ii++) this.layout[top][ii] = i + 1;
}
var pattern = new RegExp(/(?=^[^1]*(?:1,1,1,1,1|1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1)[^1]*$)(?=^[^2]*(?:2,2,2,2|2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2)[^2]*$)(?=^[^3]*(?:3,3,3|3\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+3\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+3)[^3]*$)(?=^[^4]*(?:4,4,4|4\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+4\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+4)[^4]*$)(?=^[^5]*(?:5,5|5\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+5)[^5]*$)^\[\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\]\]$/);
if(pattern.test(JSON.stringify(this.layout))) if(this.callback.onvalid) this.callback.onvalid();
else if(this.callback.oninvalid) this.callback.oninvalid();
function depx(str) {
return Number(str.substring(0, str.length - 2));
}
};
board.prototype.ajaxExport = function() {
var inputs = {
type: "uploadGameBoard",
game: null,
board: this.layout
};
AJAXrequest("GET", inputs, function(response) {
if(response == "success") {
}
});
};
board.prototype.random = function() {
};
board.prototype.default = function() {
};
board.prototype.scale = function() {
console.log(this.containerDIV.parent());
};
board.prototype.set = function() {
};
board.prototype.ship = function(name, width, height, left, top) {
return $("<div>")
.attr("id", name)
.addClass("ship")
.draggable({
containment: "parent",
preventCollision: true,
grid: [this.size, this.size],
cursor: "none",
start: function() { },
stop: this.update,
drag: this.validate })
.css({
"position": "absolute",
"width": (width * this.size).toString() + "px",
"height": (height * this.size).toString() + "px",
"background-color": "#000",
"top": (top * this.size).toString() + "px",
"left": (left * this.size).toString() + "px"})
.on("contextmenu", function() { event.stopPropagation(); event.preventDefault(); })
.on("mousedown", this.flip)
.appendTo(this.boardDIV);
};
board.prototype.validate = function() {
};
board.prototype.flip = function() {
if(event.which == 3) {
var ship = $(event.target);
var width = ship.css("height");
var height = ship.css("width");
var left = ship.css("left");
var top = ship.css("top");
ship.css({"width": width, "height": height});
var offsetx = depx(width) + depx(left);
var offsety = depx(height) + depx(top);
var size = this.size * 10;
if(offsetx > size) ship.css("left", String(size - depx(width)) + "px");
else if(offsety > size) ship.css("top", String(size - depx(height)) + "px");
this.update();
}
function depx(str) {
return Number(str.substring(0, str.length - 2));
}
};
board.prototype.disable = function() {
for(var i = 0; i < this.ships.length; i++) this.ships[i].draggable( "option", "disabled", true );
};
board.prototype.enable = function() {
for(var i = 0; i < this.ships.length; i++) this.ships[i].draggable( "option", "enable", true );
};
window.onload = function() {new board(document.body, 500); };
&#13;
<!doctype html>
<html>
<head>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js"></script>
<script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script>
<style>
body {
margin 0;
}
</style>
</head>
<body>
</body>
</html>
&#13;
答案 0 :(得分:1)
我让它发挥作用......我不确定我的确切改变了,但是当我将.on()
切换到此时,它开始按预期工作了大部分:
.on({
contextmenu: function(event) {
console.log("EVENT: " + event.type, event.target.id);
event.preventDefault();
event.stopImmediatePropagation();
},
mousedown: me.flip,
mouseup: function(event) {
console.log("EVENT: " + event.type, event.target.id);
console.log(event);
if (event.which === 3) {
return false;
}
}
})
基本上,我能看到的是mousedown
,contextmenu
和mouseup
等事件会触发dragstop
。这对mouseup
有意义,因为draggable可能正在寻找触发dragstop
的事件。
工作测试:https://jsfiddle.net/Twisty/ue2qpp2z/6/
<强>的JavaScript 强>
function Board(parentDIV, size, options) {
if (options == "undefined") {
options = {};
}
var me = this;
/**
// Define Functions
***/
this.ship = function(name, width, height, left, top) {
console.log("Creating Ship: " + name, width, height, left, top);
return $("<div>", {
id: name,
class: "ship"
})
.draggable({
containment: "parent",
preventCollision: true,
grid: [me.size, me.size],
cursor: "none",
start: function(event, ui) {
console.log("EVENT: " + event.type, event.target.id);
console.log(event);
me.dragging = true;
},
stop: function(event, ui) {
console.log("EVENT: " + event.type, event.target.id);
me.dragging = false;
me.update.apply(me);
},
drag: function(event, ui) {
console.log("EVENT: " + event.type, event.target.id);;
//me.validate();
}
})
.css({
position: "absolute",
width: (width * me.size).toString() + "px",
height: (height * me.size).toString() + "px",
"background-color": "#000",
top: (top * me.size).toString() + "px",
left: (left * me.size).toString() + "px"
})
.on({
contextmenu: function(event) {
console.log("EVENT: " + event.type, event.target.id);
event.preventDefault();
event.stopImmediatePropagation();
},
mousedown: me.flip,
mouseup: function(event) {
console.log("EVENT: " + event.type, event.target.id);
console.log(event);
if (event.which === 3) {
return false;
}
}
})
.appendTo(me.boardDIV);
};
this.flip = function(event) {
if (event.which == 3) {
console.log("EVENT: " + event.type, event.target.id);
console.log("Performing Flip: ", event.target.id);
var ship = $(event.target);
var width = ship.css("height");
var height = ship.css("width");
var left = ship.css("left");
var top = ship.css("top");
ship.css({
"width": width,
"height": height
});
var offsetx = depx(width) + depx(left);
var offsety = depx(height) + depx(top);
var size = me.size * 10;
if (offsetx > size) ship.css("left", String(size - depx(width)) + "px");
else if (offsety > size) ship.css("top", String(size - depx(height)) + "px");
if ($(event.target).hasClass("ui-draggable-dragging")) {
// Restart Drag Event
console.log("drag & mousedown, triggering `drag` again");
$(event.target).trigger(jQuery.Event("drag"));
}
me.update(event);
}
function depx(str) {
return Number(str.substring(0, str.length - 2));
}
};
this.update = function(event) {
console.log("Board Update");
me.layout = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
];
for (var i = 0; i < me.ships.length; i++) {
var width = depx(me.ships[i].css("width")) / me.size;
var height = depx(me.ships[i].css("height")) / me.size;
var left = depx(me.ships[i].css("left")) / me.size;
var top = depx(me.ships[i].css("top")) / me.size;
var ii;
if (width == 1)
for (ii = top; ii < top + height; ii++) me.layout[ii][left] = i + 1;
if (height == 1)
for (ii = left; ii < left + width; ii++) me.layout[top][ii] = i + 1;
}
var pattern = new RegExp(/(?=^[^1]*(?:1,1,1,1,1|1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+[^1]\D+1)[^1]*$)(?=^[^2]*(?:2,2,2,2|2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+[^2]\D+2)[^2]*$)(?=^[^3]*(?:3,3,3|3\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+3\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+[^3]\D+3)[^3]*$)(?=^[^4]*(?:4,4,4|4\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+4\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+[^4]\D+4)[^4]*$)(?=^[^5]*(?:5,5|5\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+[^5]\D+5)[^5]*$)^\[\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\],\[[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5],[0-5]\]\]$/);
if (pattern.test(JSON.stringify(me.layout)))
console.log("Update: Calling Callbacks");
if (me.callback.onvalid) {
console.log("Uopdate: Calling 'onvalid'");
me.callback.onvalid.apply(me);
} else if (me.callback.oninvalid) {
console.log("Update: Calling 'oninvalid'");
me.callback.oninvalid.apply(me);
}
function depx(str) {
return Number(str.substring(0, str.length - 2));
}
if (event) {
console.log("Update: Event found: " + event.type);
if (event.type == "mousedown" && me.dragging) {
$(event.target).trigger(jQuery.Event("dragstart"));
event.stopImmediatePropagation();
}
}
};
this.scale = function() {
console.log(me.containerDIV.parent());
};
this.disable = function() {
console.log("Disable");
for (var i = 0; i < me.ships.length; i++) me.ships[i].draggable("option", "disabled", true);
};
this.enable = function() {
console.log("Enable");
for (var i = 0; i < me.ships.length; i++) me.ships[i].draggable("option", "enable", true);
};
/***
// Define Variables
***/
this.size = size / 10;
this.callback = {
onvalid: options.onvalid,
oninvalid: options.oninvalid,
ondrag: options.ondrag,
onstart: options.onstart,
ondrop: options.ondrop
};
this.dragging = false;
this.containerDIV = $("<div>").css({
"position": "relative",
"padding": "-1px"
}).attr("id", "board-container");
this.boardDIV = $("<div>").css({
"display": "table",
"border-collapse": "collapse"
}).on("contextmenu", function(event) {
console.log("EVENT: " + event.type, event.target.id);
if ($(event.target).not(".ui-draggable-dragging")) {
event.stopPropagation();
event.preventDefault();
}
});
var rowDIV = $("<div>").css({
"display": "table-row"
});
var cellDIV = $("<div>").css({
"display": "table-cell",
"border": "2px #000 solid",
"padding": "-1px",
"width": this.size.toString() + "px",
"height": this.size.toString() + "px"
});
for (var i = 0; i < 10; i++) {
var cloneRow = rowDIV.clone();
for (var ii = 0; ii < 10; ii++) cloneRow.append(cellDIV.clone());
this.boardDIV.append(cloneRow);
}
this.ships = [
this.ship("carrier", 1, 5, 1, 1),
this.ship("battleship", 4, 1, 4, 3),
this.ship("cruiser", 1, 3, 8, 6),
this.ship("submarine", 3, 1, 2, 8),
this.ship("destroyer", 1, 2, 0, 8)
];
this.containerDIV.append(this.boardDIV);
$(parentDIV).append(this.containerDIV);
this.update();
}
$(function() {
Board(document.body, 500, {});
});
希望有所帮助。
<强>更新强>
我想我知道问题出在哪里,与事件x
和y
有关。翻转元素时,在某些情况下,鼠标不再 over 元素,我认为这会导致dragstop
触发。我将看看是否可以深入了解jQuery UI,看看我是否能找到可拖动处理这种情况的方法。